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{{map|slot=MAP14}} |
{{map|slot=MAP14}} |
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{{Hell Revealed II 11-20}} |
{{Hell Revealed II 11-20}} |
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− | '''MAP14: Metal Meltdown''' is the fourteenth map of [[Hell Revealed II]]. It was designed by [[Sam Woodman (Metabolist)|Sam Woodman]] and uses a music track by |
+ | '''MAP14: Metal Meltdown''' is the fourteenth map of [[Hell Revealed II]]. It was designed by [[Sam Woodman (Metabolist)|Sam Woodman]] and uses a music track by Petter Mårtensen Called "Thorny Wall". |
== Walkthrough == |
== Walkthrough == |
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− | [[ |
+ | [[file:HR2_MAP14_map.png|thumb|300px|Map of MAP14]] |
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
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===Essentials=== |
===Essentials=== |
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+ | *The exit to this map is a Type-11 deathtrap: a sector containing a [[damaging floor]] of Type 11, into which barrels are teleported in close proximity to the player, which are then [[telefrag]]ged by more exploding barrels that rapidly devastate the player's health, so that the player is guaranteed to begin [[MAP15: The Path II (Hell Revealed II)|MAP15: The Path II]] with extremely low health. |
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===Other points of interest=== |
===Other points of interest=== |
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===Secrets=== |
===Secrets=== |
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− | At the north part of the map, there is a soulsphere blocked |
+ | At the north part of the map, there is a soulsphere blocked by 3 pillars. To lower the pillars, enter the hallway, then run back out, up the stairs & to the soulsphere. But the pillars won't stay down for long, so you better hurry. |
===Bugs=== |
===Bugs=== |
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===Map data=== |
===Map data=== |
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+ | |||
+ | {| class="WikiaTable" |
||
+ | |[[Thing]]s||230 |
||
+ | |- |
||
+ | |[[Vertex]]es||2477 |
||
+ | |- |
||
+ | |[[Linedef]]s||2442 |
||
+ | |- |
||
+ | |[[Sidedef]]s||883 |
||
+ | |- |
||
+ | |[[Sector]]s||255 |
||
+ | |} |
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===Things=== |
===Things=== |
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+ | |||
+ | This level contains the following numbers of things per [[skill level]]: |
||
+ | |||
+ | {| class="WikiaTable" |
||
+ | !Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] on [[Ultra-Violence|UV]] |
||
+ | |- |
||
+ | |[[Arch-Vile]]s||1 ||1 ||1 ||1 |
||
+ | |- |
||
+ | |[[Baron of Hell|Barons of Hell]]||0 ||2 ||8 ||8 |
||
+ | |- |
||
+ | |[[Chaingunner]]s||18 ||34 ||48 ||48 |
||
+ | |- |
||
+ | |[[Cyberdemon]]s||5 ||5 ||5 ||5 |
||
+ | |- |
||
+ | |[[Demon]]s||4 ||6 ||8 ||8 |
||
+ | |- |
||
+ | |[[Hell Knight]]s||36 ||42 ||18 ||18 |
||
+ | |- |
||
+ | |[[Imp]]s||28 ||44 ||58 ||58 |
||
+ | |- |
||
+ | |[[Mancubus|Mancubi]]||2 ||2 ||2 ||2 |
||
+ | |- |
||
+ | |[[Revenant]]s||2 ||28 ||56 ||56 |
||
+ | |- |
||
+ | |[[Sergeant]]s||4 ||0 ||0 ||0 |
||
+ | |- |
||
+ | |[[Trooper]]s||6 ||6 ||6 ||6 |
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+ | |- |
||
+ | ![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM||MP on UV |
||
+ | |- |
||
+ | |[[Backpack]]s||1 ||1 ||1 ||1 |
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+ | |- |
||
+ | |[[Security armor|Green armor]]s||1 ||1 ||1 ||1 |
||
+ | |- |
||
+ | |[[Medikit]]s||22 ||22 ||22 ||22 |
||
+ | |- |
||
+ | |[[Soul Sphere]]s||5 ||5 ||5 ||6 |
||
+ | |- |
||
+ | ![[Weapons]]||ITYTD and HNTR||HMP||UV and NM||MP on UV |
||
+ | |- |
||
+ | |[[Super shotgun]]s||1 ||1 ||1 ||5 |
||
+ | |- |
||
+ | |[[Chaingun]]s||4 ||4 ||4 ||4 |
||
+ | |- |
||
+ | |[[Rocket launcher]]s||1 ||1 ||1 ||2 |
||
+ | |- |
||
+ | |[[Plasma rifle]]s||1 ||1 ||1 ||1 |
||
+ | |- |
||
+ | |[[BFG 9000]]s||1 ||1 ||1 ||2 |
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+ | |- |
||
+ | ![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM||MP on UV |
||
+ | |- |
||
+ | |[[Box of shells|Shell boxes]]||19 ||19 ||19 ||19 |
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+ | |- |
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+ | |[[Rocket]]s||24 ||24 ||24 ||24 |
||
+ | |- |
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+ | |[[Box of rockets|Rocket boxes]]||8 ||8 ||8 ||16 |
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+ | |- |
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+ | |[[Bulk cell]]s||12 ||12 ||12 ||12 |
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+ | |- |
||
+ | ![[Keys]]||ITYTD and HNTR||HMP||UV and NM||MP on UV |
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+ | |- |
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+ | |Blue cards||1 ||1 ||1 ||1 |
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+ | |- |
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+ | |Red cards||1 ||1 ||1 ||1 |
||
+ | |- |
||
+ | |Yellow cards||1 ||1 ||1 ||1 |
||
+ | |} |
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== Technical information == |
== Technical information == |
||
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== Trivia == |
== Trivia == |
||
+ | The level's name is a reference to Metal Meltdown, a song by heavy metal band Judas Priest. |
||
== See also == |
== See also == |
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== External links == |
== External links == |
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− | [[Category: |
+ | [[Category:Levels by name]] |
− | [[Category: |
+ | [[Category:Sam Woodman levels]] |
Revision as of 16:21, 6 August 2019
- This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
Template:Hell Revealed II 11-20 MAP14: Metal Meltdown is the fourteenth map of Hell Revealed II. It was designed by Sam Woodman and uses a music track by Petter Mårtensen Called "Thorny Wall".
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
- The exit to this map is a Type-11 deathtrap: a sector containing a damaging floor of Type 11, into which barrels are teleported in close proximity to the player, which are then telefragged by more exploding barrels that rapidly devastate the player's health, so that the player is guaranteed to begin MAP15: The Path II with extremely low health.
Other points of interest
Secrets
At the north part of the map, there is a soulsphere blocked by 3 pillars. To lower the pillars, enter the hallway, then run back out, up the stairs & to the soulsphere. But the pillars won't stay down for long, so you better hurry.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
Miscellaneous demos
Deathmatch
Statistics
Map data
Things | 230 |
Vertexes | 2477 |
Linedefs | 2442 |
Sidedefs | 883 |
Sectors | 255 |
Things
This level contains the following numbers of things per skill level:
Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV |
---|---|---|---|---|
Arch-Viles | 1 | 1 | 1 | 1 |
Barons of Hell | 0 | 2 | 8 | 8 |
Chaingunners | 18 | 34 | 48 | 48 |
Cyberdemons | 5 | 5 | 5 | 5 |
Demons | 4 | 6 | 8 | 8 |
Hell Knights | 36 | 42 | 18 | 18 |
Imps | 28 | 44 | 58 | 58 |
Mancubi | 2 | 2 | 2 | 2 |
Revenants | 2 | 28 | 56 | 56 |
Sergeants | 4 | 0 | 0 | 0 |
Troopers | 6 | 6 | 6 | 6 |
Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Backpacks | 1 | 1 | 1 | 1 |
Green armors | 1 | 1 | 1 | 1 |
Medikits | 22 | 22 | 22 | 22 |
Soul Spheres | 5 | 5 | 5 | 6 |
Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Super shotguns | 1 | 1 | 1 | 5 |
Chainguns | 4 | 4 | 4 | 4 |
Rocket launchers | 1 | 1 | 1 | 2 |
Plasma rifles | 1 | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 | 2 |
Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Shell boxes | 19 | 19 | 19 | 19 |
Rockets | 24 | 24 | 24 | 24 |
Rocket boxes | 8 | 8 | 8 | 16 |
Bulk cells | 12 | 12 | 12 | 12 |
Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Blue cards | 1 | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 | 1 |
Technical information
Inspiration and development
Trivia
The level's name is a reference to Metal Meltdown, a song by heavy metal band Judas Priest.