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This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

Template:Memento Mori 11-20 MAP14: Aquaduct [sic] is the fourteenth level of Memento Mori. It was designed by Tom Mustaine, and uses the music track "Gerbert" by Mark Klem.

Walkthrough

MM MAP14 map

Map of MAP14

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

Official

  1. The metal wall to the east of the pedestal on which the red skull key sits is misaligned. Open this wall to find a soul sphere (sector 298).

Non-official

  1. In the room with the metal pillars before the blue skull key, press on the second pillar from the east in the southern row. It will lower to reveal a soul sphere.

Bugs

  • If the player grabs the chaingun at the beginning of the level (or at least enters the inset it rests in), he triggers first (Linedef 1754; Action: 110 - W1 Door Close (fast), Tag 2) sector 301 to block the original switch (Linedef 1127; Action: 114 - SR Door Open Wait Close (fast), Tag 15) that opens the way to the exit room, then (Linedef 1771; Action: 109 - W1 Door Open Stay (fast), Tag 7) sector 302 to reveal a new switch (Linedef 1769; Action: 114 - SR Door Open Wait Close (fast), Tag 15) with the same function. (It is possible to close the original switch and leave the new switch blocked by slightly entering the chaingun's inset on its eastern half.)
The new switch is much closer to door that it opens for a short time, making the process of reaching that room much easier. In fact, it is possible to reach the exit room without grabbing the chaingun, but it is so difficult, that this has to be considered a single-player bug.
In multiplayer, blue torches are blocking the chaingun alcove, so the original switch has to be used.
  • There is deathmatch player spawn (Thing 13) in the alcove where the BFG9000 rests (sector 99). Leaving or entering (through the passable grid) this alcove triggers (Linedef 560; Action: 2 - W1 Door Open Stay, Tag 17) two walls to lower:
Sector 214 (at the regular map start location right north of the four backpacks) that reveals the megasphere and sector 210 that opens a teleporter alcove nearby the plasma gun. This teleporter's destination is that BFG9000 alcove.
Thus, the megasphere and the BFG can only be obtained in deathmatch, resulting in only 75% of the items can be picked up. (Unless using the idclip cheat or abnormally jumping up 200 map units into that alcove. Entering player-jump-power 19 in Doomsday's console allows the player to jump at that height. Default is player-jump-power 9.)

Demo files

Areas / screenshots


Speedrunning

Routes and tricks

The switch that lowers the red key pedestal can be triggered before it is raised. Stand below the center of the eastern skylight in the hall before the red key room, and flip the switch from the east.


Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:02 Laszlo Vecsei 2002-05-02 Template:Competnftp
NM speed 02:14 Casey Alvis 2004-01-25 Template:Competnftp
UV max 03:42 Drew "stx-Vile" DeVore 2002-03-15 Template:Competnftp
NM100S 03:23 Casey Alvis 2002-09-10 Template:Competnftp
UV -fast 05:41 Tomas "DeDo" Kollar 2003-08-26 Template:Competnftp
UV -respawn 05:59 Casey Alvis 2002-05-19 Template:Competnftp
UV Tyson
UV pacifist 01:18 Erik Alm 2002-05-01 Template:Competnftp

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 198
Vertexes 1472
Linedefs 1772
Sidedefs 2472
Sectors 305

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 4 4 4
Arch-viles 1 1 1
Barons of hell 2 2 2
Cacodemons 2 2 2
Cyberdemons 1 1 1
Demons 3 3 3
Heavy weapon dudes 7 7 7
Hell knights 5 5 5
Imps 38 38 38
Mancubi 4 4 4
Pain elementals 1 1 1
Revenants 10 10 10
Shotgun guys 4 4 4
Spectres 7 7 7
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 5 5 5
Medikits 9 9 9
Megaspheres 1 1 1
Soul Spheres 3 3 3
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Super shotguns 1 1 1
Chainguns 2 2 2
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bullet boxes 9 9 9
4 shotgun shells 2 2 2
Shell boxes 12 12 12
Rocket boxes 3 3 3
Energy cell packs 7 7 7
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Red skulls 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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