Doom Wiki
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{{Requiem 11-20}}
 
 
{{map|slot=MAP13}}
 
{{map|slot=MAP13}}
 
'''MAP13: Town of the Dead''' is the thirteenth map of [[Requiem]]. It was designed by [[Iikka Keränen]] and uses the music track "Lamneth's Ground" by [[David "Tolwyn" Shaw]]. It is also Keränen's most well-known [[Doom II]] level, due to the use of various then-unseen architectural tricks, the most famous of which were faked 3D bridges, including two bridges, one crossing over the other, above a river.
 
'''MAP13: Town of the Dead''' is the thirteenth map of [[Requiem]]. It was designed by [[Iikka Keränen]] and uses the music track "Lamneth's Ground" by [[David "Tolwyn" Shaw]]. It is also Keränen's most well-known [[Doom II]] level, due to the use of various then-unseen architectural tricks, the most famous of which were faked 3D bridges, including two bridges, one crossing over the other, above a river.
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== External links ==
 
== External links ==
 
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=requiem Requiem demos from the Compet-N database]
 
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=requiem Requiem demos from the Compet-N database]
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{{Navbox Requiem}}
   
 
[[Category:Levels by name|Town of the Dead (Requiem)]]
 
[[Category:Levels by name|Town of the Dead (Requiem)]]

Revision as of 02:47, 15 December 2019

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Town of the Dead is the thirteenth map of Requiem. It was designed by Iikka Keränen and uses the music track "Lamneth's Ground" by David "Tolwyn" Shaw. It is also Keränen's most well-known Doom II level, due to the use of various then-unseen architectural tricks, the most famous of which were faked 3D bridges, including two bridges, one crossing over the other, above a river.

Description

There is no description provided for this level in both the text file and the Requiem info pack.

Walkthrough

Requiem MAP13

Map of MAP13

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

  1. At the top floor of the building accessed with the yellow key, press on the wall with the portrait on it by the chair, part of the bookshelf will lower, revealing an Imp on Hurt Me Plenty or higher and allowing access to a rocket launcher. (sector 94)

Areas / screenshots

Speedrunning

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 04:34 Xit Vono 2002-06-28 Template:Competnftp
NM speed
UV max 06:53 Xit Vono 2002-07-07 Template:Competnftp
NM100S
UV -fast 11:23 Xit Vono 2001-12-17 Template:Competnftp
UV -respawn 08:34 Xit Vono 2002-06-20 Template:Competnftp
UV Tyson 22:48 Xit Vono 2003-01-30 Template:Competnftp
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
.zip

Statistics

Map data

Things 303
Vertexes 1725
Linedefs 2226
Sidedefs 3358
Sectors 249

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 1
Barons of hell 1 2 5
Cacodemons 9 12 13
Demons 7 8
Hell knights 8 10 8
Imps 37 52 66
Mancubi 6 12 15
Revenants 4 19 25
Spectres 1 3 7
Weapons ITYTD and HNTR HMP UV and NM
Chainguns 1
Chainsaws 1
Rocket launchers 1
Shotguns 5
Super shotguns 1
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 8
Berserks 1
Blue armors 1
Green armors 3
Health bonuses 14
Medikits 10
Soul spheres 2
Stim packs 2
Ammunition ITYTD and HNTR HMP UV and NM
Ammo boxes 9
Rocket boxes 1
Rockets 2
Shell boxes 13
Shells 32
Keys ITYTD and HNTR HMP UV and NM
Blue keycards 1
Red keycards 1
Yellow keycards 1

External links