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This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

Template:Icarus 11-20 MAP13: Asylum is the thirteenth level of Icarus: Alien Vanguard. The level takes place in a simulation characterized by drab, gray walls and muddled, green, metal rooms, and was designed by Robert Taylor.

Walkthrough

Icarus MAP13 map

Map of MAP13

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the room where you find the blue key is a small table carrying a berserk. Standing in front of this room, run straight northwards through the middle of the central nukage puddle's southern half, surrounded by the blue floor insignia outside and the table will sink, granting you access to the berserk. Entering the blue key room raises the floor insignia, so walk towards the northeastern door to lower it again. However, it is the not the table that counts as secret but the narrow strip of lava (sector 119) around it. It cannot be registered, as doing so requires your feet to touch it and you cannot cross it without being lifted out of reach by the nearby floor.

Bugs

  • Linedef 243 is a walkover trigger (Type 86 - WR Door Open Stay) that opens a door with a Tag of 15. However, no sector in this level has a tag of 15.
  • 0% Secrets is the maximum possible, because the only secret in the level cannot be triggered.
  • Northeast of the rocket launcher room (since the rocket launcher is only present on hard skills in single-player mode: It is the big room in the map's southwest.) is an imp (Thing 77) facing a door. If you cross his line of sight, he will ignore you as long as you do not fire a shot. This is due to the same bug that affects one shotgun guy in Doom II MAP02: Underhalls (Doom II), wherein the engine compares the wrong set of coordinates while calculating line of sight. The imp is located at (832,960) and there are multiple vertices in other rooms with a y-coordinate of 832.

Demo files

Areas / screenshots


Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed 00:38 Selim "Bastard" Benabdelkhalek 2004-05-18 icn_sbb1.zip
UV max 08:44 George Bell 1996-07-09 icuvdemo.zip
NM100S
UV -fast 11:20 Roger Moraga 1997-03-16 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
UV max TAS 04:18 Andy Olivera 2000-01-03 icuvlmps.zip

Deathmatch

Statistics

Map data

Things 253
Vertices 1717
Linedefs 1748
Sidedefs 719
Sectors 225

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 16 18 18
Troopers 4 10 10
Chaingunners 3 4 4
Arch-viles 0 1 1
Demons 38 38 38
Spectres 11 13 13
Imps 17 34 38
Hell knights 4 4 4
Barons of hell 4 4 4
Revenants 0 0 1
Arachnotrons 0 1 1
Mancubi 0 2 3
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 1 1 1
Super shotguns 2 3 3
Chainguns 1 1 2
Rocket launchers 0 0 1
Plasma guns 1 2 2
Ammunition ITYTD and HNTR HMP UV and NM
Bullet boxes 1 1 1
Shell boxes 23 23 23
Rocket boxes 0 6 6
Bulk cells 1 4 4
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 2 2 2
Berserks 1 1 1
Medikits 14 14 14
Stimpacks 6 6 6
Soul spheres 2 2 2
Megaspheres 1 1 1
Green armors 1 1 1
Blue armors 1 1 1
Armor bonuses 16 16 16
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Red skulls 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 8 8 8

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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