- This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
MAP12: Walk in the Park is the twelfth map of the megawad Scythe. It was designed by Erik Alm and uses the music track "Briefing - from Descent 2". It is the second map of the second episode.
Strategy[]
Walkthrough[]
A Video Playtrough of "Map12: Walk in the Park"
Secrets[]
- Once you get the Red skull key and go to the outside area, go to your left and you should see a Chaingun some where there, simply pick it up.
- Near the Blue skull key area, there is a brown tower with faces on each 4 side, check all four sides with your "use/open" key as one of them is a switch that lowers the Soul sphere that is located on top of the tower for you.
Speedrunning[]
Records[]
The Compet-N records for the map are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
Statistics[]
Map data[]
| Things | 53 |
| Vertices | 608 |
| Linedefs | 601 |
| Sidedefs | 1001 |
| Sectors | 118 |
Things[]
| Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV |
|---|---|---|---|---|
| Imps | 3 | 10 | 14 | 14 |
| Sergeants | 0 | 0 | 1 | 1 |
| Chaingunners | 4 | 4 | 4 | 4 |
| Troopers | 15 | 15 | 15 | 15 |
| Cacodemons | 1 | 2 | 3 | 3 |
| Revenants | 2 | 3 | 3 | 3 |
| Mancubi | 1 | 1 | 1 | 1 |
| Baron of Hells | 1 | 1 | 2 | 2 |
| Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
| Berserk packs | 1 | 1 | 1 | 1 |
| Medikits | 8 | 8 | 8 | 8 |
| Green Armors | 1 | 1 | 1 | 1 |
| Soulspheres | 1 | 1 | 1 | 1 |
| Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
| Chainguns | 1 | 1 | 1 | 1 |
| Shotguns | 1 | 1 | 1 | 1 |
| Rocket Launchers | 1 | 1 | 1 | 1 |
| Super Shotguns | 0 | 0 | 0 | 5 |
| Plasma rifles | 0 | 0 | 0 | 1 |
| BFG 9000s | 0 | 0 | 0 | 1 |
| Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
| Bullet boxes | 2 | 2 | 2 | 2 |
| Shell boxes | 3 | 3 | 3 | 3 |
| Rocket boxes | 2 | 2 | 2 | 2 |
| Rockets | 8 | 8 | 8 | 8 |
| Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV |
| Blue skulls | 1 | 1 | 1 | 1 |
| Yellow skulls | 1 | 1 | 1 | 1 |
| Red skulls | 1 | 1 | 1 | 1 |