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===Secrets===
 
===Secrets===
# After opening the first door, clear the opposition, jump into the river and head to the southeast. You will find a small cave containing [[barrel]]s, an assortment of [[chaingunner]]s, four [[stimpack]]s, a [[box of shells]], and a [[super shotgun]]. ('''sector 223''') Use the teleporter outside to return to the canyon.
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# After opening the first door, clear the opposition, jump into the river and head to the southeast. You will find a small cave ('''sector 223''') containing seven [[barrel]]s, ([[Skill level|skill]] dependent) two/three/four [[chaingunner]]s, four [[stimpack]]s, a [[box of shotgun shells]] and a [[super shotgun]]. Use the teleporter outside to return to the ledge.
# Upon obtaining the [[combat armor]], do not use any of the teleporters in front of you. Instead, drop off the south or east sides, and look to the southwest to find an inset in the wall. Open this to find a secret teleporter, leading to a platform with a [[soul sphere]]. ('''sector 154''')
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# Upon obtaining the [[blue armor]], do not use any of the teleporters in front of you. Instead, drop off the southern or eastern side and look to the southwest to find an inset in the wall. Open this to find a secret teleporter, leading to a platform ('''sector 154''') with a [[soul sphere]].
   
 
===Bugs===
 
===Bugs===
On [[Skill level|Ultra-Violence]] or higher, one of the [[Mancubus|Mancubi]] in the blue skull key room (thing 187) is hanging partially off two edges of the platform below him, resulting in him becoming immobile, and unable to act until he is killed.
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On [[Skill level|Ultra-Violence]] or higher, one of the [[Mancubus|mancubi]] ([[thing]] 187) in the blue skull [[key]] room is hanging partially off two edges of the platform below him, resulting in him becoming immobile, and unable to act until he is killed.
   
 
===Demo files===
 
===Demo files===
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|[[Yellow skull]]s||1||1||1
 
|[[Yellow skull]]s||1||1||1
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|-
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![[Barrel]]s||ITYTD and HNTR||HMP||UV and NM
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|-
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|[[Barrel|Exploding barrels]]||7||7||7
 
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Revision as of 10:49, 3 June 2015

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

Template:Memento Mori II 11-20 MAP12: The Waterway is the twelfth level of Memento Mori II. It was designed by Orin Flaharty and uses the music track "System Shock" by David "Tolwyn" Shaw.

Mission briefing

According to both the text file and the Infopack:

Your mission is to enter the area and clear out all remaining enemy resistance. Take out as many demons as you can and move on to the next area.
Troop #93 Report: Thin walkways over underground rivers make up the majority of this area. The huge underground caverns that make up this area are filled with some of the weaker Hellspawn, but we did see signs that larger demons had been here.

Walkthrough

MM2 MAP12 map

Map of MAP12

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. After opening the first door, clear the opposition, jump into the river and head to the southeast. You will find a small cave (sector 223) containing seven barrels, (skill dependent) two/three/four chaingunners, four stimpacks, a box of shotgun shells and a super shotgun. Use the teleporter outside to return to the ledge.
  2. Upon obtaining the blue armor, do not use any of the teleporters in front of you. Instead, drop off the southern or eastern side and look to the southwest to find an inset in the wall. Open this to find a secret teleporter, leading to a platform (sector 154) with a soul sphere.

Bugs

On Ultra-Violence or higher, one of the mancubi (thing 187) in the blue skull key room is hanging partially off two edges of the platform below him, resulting in him becoming immobile, and unable to act until he is killed.

Demo files

Areas / screenshots


Speedrunning

Routes and tricks

This level is one of the few in Memento Mori II which can be completed in under a minute. The first barrier, with the soul sphere on it, can be passed by if you run (or straferun) toward the canyon on the other side from its diagonal edge. This is impractical to perform on Nightmare difficulty, though. In addition, you can slip by the enemy force on your way to the yellow skull key door by treading along the outer edge of the walkway. To avoid needless backtracking, it is recommended to reach the exit by using the eastern teleporter in the combat armor room as you enter it, warping you in front of the now-opened bars and allowing quick access to the teleporter leading to the exit.

In NM100S runs, the quickest way to obtain both secrets is to acquire #2, and then #1. To reach #1 from #2, simply drop off the north side of the platform you teleport on.

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:35 Adolf "Gusta" Vojta 2002-05-29 Template:Competnftp
NM speed 00:44 Adolf "Gusta" Vojta 2002-08-26 Template:Competnftp
UV max 03:16 Anthony Soto 2003-02-16 Template:Competnftp
NM100S 00:52 Adolf "Gusta" Vojta 2002-08-29 Template:Competnftp Template:Ref
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:41 Adolf "Gusta" Vojta 2002-05-29 Template:Competnftp

Template:Note This demo is not listed on the Compet-N page for Memento Mori II, as Template:Competnftp is erroneously listed in its place.

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 320
Vertexes 1127
Linedefs 1310
Sidedefs 1897
Sectors 224

Things

Monsters ITYTD and HNTR HMP UV and NM
Arch-Viles 1 1 1
Barons of Hell 1 2 4
Cacodemons 3 3 4
Chaingunners 6 7 8
Demons 3 3 4
Hell Knights 1 1 0
Imps 27 33 40
Lost Souls 2 4 6
Mancubi 0 1 2
Revenants 0 1 1
Sergeants 8 13 17
Troopers 6 7 7
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 16 16 16
Berserk packs 1 1 1
Blue armors 1 1 1
Green armors 1 1 1
Medikits 7 6 6
Soul Spheres 2 3 3
Stimpacks 18 17 17
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Super shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 4 4 4
Shells 9 9 7
Shell boxes 8 8 9
Rocket boxes 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Yellow skulls 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 7 7 7

Technical information

Inspiration and development

Trivia

See also

Sources

External links