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This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: The Waterway is the twelfth level of Memento Mori II. It was designed by Orin Flaharty and uses the music track "System Shock" by David "Tolwyn" Shaw.

Mission briefing[]

According to both the text file and the Infopack:

Your mission is to enter the area and clear out all remaining enemy resistance. Take out as many demons as you can and move on to the next area.
Troop #93 Report: Thin walkways over underground rivers make up the majority of this area. The huge underground caverns that make up this area are filled with some of the weaker Hellspawn, but we did see signs that larger demons had been here.

Walkthrough[]

MM2 MAP12 map

Map of MAP12

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets[]

  1. After opening the first door, clear the opposition, jump into the river and head to the southeast. You will find a small cave (sector 223) containing seven barrels, (skill dependent) two/three/four chaingunners, four stimpacks, a box of shotgun shells and a super shotgun. Use the teleporter outside to return to the ledge.
  2. Upon obtaining the blue armor, do not use any of the teleporters in front of you. Instead, drop off the southern or eastern side and look to the southwest to find an inset in the wall. Open this to find a secret teleporter, leading to a platform (sector 154) with a soul sphere.

Bugs[]

On Ultra-Violence or higher, one of the mancubi (thing 187) in the blue skull key room is hanging partially off two edges of the platform below him, resulting in him becoming immobile, and unable to act until he is killed.

Speedrunning[]

Routes and tricks[]

This level is one of the few in Memento Mori II which can be completed in under a minute. The first barrier, with the soul sphere on it, can be passed by if you run (or straferun) toward the canyon on the other side from its diagonal edge. This is impractical to perform on Nightmare difficulty, though. In addition, you can slip by the enemy force on your way to the yellow skull key door by treading along the outer edge of the walkway. To avoid needless backtracking, it is recommended to reach the exit by using the eastern teleporter in the combat armor room as you enter it, warping you in front of the now-opened bars and allowing quick access to the teleporter leading to the exit.

In NM100S runs, the quickest way to obtain both secrets is to acquire #2, and then #1. To reach #1 from #2, simply drop off the north side of the platform you teleport on.

Current records[]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:35 Adolf "Gusta" Vojta 2002-05-29 m212-035.zip
NM speed 00:44 Adolf "Gusta" Vojta 2002-08-26 m212n044.zip
UV max 03:16 Anthony Soto 2003-02-16 m212-316.zip
NM100S 00:52 Adolf "Gusta" Vojta 2002-08-29 m212s052.zip [1]
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:41 Adolf "Gusta" Vojta 2002-05-29 m212p041.zip

Miscellaneous demos[]

Run Time Player Date File Notes
.zip

Statistics[]

Map data[]

Things 320
Vertexes 1127
Linedefs 1310
Sidedefs 1897
Sectors 224

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Arch-Viles 1 1 1
Barons of Hell 1 2 4
Cacodemons 3 3 4
Chaingunners 6 7 8
Demons 3 3 4
Hell Knights 1 1 0
Imps 27 33 40
Lost Souls 2 4 6
Mancubi 0 1 2
Revenants 0 1 1
Sergeants 8 13 17
Troopers 6 7 7
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 16 16 16
Berserk packs 1 1 1
Blue armors 1 1 1
Green armors 1 1 1
Medikits 7 6 6
Soul Spheres 2 3 3
Stimpacks 18 17 17
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Super shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 4 4 4
Shells 9 9 7
Shell boxes 8 8 9
Rocket boxes 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Yellow skulls 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 7 7 7

References[]

  1. This demo is not listed on the Compet-N page for Memento Mori II, as m212n044.zip is erroneously listed in its place.

External links[]

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