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This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.

MAP12: Crater (MAP17 in PSX) is the twelfth map of TNT: Evilution. It was designed by Jim Lowell and uses the music track "The Dave D. Taylor Blues" from Doom II.

TNT MAP12 map

Map of MAP12


Blue key

Head through the first door, and cross the room. The blue key is in the first room to your left, but collecting the key will release a chaingunner or mancubus.

Red key

The blue key door can be found if you head directly easy from the blue key room. It will be found on the right-hand side of the room. If you want to collect the box of shells before the door, walk behind the crates and climb up.

The rocket launcher should be in plain view from the blue door.

To reach the red key, continue from the rocket launcher to head outside. There should be about three paths leading north; take the left most one, and take a left turn on the stairs to reach the red key.

The exit

The route to the exit is located past the door east of the rocket launcher. Open this door with the red key, and head down the lift to the maze.

The quickest route through the maze is a simple left turn, with a blue-and-gray wall. Press open to lower the wall, revealing an arch vile.

The exit switch is at the opposite of this final room, behind the monsters and two arachnotrons.



Only two secrets in the same area:

  1. After the maze-like area behind the red door, you'll find a silver wall with blue lights on it that lowers as a lift. Instead of passing through to the other side, ride the lift back up. At the top is an alcove with a berserk pack.
  2. Across from secret #1 is a second alcove with a security armor and a long secret pathway back to an earlier part of the level.


  1. In the starting area, there is a brown-coloring on the gray wall. Open it to reveal a Super Shotgun. The super shotgun is on a lift that lowers to a watery tunnel containing monsters.
  2. In the blue room south of the entrance, crossing to the southern end of the room lowers a platform with one or two Barons of Hell. Collecting the supercharge on this lowered platform releases additional monsters.
  3. In the blue key room, demons are not released if you do not attempt to collect the chainsaw or stimpacks.
  4. A berserk pack is found in the room directly south of the blue key.




The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:39 Juho "ocelot" Ruohonen 2004-01-05
NM speed 00:43 Xit Vono 2002-11-20
UV max 05:06 Radek Pecka 2001-03-30
NM100S 00:50 Xit Vono 2003-07-07
UV -fast 06:49 Chris "Ryback" Ratcliff 2001-02-05
UV -respawn 04:35 Xit Vono 2002-08-02
UV Tyson 16:16 Xit Vono 2001-07-30
UV pacifist 00:39 Juho "ocelot" Ruohonen 2004-01-05


Map data[]

Things 262
Vertices 1605
Linedefs 1720
Sidedefs 861
Sectors 315


Monsters ITYTD and HNTR HMP UV and NM
Sergeants 13 15 17
Spectres 1 1 7
Imps 23 39 47
Demons 8 14 8
Barons of Hell 2 4 4
Troopers 18 23 21
Arch-Viles 1 1 1
Chaingunners 9 11 17
Revenants 1 4 4
Mancubi 0 1 3
Arachnotrons 6 6 6
Hell Knights 0 2 0
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 11 11 11
Medikits 2 2 2
Soul spheres 1 1 1
Green armors 2 2 2
Berserks 2 2 2
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Rocket launchers 1 1 1
Chainsaws 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Shells 8 8 8
Rocket boxes 5 5 5
Ammo boxes 4 4 4
Shell boxes 6 6 6
Blue cards 1 1 1
Red cards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 25 25 25

External links[]