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!Powerups||ITYTD and HNTR||HMP||UV and NM||MP on UV |
!Powerups||ITYTD and HNTR||HMP||UV and NM||MP on UV |
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− | |[[Backpack]]s|| || || ||1 |
+ | |[[Backpack]]s||1 || || ||1 |
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− | |[[Berserk pack]]s|| || || ||1 |
+ | |[[Berserk pack]]s||1 || || ||1 |
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− | |[[Blue armor]]s|| || || ||1 |
+ | |[[Blue armor]]s||1 || || ||1 |
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− | |[[Green armor]]s|| || || ||1 |
+ | |[[Green armor]]s||1 || || ||1 |
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− | |[[Blur artifact|Invisibilities]]|| || || ||1 |
+ | |[[Blur artifact|Invisibilities]]||1 || || ||1 |
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− | |[[Medikit]]s|| || || ||8 |
+ | |[[Medikit]]s||7 || || ||8 |
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− | |[[Radiation suit]]s|| || || ||4 |
+ | |[[Radiation suit]]s||4 || || ||4 |
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− | |[[Soul Sphere]]s|| || || ||1 |
+ | |[[Soul Sphere]]s||1 || || ||1 |
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− | |[[Stimpack]]s|| || || ||4 |
+ | |[[Stimpack]]s||4 || || ||4 |
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!Weapons||ITYTD and HNTR||HMP||UV and NM||MP on UV |
!Weapons||ITYTD and HNTR||HMP||UV and NM||MP on UV |
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− | |[[Shotgun]]s|| || || ||1 |
+ | |[[Shotgun]]s||1 || || ||1 |
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− | |[[Rocket launcher]]s|| || || ||1 |
+ | |[[Rocket launcher]]s||1 || || ||1 |
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− | |[[BFG 9000]]s|| || || ||1 |
+ | |[[BFG 9000]]s||1 || || ||1 |
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!Ammunition||ITYTD and HNTR||HMP||UV and NM||MP on UV |
!Ammunition||ITYTD and HNTR||HMP||UV and NM||MP on UV |
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− | |[[Ammo clip]]s|| || || ||2 |
+ | |[[Ammo clip]]s||2 || || ||2 |
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− | |[[Shell]]s|| || || ||2 |
+ | |[[Shell]]s||2 || || ||2 |
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− | |[[Box of shells|Shell boxes]]|| || || ||18 |
+ | |[[Box of shells|Shell boxes]]||6 || || ||18 |
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− | |[[Box of rockets|Rocket boxes]]|| || || ||6 |
+ | |[[Box of rockets|Rocket boxes]]||6 || || ||6 |
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− | |[[Energy cell]]s|| || || ||4 |
+ | |[[Energy cell]]s||4 || || ||4 |
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− | |[[Bulk cell]]s|| || || ||3 |
+ | |[[Bulk cell]]s||1 || || ||3 |
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!Keys||ITYTD and HNTR||HMP||UV and NM||MP on UV |
!Keys||ITYTD and HNTR||HMP||UV and NM||MP on UV |
Revision as of 12:20, 12 July 2012
Template:Scythe 2 11-20
- This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
MAP12: Battlegrounds is the twelfth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track "Watz next?" from the first-person shooter Rise of the Triad.
Strategy
[[Image: |thumb|300px|Map of **]]
Walkthrough
Secrets
- From the Start continue playing the map until you reach first door u can open, when u look to your left you will notice a small hole with one Box of rockets, now on the wall nearby should be montioring tech screen texture, use your use/open key on it (default space) and then to your left where the hole in the wall is the floor will lower like an elevator/lift (Reward: two Boxes of Rockets and a Rocket Launcher)
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | Template:Competnftp | ||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Statistics
Map data
Things | |
Vertices | |
Linedefs | |
Sidedefs | |
Sectors |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV |
---|---|---|---|---|
Arachnotrons | 1 | |||
Arch-Viles | 2 | |||
Barons of Hell | 1 | |||
Cacodemons | 3 | |||
Cyberdemons | 1 | |||
Demons | 22 | |||
Hell Knights | 3 | |||
Imps | 70 | |||
Mancubi | 4 | |||
Pain Elementals | 1 | |||
Revenants | 6 | |||
Sergeants | 26 | |||
Troopers | 18 | |||
Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Backpacks | 1 | 1 | ||
Berserk packs | 1 | 1 | ||
Blue armors | 1 | 1 | ||
Green armors | 1 | 1 | ||
Invisibilities | 1 | 1 | ||
Medikits | 7 | 8 | ||
Radiation suits | 4 | 4 | ||
Soul Spheres | 1 | 1 | ||
Stimpacks | 4 | 4 | ||
Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Shotguns | 1 | 1 | ||
Rocket launchers | 1 | 1 | ||
BFG 9000s | 1 | 1 | ||
Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Ammo clips | 2 | 2 | ||
Shells | 2 | 2 | ||
Shell boxes | 6 | 18 | ||
Rocket boxes | 6 | 6 | ||
Energy cells | 4 | 4 | ||
Bulk cells | 1 | 3 | ||
Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Blue cards | 1 | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 | 1 |