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{{Scythe 2 11-20}}
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{{stub|article}}
 
{{map|slot=MAP11}}
 
{{map|slot=MAP11}}
'''MAP11: UAC Base X''' is the eleventh map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[music|music]] track of Dr Wily 2 from Mega Man 7. It is the first map of the industrial episode, the third episode in Scythe 2.
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'''MAP11: UAC Base X''' is the eleventh map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[music]] track of "Dr Wily 2" from Mega Man 7. It is the first map of the industrial episode, the third episode in Scythe 2.
   
 
==Description==
 
==Description==
   
==Strategy==
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==Walkthrough==
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[[file:Scythe2-map11-left.png|thumb|300px|MAP11, left of the map]]
[[Image: |thumb|300px|Map of **]] <br clear="left"/>
 
 
===Walkthrough===
 
[[Image:Scythe2-map11-left.png|thumb|300px|MAP11, left of the map]]
 
 
===Secrets===
 
===Secrets===
  +
# As you start this map, go up the stairs and follow the hallway until you reach the yellow switch area, from here go right into the small dark hallway, stop at the point where on the left side of the wall there is a Lamp lighting up the area and the right side of the wall. The wall that the light is shining upon can be opened (Reward: Blue Armor).
  +
#Continue playing the map until you go through the first blue door (the one that is reached by crossing the slime river). Once inside, follow the dark hallway until you reach a point where there is a gap in the floor. Now get some speed going and try to leap over the gap onto the ledge located on the opposite side (Reward: Rocket Launcher and a Medikit).
   
 
==Speedrunning==
 
==Speedrunning==
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* [http://www.doomworld.com/vb/showthread.php?s=&threadid=32322 Scythe 2 Demopack at Doomworld]
 
* [http://www.doomworld.com/vb/showthread.php?s=&threadid=32322 Scythe 2 Demopack at Doomworld]
 
===Routes and Tricks===
 
===Routes and Tricks===
[[Image:Scythe2-map11-right.png|thumb|300px|MAP11, right of the map]]
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[[file:Scythe2-map11-right.png|thumb|300px|MAP11, right of the map]]
   
 
==Statistics==
 
==Statistics==
 
===Map data===
 
===Map data===
{| {{prettytable}}
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{| class="WikiaTable"
|[[Things]]||220
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|[[Things]]||110
 
|-
 
|-
|[[Vertices]]||2225
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|[[Vertices]]||2695
 
|-
 
|-
 
|[[Linedefs]]||2751
 
|[[Linedefs]]||2751
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|[[Sectors]]||543
 
|[[Sectors]]||543
 
|}
 
|}
  +
 
===Things===
 
===Things===
{| {{prettytable}}
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{| class="WikiaTable"
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
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!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] and [[Ultra-Violence|UV]]
 
|-
 
|-
|[[Arch-Vile]]s||0||1||1
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|[[Arch-Vile]]s||0||1||1 ||2
 
|-
 
|-
|[[Cacodemon]]s||1||2||3
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|[[Cacodemon]]s||1||2||3||3
 
|-
 
|-
|[[Demon]]s||3||4||6
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|[[Demon]]s||3||4||6||6
 
|-
 
|-
|[[Imp]]s||16||24||33
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|[[Imp]]s||16||24||33||33
 
|-
 
|-
|[[Lost Soul]]s||0||0||2
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|[[Lost Soul]]s||0||0||2 ||2
 
|-
 
|-
|[[Pain Elemental]]s||0||0||1
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|[[Pain Elemental]]s||0||0||1 ||1
 
|-
 
|-
|[[Revenant]]s||1||2||2
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|[[Arachnotron]]s||0||0||0 ||3
 
|-
 
|-
|[[Sergeant]]s||12||20||24
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|[[Revenant]]s||1||2||2||2
 
|-
 
|-
|[[Spectre]]s||0||1||1
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|[[Sergeant]]s||12||20||24 ||24
 
|-
 
|-
|[[Trooper]]s||16||24||31
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|[[Mancubus|Mancubi]]||0 ||0 ||0 ||1
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
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|[[Spectre]]s||0||0||1 ||1
 
|-
 
|-
|[[Backpack]]s||1||1||1
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|[[Trooper]]s||16||24||31 ||31
 
|-
 
|-
|[[Blue armor]]s||1||1||1
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!Powerups||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|-
|[[Green armor]]s||1||1||1
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|[[Backpack]]s||1||1||1||1
 
|-
 
|-
|[[Health potion|Health bonuses]]||7||7||7
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|[[Blue armor]]s||1||1||1||1
 
|-
 
|-
|[[Blur artifact|Invisibilities]]||1||1||1
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|[[Green armor]]s||1||1||1||1
 
|-
 
|-
|[[Medikit]]s||6||6||6
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|[[Health potion|Health bonuses]]||7||7||7||7
 
|-
 
|-
|[[Stimpack]]s||9||9||9
+
|[[Blur artifact|Invisibilities]]||1||1||1||1
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
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|[[Medikit]]s||6||6||6 ||15
 
|-
 
|-
|[[Chainsaw]]s||1||1||1
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|[[Stimpack]]s||9||9||9||9
 
|-
 
|-
|[[Shotgun]]s||1||1||1
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!Weapons||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|-
|[[Rocket launcher]]s||1||1||1
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|[[Chainsaw]]s||1||1||1||1
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
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|[[Shotgun]]s||1||1||1||1
 
|-
 
|-
|[[Ammo clip]]s||2||2||2
+
|[[Rocket launcher]]s||1||1||1||1
 
|-
 
|-
|[[Shell]]s||8||8||8
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!Ammunition||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|-
|[[Box of shells|Shell boxes]]||4||4||4
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|[[Ammo clip]]s||2||2||2||2
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
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|[[Shell]]s||8||8||8||8
 
|-
 
|-
|[[Blue keycard|Blue cards]]||1||1||1
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|[[Box of shells|Shell boxes]]||4||4||4||16
 
|-
 
|-
|[[Red keycard|Red cards]]||1||1||1
+
!Keys||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|-
|[[Yellow keycard|Yellow cards]]||1||1||1
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|[[Blue keycard|Blue cards]]||1||1||1||1
 
|-
 
|-
  +
|[[Red keycard|Red cards]]||1||1||1||1
  +
|-
  +
|[[Yellow keycard|Yellow cards]]||1||1||1||1
 
|}
 
|}
==Trivia==
 
   
==External links==
+
{{Navbox Scythe 2}}
  +
 
[[Category:Levels by name|UAC Base X (Scythe 2)]]
 
[[Category:Levels by name|UAC Base X (Scythe 2)]]

Latest revision as of 07:19, December 14, 2019

StubIcon
This article is a stub. Please help the Doom Wiki by expanding it.
This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: UAC Base X is the eleventh map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track of "Dr Wily 2" from Mega Man 7. It is the first map of the industrial episode, the third episode in Scythe 2.

DescriptionEdit

WalkthroughEdit

Scythe2-map11-left

MAP11, left of the map

SecretsEdit

  1. As you start this map, go up the stairs and follow the hallway until you reach the yellow switch area, from here go right into the small dark hallway, stop at the point where on the left side of the wall there is a Lamp lighting up the area and the right side of the wall. The wall that the light is shining upon can be opened (Reward: Blue Armor).
  2. Continue playing the map until you go through the first blue door (the one that is reached by crossing the slime river). Once inside, follow the dark hallway until you reach a point where there is a gap in the floor. Now get some speed going and try to leap over the gap onto the ledge located on the opposite side (Reward: Rocket Launcher and a Medikit).

SpeedrunningEdit

See:

Routes and TricksEdit

Scythe2-map11-right

MAP11, right of the map

StatisticsEdit

Map dataEdit

Things110
Vertices2695
Linedefs2751
Sidedefs4329
Sectors543

ThingsEdit

MonstersITYTD and HNTRHMPUV and NMMP and UV
Arch-Viles011 2
Cacodemons1233
Demons3466
Imps16243333
Lost Souls002 2
Pain Elementals001 1
Arachnotrons000 3
Revenants1222
Sergeants122024 24
Mancubi0 0 0 1
Spectres001 1
Troopers162431 31
PowerupsITYTD and HNTRHMPUV and NMMP on UV
Backpacks1111
Blue armors1111
Green armors1111
Health bonuses7777
Invisibilities1111
Medikits666 15
Stimpacks9999
WeaponsITYTD and HNTRHMPUV and NMMP on UV
Chainsaws1111
Shotguns1111
Rocket launchers1111
AmmunitionITYTD and HNTRHMPUV and NMMP on UV
Ammo clips2222
Shells8888
Shell boxes44416
KeysITYTD and HNTRHMPUV and NMMP on UV
Blue cards1111
Red cards1111
Yellow cards1111
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