Doom Wiki
Doom Wiki
(cat)
m (clean up)
 
(19 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Scythe 2 11-20}}
+
{{stub|article}}
 
{{map|slot=MAP11}}
 
{{map|slot=MAP11}}
'''MAP11: UAC Base X''' is the eleventh map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[ music|music]] track . It is the first map of the industrial episode, the third episode in Scythe 2.
+
'''MAP11: UAC Base X''' is the eleventh map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[music]] track of "Dr Wily 2" from Mega Man 7. It is the first map of the industrial episode, the third episode in Scythe 2.
   
 
==Description==
 
==Description==
   
==Strategy==
+
==Walkthrough==
 
[[file:Scythe2-map11-left.png|thumb|300px|MAP11, left of the map]]
 
[[Image: |thumb|300px|Map of **]] <br clear="left"/>
 
 
===Walkthrough===
 
[[Image:Scythe2-map11-left.png|thumb|300px|MAP11, left of the map]]
 
 
===Secrets===
 
===Secrets===
  +
# As you start this map, go up the stairs and follow the hallway until you reach the yellow switch area, from here go right into the small dark hallway, stop at the point where on the left side of the wall there is a Lamp lighting up the area and the right side of the wall. The wall that the light is shining upon can be opened (Reward: Blue Armor).
  +
#Continue playing the map until you go through the first blue door (the one that is reached by crossing the slime river). Once inside, follow the dark hallway until you reach a point where there is a gap in the floor. Now get some speed going and try to leap over the gap onto the ledge located on the opposite side (Reward: Rocket Launcher and a Medikit).
   
 
==Speedrunning==
 
==Speedrunning==
Line 17: Line 15:
 
* [http://www.doomworld.com/vb/showthread.php?s=&threadid=32322 Scythe 2 Demopack at Doomworld]
 
* [http://www.doomworld.com/vb/showthread.php?s=&threadid=32322 Scythe 2 Demopack at Doomworld]
 
===Routes and Tricks===
 
===Routes and Tricks===
[[Image:Scythe2-map11-right.png|thumb|300px|MAP11, right of the map]]
+
[[file:Scythe2-map11-right.png|thumb|300px|MAP11, right of the map]]
   
 
==Statistics==
 
==Statistics==
 
===Map data===
 
===Map data===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
|[[Things]]||220
+
|[[Things]]||110
 
|-
 
|-
|[[Vertices]]||2225
+
|[[Vertices]]||2695
 
|-
 
|-
 
|[[Linedefs]]||2751
 
|[[Linedefs]]||2751
Line 32: Line 30:
 
|[[Sectors]]||543
 
|[[Sectors]]||543
 
|}
 
|}
  +
 
===Things===
 
===Things===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] and [[Ultra-Violence|UV]]
  +
|-
 
|[[Arch-Vile]]s||0||1||1 ||2
 
|-
 
|-
|[[Arch-Vile]]s||0||1||1
+
|[[Cacodemon]]s||1||2||3||3
 
|-
 
|-
|[[Cacodemon]]s||1||2||3
+
|[[Demon]]s||3||4||6||6
 
|-
 
|-
|[[Demon]]s||3||4||6
+
|[[Imp]]s||16||24||33||33
 
|-
 
|-
|[[Imp]]s||16||24||33
+
|[[Lost Soul]]s||0||0||2 ||2
 
|-
 
|-
|[[Lost Soul]]s||0||0||2
+
|[[Pain Elemental]]s||0||0||1 ||1
 
|-
 
|-
|[[Pain Elemental]]s||0||0||1
+
|[[Arachnotron]]s||0||0||0 ||3
 
|-
 
|-
|[[Revenant]]s||1||2||2
+
|[[Revenant]]s||1||2||2||2
 
|-
 
|-
|[[Sergeant]]s||12||20||24
+
|[[Sergeant]]s||12||20||24 ||24
 
|-
 
|-
|[[Spectre]]s||0||1||1
+
|[[Mancubus|Mancubi]]||0 ||0 ||0 ||1
 
|-
 
|-
|[[Trooper]]s||16||24||31
+
|[[Spectre]]s||0||0||1 ||1
 
|-
 
|-
  +
|[[Trooper]]s||16||24||31 ||31
!Powerups||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
 
!Powerups||ITYTD and HNTR||HMP||UV and NM||MP on UV
|[[Backpack]]s||1||1||1
 
 
|-
 
|-
|[[Blue armor]]s||1||1||1
+
|[[Backpack]]s||1||1||1||1
 
|-
 
|-
|[[Green armor]]s||1||1||1
+
|[[Blue armor]]s||1||1||1||1
 
|-
 
|-
|[[Health potion|Health bonuses]]||7||7||7
+
|[[Green armor]]s||1||1||1||1
 
|-
 
|-
|[[Blur artifact|Invisibilities]]||1||1||1
+
|[[Health potion|Health bonuses]]||7||7||7||7
 
|-
 
|-
|[[Medikit]]s||6||6||6
+
|[[Blur artifact|Invisibilities]]||1||1||1||1
 
|-
 
|-
|[[Stimpack]]s||9||9||9
+
|[[Medikit]]s||6||6||6 ||15
 
|-
 
|-
 
|[[Stimpack]]s||9||9||9||9
!Weapons||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
 
!Weapons||ITYTD and HNTR||HMP||UV and NM||MP on UV
|[[Chainsaw]]s||1||1||1
 
 
|-
 
|-
|[[Shotgun]]s||1||1||1
+
|[[Chainsaw]]s||1||1||1||1
 
|-
 
|-
|[[Rocket launcher]]s||1||1||1
+
|[[Shotgun]]s||1||1||1||1
 
|-
 
|-
  +
|[[Rocket launcher]]s||1||1||1||1
!Ammunition||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
 
!Ammunition||ITYTD and HNTR||HMP||UV and NM||MP on UV
|[[Ammo clip]]s||2||2||2
 
 
|-
 
|-
|[[Shell]]s||8||8||8
+
|[[Ammo clip]]s||2||2||2||2
 
|-
 
|-
|[[Box of shells|Shell boxes]]||4||4||4
+
|[[Shell]]s||8||8||8||8
 
|-
 
|-
  +
|[[Box of shells|Shell boxes]]||4||4||4||16
!Keys||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
 
!Keys||ITYTD and HNTR||HMP||UV and NM||MP on UV
|[[Blue keycard|Blue cards]]||1||1||1
 
 
|-
 
|-
|[[Red keycard|Red cards]]||1||1||1
+
|[[Blue keycard|Blue cards]]||1||1||1||1
 
|-
 
|-
|[[Yellow keycard|Yellow cards]]||1||1||1
+
|[[Red keycard|Red cards]]||1||1||1||1
 
|-
 
|-
 
|[[Yellow keycard|Yellow cards]]||1||1||1||1
 
|}
 
|}
==Trivia==
 
   
  +
{{Navbox Scythe 2}}
==External links==
 
   
 
[[Category:Levels by name|UAC Base X (Scythe 2)]]
 
[[Category:Levels by name|UAC Base X (Scythe 2)]]

Latest revision as of 07:19, 14 December 2019

StubIcon.jpg
This article is a stub. Please help the Doom Wiki by expanding it.
This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: UAC Base X is the eleventh map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track of "Dr Wily 2" from Mega Man 7. It is the first map of the industrial episode, the third episode in Scythe 2.

Description

Walkthrough

MAP11, left of the map

Secrets

  1. As you start this map, go up the stairs and follow the hallway until you reach the yellow switch area, from here go right into the small dark hallway, stop at the point where on the left side of the wall there is a Lamp lighting up the area and the right side of the wall. The wall that the light is shining upon can be opened (Reward: Blue Armor).
  2. Continue playing the map until you go through the first blue door (the one that is reached by crossing the slime river). Once inside, follow the dark hallway until you reach a point where there is a gap in the floor. Now get some speed going and try to leap over the gap onto the ledge located on the opposite side (Reward: Rocket Launcher and a Medikit).

Speedrunning

See:

Routes and Tricks

MAP11, right of the map

Statistics

Map data

Things 110
Vertices 2695
Linedefs 2751
Sidedefs 4329
Sectors 543

Things

Monsters ITYTD and HNTR HMP UV and NM MP and UV
Arch-Viles 0 1 1 2
Cacodemons 1 2 3 3
Demons 3 4 6 6
Imps 16 24 33 33
Lost Souls 0 0 2 2
Pain Elementals 0 0 1 1
Arachnotrons 0 0 0 3
Revenants 1 2 2 2
Sergeants 12 20 24 24
Mancubi 0 0 0 1
Spectres 0 0 1 1
Troopers 16 24 31 31
Powerups ITYTD and HNTR HMP UV and NM MP on UV
Backpacks 1 1 1 1
Blue armors 1 1 1 1
Green armors 1 1 1 1
Health bonuses 7 7 7 7
Invisibilities 1 1 1 1
Medikits 6 6 6 15
Stimpacks 9 9 9 9
Weapons ITYTD and HNTR HMP UV and NM MP on UV
Chainsaws 1 1 1 1
Shotguns 1 1 1 1
Rocket launchers 1 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM MP on UV
Ammo clips 2 2 2 2
Shells 8 8 8 8
Shell boxes 4 4 4 16
Keys ITYTD and HNTR HMP UV and NM MP on UV
Blue cards 1 1 1 1
Red cards 1 1 1 1
Yellow cards 1 1 1 1