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# Once in the maze area, continue from the start along the path to the right until you reach the first door, which opens when you approach. Open the misaligned wall directly across from it. This reveals a switch in an alcove (you must actually walk into the alcove for the secret to trigger). Pressing the switch causes lights in the floor to appear, which should help you to navigate through the maze.
 
# Once in the maze area, continue from the start along the path to the right until you reach the first door, which opens when you approach. Open the misaligned wall directly across from it. This reveals a switch in an alcove (you must actually walk into the alcove for the secret to trigger). Pressing the switch causes lights in the floor to appear, which should help you to navigate through the maze.
   
=Screenshots==
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==Screenshots==
 
<gallery>
 
<gallery>
 
Image:Plutonia-map11-start.png|Hunted by [[archvile]]s
 
Image:Plutonia-map11-start.png|Hunted by [[archvile]]s

Revision as of 12:52, 14 July 2010

Template:Plutonia 11-20

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Hunted is the eleventh map of Plutonia. It uses the music track "Sweet Little Dead Bunny," the music from Doom's ending cinematic. It is a maze level notable for being populated exclusively by Arch-Viles.

Walkthrough

Plutonia MAP11 map

Map of MAP11

Pressing the first switch will open the door and release the Arch-Viles. Grabbing the Yellow key will release another Arch-Vile.

It is also essential to save your health in this maze-there are no forms of health recovery until the very end.

That being said, it is possible to avoid getting hurt by the Arch-Viles if you kill them correctly. Blast them with the super shotgun until they start conjuring the flames, then get out of their line of sight by running around the corner. It takes the arch-vile about three full seconds to do one attack, from when it first calls the fire to when it actually sends out the blast, so if you time it correctly, you can drop these monsters painlessly.

You do not need both keys to exit the level, only 1 key is required, (red or Yellow).

At the end you are presented with two exit teleporters; the left one will take you straight to the next level. However the right one will take you to a Type 11 damaging floor room with 4 Arch-Viles. When your health drops to 11% or lower, the level will end.

Red Key

Yellow Key

Secrets

  1. Once in the maze area, continue from the start along the path to the right until you reach the first door, which opens when you approach. Open the misaligned wall directly across from it. This reveals a switch in an alcove (you must actually walk into the alcove for the secret to trigger). Pressing the switch causes lights in the floor to appear, which should help you to navigate through the maze.

Screenshots

Speedrunning

Routes and tricks

  • It is possible to avoid the releasing of the arch-viles with a good timed opening.

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:49 Marijo "Sedlo" Sedlic 2004-02-05 Template:Competnftp
NM speed 00:52 Marijo "Sedlo" Sedlic 2000-09-16 Template:Competnftp
UV max 02:52 Radek Pecka 2002-03-28 Template:Competnftp
NM100S 00:54 Tamas Flamich 2008-05-19 Template:Competnftp
UV -fast 02:49 Radek Pecka 2002-03-28 Template:Competnftp
UV -respawn 03:49 Radek Pecka 2002-03-28 Template:Competnftp
UV Tyson 10:34 Xit Vono 2002-05-09 Template:Competnftp
UV pacifist 00:49 Marijo "Sedlo" Sedlic 2004-02-05 Template:Competnftp

Statistics

Map data

Things 138
Vertices 1507
Linedefs 1388
Sidedefs 1885
Sectors 109

Things

Monsters ITYTD and HNTR HMP UV and NM
Arch-Viles 12 18 18
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Health bonuses 15 15 15
Berserks 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
BFG 9000s 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Shells 20 20 20
Shell boxes 7 7 7
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Yellow skulls 1 1 1

External links