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This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Feeding Frenzy is the eleventh level of Icarus: Alien Vanguard. The level takes place inside, and around a demon-infested restaurant on another planet. It was designed by Gregg Anderson.


Icarus MAP11 map

Map of MAP11

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Run into the restaurant (kill the nearest Sergeant for a shotgun,) fight off the opposition, and trigger the cash register by the restrooms. After that, run out of the restaurant as fast as you can, and head through the newly opened door behind the blood pool. Kill the monsters contained within, and grab both the berserk pack and the blue skull key. Reenter the restaurant, head to the blue key door, and head through it into the kitchen. Dash over to the southern switch furthest to the east, and flip it to open the door nearby. Destroy the hellspawn in the next room, and flip the switch to lower an elevator with a box of ammo. Cross its eastern side and a portion of the wooden platform will lower, revealing another room with a magma floor. Smash the barrel in your way, defeat the enemies beyond, and press on the torch in the western side to reveal a dark corridor. Enter this corridor, take the elevator, and open the door. Drop from the wooden platform to the yellow skull key, and then use the switch in the magma room to exit. Open the yellow key door, kill the demons beyond, and flip the eastern switch to open a door to the outside. Circle around the restaurant to the northeast door, destroy the opposition, and open the yellow key door. Take out the hellspawn, and enter the teleporter; run through the wooden arch and a switch will appear. Trigger it to lower the rocky barrier to the east, unveiling an Icarus teleporter. Kill the opposition at the platform if you haven't already; after that, run to the caged-off switch, flip it, and run down the stairs back into the restaurant. Run through the newly-opened door into the cave, and make your way to the bloodfall cavern. Drop into the blood, blast your way through the demons, and head up the stone stairway. Jump onto the bloodfall and enter the northern corridor to grab the red keycard. Drop back into the pool, and shoot your way over to the teleporter; return to the restaurant hall, and head outside over to the green face, revealed now that the barrier is lowered. Press it, and you will be taken up to the platform; make your way around the teleporter and you will find a Baron of Hell. Kill or evade him, and enter the teleporter. Trigger the switch to raise the barrier, and press on the exit door to finish the level.

Other points of interest[]

If you fall off of the final platform before you can enter the teleporter, simply return to the switch that lowered the barrier and flip it again. After this, you can return to the green face and trigger it again to take you up once more.


  1. The door (sector 143) leading to the blue key counts as a secret.
  2. In the southern storage room, there is a ventilation shaft (sector 66) with three (two on easy skills) heavy weapon dudes in the northwestern corner. Climb up the crates to reach it. From there, you can jump across the crates in the northern storage room to get three sets of shells and a plasma gun.
  3. The dark tunnel (sectors 377, 294 and 289) you head through, the elevator (sector 311) you ride up and the sector in front (sector 291) of the door leading to the walkway from that you can reach the yellow key consist of five secret sectors bundled together.
  4. See secret #3.
  5. See secret #3.
  6. See secret #3.
  7. See secret #3.
  8. From where you open the barrier to the PT's platform, there is metal paneling in the northwest. Press the panel with lights on it to open a closet (sector 453) containing two boxes of rockets. On Ultra-Violence or higher, you will also find a BFG9000. Beware, however; on Hurt Me Plenty or higher, two heavy weapon dudes will be waiting here as well.
  9. The first step (sector 250) of the tunnel stairway into the blood cavern counts as a secret.
  10. The front (sector 329) of the bloodfall you jump on to reach the red key also counts as a secret.


Current records[]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 26:32 George Bell 1996-07-12
UV -fast 30:08 Roger Moraga 1997-03-20
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[]

Run Time Player Date File Notes
UV max TAS 07:46 Andy Olivera 2000-01-02


Map data[]

Things 609
Vertices 2268
Linedefs 2439
Sidedefs 1830
Sectors 520


Monsters ITYTD and HNTR HMP UV and NM
Sergeants 29 28 30
Troopers 14 12 12
Chaingunners 16 34 37
Spider masterminds 0 0 1
Arch-viles 0 0 1
Demons 5 5 5
Spectres 16 24 24
Imps 84 98 99
Cacodemons 1 2 2
Hell knights 5 9 7
Barons of hell 1 3 3
Revenants 0 2 4
Arachnotrons 0 2 4
Mancubi 0 2 2
Lost souls 1 1 18
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 1 1 1
Super shotguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG9000s 0 0 1
Ammunition ITYTD and HNTR HMP UV and NM
Clips 15 15 15
Bullet boxes 8 8 8
Shells 18 18 18
Shell boxes 10 10 10
Rockets 6 6 6
Rocket boxes 7 7 7
Energy cells 2 2 2
Bulk cells 2 2 2
Powerups ITYTD and HNTR HMP UV and NM
Berserks 3 3 3
Medikits 11 10 10
Stimpacks 11 12 11
Health bonuses 25 25 25
Soul spheres 2 1 1
Megaspheres 0 1 1
Green armors 1 1 1
Armor bonuses 11 11 11
Radiation suits 3 3 3
Invisibilities 4 4 4
Computer maps 1 1 1
Blue skulls 1 1 1
Yellow skulls 1 1 1
Red keycards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 27 27 27

External links[]