- This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
MAP11: Cyberfunk is the eleventh map of Whispers of Satan. It was designed by Paul Corfiatis, and uses the music track "Mindgroove" by Kristian Aro.
Walkthrough[]

Map of MAP11
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets[]
- In the slime pit by the red key, on the far end from the radiation suit the outer corner opens up to reveal a teleporter. This can be used to defeat a certain enemy.
- Shoot the face on the megasphere pillar to open a passage to a teleporter, which takes you to the megasphere.
- When activating the switch to get the red key, open the 45° wall to get backpack.
- Accross the hallway from the switch that opens the door to the yellow key switch, the wall can be opened, which leads to another room and finally, an invulnerability sphere. Note that you have to look through the window here and shoot the switch to open the wall.
- Going up the staircase between red and blue door, a part of the wall can be uponed on the left side, revealing various ammo packs.
Statistics[]
Map data[]
Things | 150 |
Vertexes | 3455 |
Linedefs | 3558 |
Sidedefs | 5440 |
Sectors | 559 |
Things[]
Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV |
---|---|---|---|---|
Arachnotrons | 1 | 2 | 2 | 2 |
Barons of Hell | 2 | 2 | 2 | 2 |
Chaingunners | 2 | 2 | 3 | 3 |
Cyberdemons | 4 | 4 | 4 | 4 |
Demons | 10 | 22 | 24 | 24 |
Hell Knights | 4 | 5 | 5 | 5 |
Imps | 6 | 9 | 13 | 13 |
Mancubi | 3 | 3 | 3 | 3 |
Sergeants | 16 | 26 | 26 | 26 |
Spectres | 4 | 5 | 5 | 5 |
Spider Masterminds | 0 | 0 | 0 | 1 |
Troopers | 4 | 8 | 8 | 8 |
Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Backpacks | 2 | 2 | 2 | 2 |
Berserk packs | 1 | 1 | 1 | 1 |
Blue armors | 1 | 1 | 1 | 1 |
Computer maps | 1 | 1 | 1 | 1 |
Green armors | 1 | 1 | 1 | 1 |
Invulnerabilities | 1 | 1 | 1 | 1 |
Medikits | 10 | 10 | 10 | 10 |
Megaspheres | 1 | 1 | 1 | 1 |
Radiation suits | 2 | 2 | 2 | 2 |
Soul Spheres | 1 | 1 | 1 | 1 |
Stimpacks | 2 | 2 | 2 | 2 |
Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Super shotguns | 1 | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 | 1 |
Plasma rifles | 1 | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Bullet boxes | 4 | 4 | 4 | 4 |
Shells | 30 | 30 | 30 | 30 |
Shell boxes | 5 | 5 | 5 | 9 |
Rockets | 4 | 4 | 4 | 4 |
Rocket boxes | 5 | 5 | 5 | 5 |
Cells | 6 | 6 | 6 | 6 |
Bulk cells | 1 | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Blue skulls | 1 | 1 | 1 | 1 |
Red skulls | 1 | 1 | 1 | 11 |
Yellow skulls | 1 | 1 | 1 | 1 |
End of Mission Text[]
Congratulations, your victory has enabled mankind yet again to evacuate the Earth and escape the nightmare. There are hints of where this Hellspawn actually comes from. Your mission is now not simple, because to get into Hell requires one hell of a fight. You take your determination, your battered guts and your spirit because there is no help along the way.