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==Description==
 
==Description==
   
==Strategy==
 
 
[[file:AV MAP10 map.png|thumb|300px|Automap view of MAP10: Toxic Touch]]
 
[[file:AV MAP10 map.png|thumb|300px|Automap view of MAP10: Toxic Touch]]
   
===Walkthrough===
+
==Walkthrough==
 
===Secrets===
 
===Secrets===
 
#'''Note: This secret cannot be reached after dropping down the hole in the first room.''' In the starting area there are three alcoves each in the walls to the left and right. The third one on the left has a armor bonus in it; lower it like a lift and follow the stairs down to an area with a backpack and chainsaw. The secret only seems to trigger when you're leaving the area by riding the lowered floor back up to the starting room.
 
#'''Note: This secret cannot be reached after dropping down the hole in the first room.''' In the starting area there are three alcoves each in the walls to the left and right. The third one on the left has a armor bonus in it; lower it like a lift and follow the stairs down to an area with a backpack and chainsaw. The secret only seems to trigger when you're leaving the area by riding the lowered floor back up to the starting room.

Latest revision as of 05:45, 22 September 2019

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: Toxic Touch is the tenth map of the megawad Alien Vendetta. It was designed by Kim "Mutator" Malde right after his creation of MAP09: Castle Gardens, and constructed with DEU 2 and DETH v4.16B. It uses the music track "Plasma" from Duke Nukem 3D. The deathmatch portion of this level is a remake of Quake's DM4: The Bad Place, originally designed by American McGee.

AlienVendetta-map10-bridge

The bridge near the start

AlienVendetta-map10-inter

Looks like an intermission screen

AlienVendetta-map10-archie

A dead archvile

Description

AV MAP10 map

Automap view of MAP10: Toxic Touch

Walkthrough

Secrets

  1. Note: This secret cannot be reached after dropping down the hole in the first room. In the starting area there are three alcoves each in the walls to the left and right. The third one on the left has a armor bonus in it; lower it like a lift and follow the stairs down to an area with a backpack and chainsaw. The secret only seems to trigger when you're leaving the area by riding the lowered floor back up to the starting room.
  2. There is a hallway shaped roughly like a "T" turned 90 degrees to the left in the northwest corner of the map. You enter from the eastern arm, and the southern arm is blocked by a locked door (the switch to open it is located in an area beyond the northern arm, but that's not important to finding this secret). One of the stone wall on the eastern wall of the souther arm of this "T"-shaped hallway is solid gray, and lacks the green highlights of the surrounding walls. Open it to get a soul sphere.
AlienVendetta-map10-secret

Look on the left wall at the strange texture

AlienVendetta-map10-sewer

Yay, sewers

Speedrunning

See:

Statistics

Map data

Things 570
Vertices 7020
Linedefs 7561
Sidedefs 11614
Sectors 785

Things

Monsters ITYTD and HNTR HMP UV and NM
Spider Masterminds 1 1 1
Sergeants 59 88 109
Spectres 3 3 3
Arch-Viles 3 3 4
Chaingunners 19 29 44
Revenants 2 2 4
Mancubi 2 2 4
Hell Knights 0 2 1
Pain Elementals 1 1 1
Imps 36 50 65
Demons 19 26 31
Troopers 73 84 91
Cacodemons 0 0 1
Powerups ITYTD and HNTR HMP UV and NM
Stimpacks 27 27 27
Medikits 9 20 19
Soul spheres 1 1 1
Health bonuses 7 7 7
Armor bonuses 22 22 22
Green armors 1 1 1
Berserk packs 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Chainsaws 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Bulk cells 0 1 1
Shells 0 1 2
Rockets 2 4 4
Rocket boxes 0 1 2
Energy cells 2 2 2
Ammo boxes 0 2 2
Shell boxes 1 1 1