- This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
Template:Plutonia 2 1-10 MAP10: Cosmodrome is the tenth map of Plutonia 2. It was designed by Thomas van der Velden, and uses James Paddock's music track "Astral Dreadnought", which is also the name of the original creature in Dungeons & Dragons that inspired the Cacodemon.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- In the large open area in the northwest corner of the map, push the button in the middle and drop down into the hall with the Arch-Vile. Go down this hall and into the room with a four-square set of white teleporters. In the back left corner, one of the boxes is gray (most of them are brown). Press use to lower the gray box and pick up a blue armor (#1).
- When first entering the UAAF building, proceed until you are about to exit the building through a platform (which has some revenants on it). Just north of that exit is a window looking out west. You have to press the ‘use’ button at the base of the window facing outside. This will lower a platform in front of you (#2) with another blue armor.
- Upon entering the room with many “hiderooms” with UAAF logos on them, turn left and then turn right. The first right hideout will have a single UAAF logo. Open this wall (#3) to find a backpack and partial invisibility.
- Upon reaching the room with a poison pit with a bridge operated by several lifts moving at random, drop into the pit, turn left (north) and go to the end. You will see on the north side a recessed wall with a stone floor. Open this wall for a curved hallway (#4) containing a backpack. Open the silver wall behind it and another hall (#5) will open in front of you, with six armor bonuses and a soul sphere.
- (See secret 4)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
Miscellaneous demos
Deathmatch
Statistics
Map data
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 20 | 21 | 22 |
Troopers | 36 | 36 | 36 |
Chaingunners | 12 | 12 | 14 |
Pain elementals | 3 | 5 | 5 |
Arch-viles | 1 | 3 | 3 |
Demons | 8 | 10 | 11 |
Imps | 17 | 20 | 23 |
Cacodemons | 14 | 15 | 18 |
Hell knights | 3 | 3 | 5 |
Revenants | 4 | 5 | 7 |
Mancubi | 5 | 6 | 8 |
Lost souls | 0 | 2 | 2 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 2 | 2 | 2 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bullet boxes | 8 | 8 | 8 |
Shells | 5 | 5 | 5 |
Shell boxes | 5 | 5 | 5 |
Rockets | 5 | 5 | 5 |
Rocket boxes | 4 | 4 | 4 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 3 | 3 | 3 |
Berserks | 1 | 1 | 1 |
Medikits | 9 | 9 | 9 |
Stimpacks | 5 | 5 | 5 |
Soul spheres | 1 | 1 | 1 |
Blue armors | 2 | 2 | 2 |
Armor bonuses | 6 | 6 | 6 |
Invisibilities | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue keycards | 1 | 1 | 1 |
Barrels | ITYTD and HNTR | HMP | UV and NM |
Exploding barrels | 11 | 11 | 11 |