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This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: Bridge is the tenth level of Icarus: Alien Vanguard, set on the bridge of the exploration cruiser, Icarus, as well as its rec rooms. It was designed by Ty Halderman, and uses the music track "Slow Evil" by Tom Mustaine.


Icarus MAP10 map

Map of MAP10

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


  1. Every door except the easternmost one in the hallway you start the map in leads to one of the three rec rooms. In each rec room, a part of the northern wall has a blue paneling. Open any of these to find a secret passage (sector 147) to the bridge. (On hard skills, there are two energy cell packs in this passage.)
  2. At the very south of the eastern computer room, use the northern or southern side of the mainframe second from the east. It will act like an elevator and lower. Ride it up, and then jump across the other mainframes to the northwestern closet (sector 66) that contains a plasma gun (not on easy skills) and a supercharge (not on hard skills).
  3. The back wall of secret #2 is textured differently; it is a door leading to a megasphere (sector 193). Note that opening it also opens the computer room's northern wall, releasing a group of (skill dependent) nine/four/none troopers and none/five/nine imps into the room as well. In their alcove are two stimpacks and a box of bullets.
  4. Using the mainframe elevator for secret #2 will also affect the inner corner of the table in the green room to the south. If you get there fast enough, it will lift you up, allowing you pick up the backpack (sector 166) (and two medikits on easy skills).
  5. In this same room, two of the gold panels in the south have green lights. These are both one door that opens to a stash of items (sector 170). Here, you will find two boxes of bullets, two boxes of shells(, three energy cell packs on medium and hard) and two (three on easy) medikits.


Routes and tricks[]

As with many other levels in Icarus that have "teleporter" or "begin simulation" exits, a death slide can be performed on this level in the exit hall. The rocket launcher on this level can be used to do so by blasting yourself off of the red computer panels with your back facing the teleporter, but the fastest way is to have monsters kill you. It's easier to do on Nightmare difficulty, where gunfire is constant, and you can run toward the exit as a bullet hits and kills you, sending your corpse under the exit. On Ultra-Violence or lower, however, the monsters are slower, so you will need to let the Cacodemon bite you to lower your health faster.

Current records[]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:05 Graham "Grazza" Burgess 2004-04-29
NM speed 00:05 Graham "Grazza" Burgess 2004-01-07
UV max 02:24 Jason Henry 1998-12-28
NM100S 00:38 Graham "Grazza" Burgess 2005-04-02
UV -fast 19:14 Roger Moraga 1997-03-05
UV -respawn
UV Tyson
UV pacifist 00:05 Graham "Grazza" Burgess 2004-04-29

Miscellaneous demos[]

Run Time Player Date File Notes
UV max TAS 01:59 Andy Olivera 1999-12-31


Map data[]

Things 249
Vertices 1021
Linedefs 1073
Sidedefs 601
Sectors 215


Monsters ITYTD and HNTR HMP UV and NM
Sergeants 12 16 16
Troopers 31 14 13
Chaingunners 5 12 11
Pain elementals 0 1 1
Arch-viles 0 0 1
Demons 3 2 1
Spectres 0 4 2
Imps 6 16 20
Cacodemons 3 6 5
Hell knights 1 1 0
Barons of hell 0 2 3
Revenants 0 0 3
Mancubi 0 1 1
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 0 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bullet boxes 9 9 9
Shells 10 10 10
Shell boxes 3 3 5
Rocket boxes 2 2 4
Bulk cells 0 9 11
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Berserks 2 2 2
Medikits 16 5 7
Stimpacks 2 2 3
Health bonuses 24 24 24
Soul spheres 1 1 0
Megaspheres 1 1 1
Green armors 0 1 1
Blue armors 1 0 0
Invisibilities 1 1 1
Red keycards 1 1 1

External links[]