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− | ===Things=== |
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− | This level contains the following numbers of things per [[skill level]]: |
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− | {| {{prettytable}} |
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− | !Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] on [[Ultra-Violence|UV]] |
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− | |- |
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− | |[[Arch-Vile]]s||0 ||0 ||1 ||5 |
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− | |- |
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− | |[[Cacodemon]]s||24 ||36 ||48 ||48 |
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− | |- |
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− | |[[Chaingunner]]s||0 ||24 ||36 ||36 |
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− | |- |
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− | |[[Demon]]s||24 ||44 ||0 ||0 |
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− | |- |
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− | |[[Imp]]s||0 ||70 ||104 ||104 |
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− | |- |
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− | |[[Mancubus|Mancubi]]||6 ||6 ||0 ||0 |
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− | |- |
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− | |[[Pain Elemental]]s||0 ||0 ||12 ||12 |
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− | |- |
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− | |[[Revenant]]s||48 ||72 ||120 ||120 |
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− | |- |
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− | |[[Sergeant]]s||24 ||0 ||0 ||0 |
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− | |- |
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− | |[[Spectre]]s||0 ||0 ||44 ||44 |
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− | |- |
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− | |[[Trooper]]s||70 ||0 ||0 ||0 |
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− | |- |
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− | ![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM||MP on UV |
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− | |- |
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− | |[[Backpack]]s||1 ||1 ||1 ||1 |
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− | |- |
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− | |[[Combat armor|Blue armor]]s||1 ||1 ||1 ||1 |
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− | |- |
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− | |[[Megasphere]]s||5 ||5 ||5 ||5 |
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− | |- |
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− | |[[Soul Sphere]]s||1 ||1 ||1 ||1 |
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− | |- |
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− | ![[Weapons]]||ITYTD and HNTR||HMP||UV and NM||MP on UV |
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− | |- |
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− | |[[Super shotgun]]s||1 ||1 ||1 ||1 |
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− | |- |
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− | |[[Chaingun]]s||1 ||1 ||1 ||1 |
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− | |- |
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− | |[[Rocket launcher]]s||1 ||1 ||1 ||1 |
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− | |- |
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− | |[[Plasma rifle]]s||1 ||1 ||1 ||1 |
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− | |- |
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− | ![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM||MP on UV |
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− | |- |
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− | |[[Box of ammo|Bullet boxes]]||16 ||16 ||16 ||16 |
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− | |- |
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− | |[[Box of shells|Shell boxes]]||16 ||16 ||16 ||16 |
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− | |- |
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− | |[[Box of rockets|Rocket boxes]]||84 ||84 ||84 ||84 |
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− | |- |
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− | |[[Bulk cell]]s||42 ||42 ||42 ||42 |
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− | |- |
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Revision as of 07:11, 9 June 2013
- This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
Template:Hell Revealed II 01-10 MAP09: The Siege II is the ninth map of Hell Revealed II. It was designed by Jonas Feragen and uses the music track "Short Circuit" by Sam Woodman. It is a concept level where the player, after escaping the first part of the level, must fend off a legion of hellspawn advancing upon a small fort until the exit is accessible.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- The sector in which you begin the level counts as a secret, and is impossible to miss. (sector 20)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 04:32 | Radek Pecka | 2004-01-09 | hr2lmps.zip | |
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed nomo | 04:00 | Brian "Anima Zero" Nesser | 2004-10-28 | h2nomo.zip |
Deathmatch
Statistics
Map data
Things | 346 |
Vertexes | 641 |
Linedefs | 858 |
Sidedefs | 1600 |
Sectors | 25 |