Doom Wiki
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===Things===
 
 
This level contains the following numbers of things per [[skill level]]:
 
 
{| {{prettytable}}
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] on [[Ultra-Violence|UV]]
 
|-
 
|[[Arch-Vile]]s||0 ||0 ||1 ||5
 
|-
 
|[[Cacodemon]]s||24 ||36 ||48 ||48
 
|-
 
|[[Chaingunner]]s||0 ||24 ||36 ||36
 
|-
 
|[[Demon]]s||24 ||44 ||0 ||0
 
|-
 
|[[Imp]]s||0 ||70 ||104 ||104
 
|-
 
|[[Mancubus|Mancubi]]||6 ||6 ||0 ||0
 
|-
 
|[[Pain Elemental]]s||0 ||0 ||12 ||12
 
|-
 
|[[Revenant]]s||48 ||72 ||120 ||120
 
|-
 
|[[Sergeant]]s||24 ||0 ||0 ||0
 
|-
 
|[[Spectre]]s||0 ||0 ||44 ||44
 
|-
 
|[[Trooper]]s||70 ||0 ||0 ||0
 
|-
 
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|[[Backpack]]s||1 ||1 ||1 ||1
 
|-
 
|[[Combat armor|Blue armor]]s||1 ||1 ||1 ||1
 
|-
 
|[[Megasphere]]s||5 ||5 ||5 ||5
 
|-
 
|[[Soul Sphere]]s||1 ||1 ||1 ||1
 
|-
 
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|[[Super shotgun]]s||1 ||1 ||1 ||1
 
|-
 
|[[Chaingun]]s||1 ||1 ||1 ||1
 
|-
 
|[[Rocket launcher]]s||1 ||1 ||1 ||1
 
|-
 
|[[Plasma rifle]]s||1 ||1 ||1 ||1
 
|-
 
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|[[Box of ammo|Bullet boxes]]||16 ||16 ||16 ||16
 
|-
 
|[[Box of shells|Shell boxes]]||16 ||16 ||16 ||16
 
|-
 
|[[Box of rockets|Rocket boxes]]||84 ||84 ||84 ||84
 
|-
 
|[[Bulk cell]]s||42 ||42 ||42 ||42
 
|-
 
   
   

Revision as of 07:11, 9 June 2013

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

Template:Hell Revealed II 01-10 MAP09: The Siege II is the ninth map of Hell Revealed II. It was designed by Jonas Feragen and uses the music track "Short Circuit" by Sam Woodman. It is a concept level where the player, after escaping the first part of the level, must fend off a legion of hellspawn advancing upon a small fort until the exit is accessible.

Walkthrough

HR2 MAP09

Map of MAP09

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The sector in which you begin the level counts as a secret, and is impossible to miss. (sector 20)

Bugs

Demo files

Areas / screenshots


Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 04:32 Radek Pecka 2004-01-09 hr2lmps.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
UV speed nomo 04:00 Brian "Anima Zero" Nesser 2004-10-28 h2nomo.zip

Deathmatch

Statistics

Map data

Things 346
Vertexes 641
Linedefs 858
Sidedefs 1600
Sectors 25


Technical information

Inspiration and development

Trivia

See also

Sources

External links