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{{Doom II 1-10}}
 
{{Doom II 1-10}}
{{disambig-msg|For the corresponding maps in [[TNT: Evilution]] and [[The Plutonia Experiment]], see [[MAP09: Stronghold]] and [[MAP09: Abattoire]], respectively.}}
 
 
 
'''MAP09: The Pit''' is the ninth map of [[Doom II]]. It was designed by [[Sandy Petersen]] and uses the [[Doom II music|music]] track "Into Sandy's City".
 
'''MAP09: The Pit''' is the ninth map of [[Doom II]]. It was designed by [[Sandy Petersen]] and uses the [[Doom II music|music]] track "Into Sandy's City".
   

Revision as of 03:34, 26 June 2005

Template:Doom II 1-10 MAP09: The Pit is the ninth map of Doom II. It was designed by Sandy Petersen and uses the music track "Into Sandy's City".

Strategy

MAP09 map

Map of MAP09


Walkthrough

Secrets

  1. Take the tallest (western) lift at the start of the level and follow the narrow passageway at the top to its end. The inner walls of the passageway open up, revealing a much larger room with a brown slime pit in its center. Hit the switch at the far end of where the passageway was to raise a bridge crossing the slime pit. The rocket launcher platform midway across this bridge counts as a secret.
  2. Continue across the bridge from secret #1. The ledge on the far side is a secret.
  3. In the northeastern corner of the map, there is an outdoor area containing a circular structure surrounded by a moat of brown slime. Fall into the moat to cause the platform surrounding the circular structure to lower.
  4. Follow the platform from secret #3 around the circular structure to its north side, which has a door leading to another secret area inside the structure.
  5. Inside secret #4, open the wall with yellow lights at the bottom (right in front of the entrance door) to reveal a closet containing a BFG 9000.
  6. After hitting the blue switch, a new area opens up in the previous room. Inside this new area is a triangular column with a switch on each of its three sides. Flip the switch on the western side of this column to open a door in the northeast of this room. In the next area, there is a fork in the path. The right side leads down a staircase to a teleport taking you back to the fork. Instead, take the left; a series of tall "stairs" that is actually made of lifts. When you move onto the first "step", the next one lowers; when you move onto the second the third lowers, and so on. When the final "stair" lowers, a secret platform will be revealed. Take the goodies here and step through the teleport to be taken back to the top of this area.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:01 Vaclav "Bolton" Kunes 2001-07-24 Template:Competnftp
NM speed 01:35 Drew "stx-Vile" DeVore 2002-07-26 Template:Competnftp
UV max 05:04 Radek Pecka 2002-02-27 Template:Competnftp
NM100S 02:44 Radek Pecka 2004-03-27 Template:Competnftp
UV -fast 06:40 Henning Skogsto 1999-09-28 Template:Competnftp
UV -respawn 05:24 Anders Johnsen 1998-09-27 Template:Competnftp
UV Tyson 09:32 Xit Vono 2002-07-25 Template:Competnftp
UV pacifist 01:06 Vaclav "Bolton" Kunes 2001-10-26 Template:Competnftp

Statistics

Map data

Things 392
Vertices 617
Linedefs 640
Sidedefs 877
Sectors 131

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 17 27 38
Spectres 0 3 5
Imps 25 60 103
Demons 0 6 9
Troopers 4 8 8
Cacodemons 0 5 6
Lost Souls 5 18 33
Chaingunners 2 8 17
Mancubuses 0 1 5
Hell Knights 0 2 4
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 17 20 20
Medikits 8 11 11
Soul spheres 2 2 2
Health bonuses 27 41 41
Green armors 1 1 1
Blue armors 2 2 2
Berserks 3 3 3
Radiation suits 1 1 1
Automaps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Rocket launchers 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 7 11 11
Shells 6 7 7
Rockets 2 3 3
Rocket boxes 5 5 5
Energy cells 8 8 8
Ammo boxes 2 2 2
Shell boxes 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Yellow cards 1 1 1

External links