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{{Doom II 1-10}} |
{{Doom II 1-10}} |
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'''MAP09: The Pit''' is the ninth map of [[Doom II]]. It was designed by [[Sandy Petersen]] and uses the [[Doom II music|music]] track "Into Sandy's City". |
'''MAP09: The Pit''' is the ninth map of [[Doom II]]. It was designed by [[Sandy Petersen]] and uses the [[Doom II music|music]] track "Into Sandy's City". |
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Revision as of 03:34, 26 June 2005
Template:Doom II 1-10 MAP09: The Pit is the ninth map of Doom II. It was designed by Sandy Petersen and uses the music track "Into Sandy's City".
Strategy
Walkthrough
Secrets
- Take the tallest (western) lift at the start of the level and follow the narrow passageway at the top to its end. The inner walls of the passageway open up, revealing a much larger room with a brown slime pit in its center. Hit the switch at the far end of where the passageway was to raise a bridge crossing the slime pit. The rocket launcher platform midway across this bridge counts as a secret.
- Continue across the bridge from secret #1. The ledge on the far side is a secret.
- In the northeastern corner of the map, there is an outdoor area containing a circular structure surrounded by a moat of brown slime. Fall into the moat to cause the platform surrounding the circular structure to lower.
- Follow the platform from secret #3 around the circular structure to its north side, which has a door leading to another secret area inside the structure.
- Inside secret #4, open the wall with yellow lights at the bottom (right in front of the entrance door) to reveal a closet containing a BFG 9000.
- After hitting the blue switch, a new area opens up in the previous room. Inside this new area is a triangular column with a switch on each of its three sides. Flip the switch on the western side of this column to open a door in the northeast of this room. In the next area, there is a fork in the path. The right side leads down a staircase to a teleport taking you back to the fork. Instead, take the left; a series of tall "stairs" that is actually made of lifts. When you move onto the first "step", the next one lowers; when you move onto the second the third lowers, and so on. When the final "stair" lowers, a secret platform will be revealed. Take the goodies here and step through the teleport to be taken back to the top of this area.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:01 | Vaclav "Bolton" Kunes | 2001-07-24 | Template:Competnftp | |
NM speed | 01:35 | Drew "stx-Vile" DeVore | 2002-07-26 | Template:Competnftp | |
UV max | 05:04 | Radek Pecka | 2002-02-27 | Template:Competnftp | |
NM100S | 02:44 | Radek Pecka | 2004-03-27 | Template:Competnftp | |
UV -fast | 06:40 | Henning Skogsto | 1999-09-28 | Template:Competnftp | |
UV -respawn | 05:24 | Anders Johnsen | 1998-09-27 | Template:Competnftp | |
UV Tyson | 09:32 | Xit Vono | 2002-07-25 | Template:Competnftp | |
UV pacifist | 01:06 | Vaclav "Bolton" Kunes | 2001-10-26 | Template:Competnftp |
Statistics
Map data
Things | 392 |
Vertices | 617 |
Linedefs | 640 |
Sidedefs | 877 |
Sectors | 131 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 17 | 27 | 38 |
Spectres | 0 | 3 | 5 |
Imps | 25 | 60 | 103 |
Demons | 0 | 6 | 9 |
Troopers | 4 | 8 | 8 |
Cacodemons | 0 | 5 | 6 |
Lost Souls | 5 | 18 | 33 |
Chaingunners | 2 | 8 | 17 |
Mancubuses | 0 | 1 | 5 |
Hell Knights | 0 | 2 | 4 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Stim packs | 17 | 20 | 20 |
Medikits | 8 | 11 | 11 |
Soul spheres | 2 | 2 | 2 |
Health bonuses | 27 | 41 | 41 |
Green armors | 1 | 1 | 1 |
Blue armors | 2 | 2 | 2 |
Berserks | 3 | 3 | 3 |
Radiation suits | 1 | 1 | 1 |
Automaps | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | 7 | 11 | 11 |
Shells | 6 | 7 | 7 |
Rockets | 2 | 3 | 3 |
Rocket boxes | 5 | 5 | 5 |
Energy cells | 8 | 8 | 8 |
Ammo boxes | 2 | 2 | 2 |
Shell boxes | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 |