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{{map|slot=MAP09}}
'''MAP09: Abattoire''' is the ninth map of [[Plutonia]].
 
  +
'''MAP09: Abattoire''' is the ninth map of [[The Plutonia Experiment]]. It uses the music track "Deep Into The Code" from [[Doom]]. ''Abattoir'' is a French word that means [[Wikipedia:slaughterhouse|slaughterhouse]]. The ''e'' at the end of the level name is a typo.
{{Plutonia 1-10}}
 
==Strategy==
 
   
[[Image:Plutonia MAP09 map.png|thumb|300px|Map of MAP09]]
+
[[file:Plutonia MAP09 map.png|thumb|300px|Map of MAP09]]
 
==Walkthrough==
  +
At the start, collect shells from the long path, then go to North-east where there is a [[Super Shotgun]], by stepping over the pad, lower the lift to underground and go to the [[Teleporter]].
   
  +
You will arrive to the hiding place, go the stairs at the edge and click both switches left and right to enable access to the blue key, and the switch behind it will lower the Teleporter down.
===Walkthrough===
 
   
  +
After getting back with the blue key, go to the North-west of the main area and open the door. Click the metal switch to rise a bridge to continue. After rising go through it and to the door near the yellow one, open it and go left or right, up the stairs and run down to the yellow key.
===Secrets===
 
   
  +
Open the yellow key door and take the red key, the trap has a fake wall marked by metal texture. Go back to the main area and open the triple doors, step over the Teleporter (there is no way to get back).
==Speedrunning==
 
   
  +
Get close to the wooden floor that has monsters on it to lower it, there is a [[Soulsphere]] behind you with a door. Open the last brown door. And to the hard ending, run through the circular way until you find a switch, drop yourself onto it and click it, the bridge will be risen to enable the access to the exit.
===Routes and tricks===
 
   
 
===Secrets===
  +
# From the starting area, head down the stairs and lift in the southwest. At the bottom is a room with a teleport surrounded by several lion-faced columns. Instead of teleporting, try opening the columns until you find the one that contains a soul sphere.
  +
# At the far end of the room with the two crushers is a raised platform with two skull switches on it. Press both switches, one which reveals the blue keycard and one which raises a bridge to it. There are three red openings in the wall on the far side of the bridge. The easily reachable center opening holds the blue key, of course. The outer openings (which are circuitous with one another) lead to a secret area. Simply run into either from the raised bridge.
  +
  +
===Screenshots===
  +
<gallery>
  +
Image:Plutonia-map09-start.png|Start.
  +
Image:Plutonia-map09.png|Find the hiding place.
  +
Image:Plutonia-map09-end.png|The hard end.
  +
</gallery>
  +
 
==Speedrunning==
 
===Records===
 
===Records===
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]||01:15||[[Xit Vono]]||2002-08-06||{{competnftp|plutonia/speed/pl09-115.zip|pl09-115.zip}}||
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|[[UV speed]]||01:15||[[Xit Vono]]||2002-08-06||{{External Link|site=competnftp|file_path=plutonia/speed/pl09-115.zip|text=pl09-115.zip}}||
 
|-
 
|-
|[[NM speed]]||02:01||[[Drew "stx-Vile" DeVore]]||2002-04-21||{{competnftp|plutonia/nmare/pn09-201.zip|pn09-201.zip}}||
+
|[[NM speed]]||02:01||[[Drew "stx-Vile" DeVore]]||2002-04-21||{{External Link|site=competnftp|file_path=plutonia/nmare/pn09-201.zip|text=pn09-201.zip}}||
 
|-
 
|-
|[[UV max]]||04:12||[[Anders Johnsen]]||1998-12-09||{{competnftp|plutonia/max/pl09-412.zip|pl09-412.zip}}||
+
|[[UV max]]||04:12||[[Anders Johnsen]]||1998-12-09||{{External Link|site=competnftp|file_path=plutonia/max/pl09-412.zip|text=pl09-412.zip}}||
 
|-
 
|-
|[[NM100S]]||02:01||[[Drew "stx-Vile" DeVore]]||2002-04-21||{{competnftp|plutonia/nmare/pn09-201.zip|pn09-201.zip}}||
+
|[[NM100S]]||02:01||[[Drew "stx-Vile" DeVore]]||2002-04-21||{{External Link|site=competnftp|file_path=plutonia/nmare/pn09-201.zip|text=pn09-201.zip}}||
 
|-
 
|-
|[[UV -fast]]||07:49||[[Xit Vono]]||2002-09-10||{{competnftp|plutonia/fast/pf09-749.zip|pf09-749.zip}}||
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|[[UV -fast]]||07:49||[[Xit Vono]]||2002-09-10||{{External Link|site=competnftp|file_path=plutonia/fast/pf09-749.zip|text=pf09-749.zip}}||
 
|-
 
|-
|[[UV -respawn]]||05:19||[[Xit Vono]]||2002-09-15||{{competnftp|plutonia/respawn/pr09-519.zip|pr09-519.zip}}||
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|[[UV -respawn]]||05:19||[[Xit Vono]]||2002-09-15||{{External Link|site=competnftp|file_path=plutonia/respawn/pr09-519.zip|text=pr09-519.zip}}||
 
|-
 
|-
 
|[[UV Tyson]]|| || || || ||
 
|[[UV Tyson]]|| || || || ||
 
|-
 
|-
|[[UV pacifist]]||01:37||[[Xit Vono]]||2002-08-06||{{competnftp|plutonia/pacifist/pp09-137.zip|pp09-137.zip}}||
+
|[[UV pacifist]]||01:37||[[Xit Vono]]||2002-08-06||{{External Link|site=competnftp|file_path=plutonia/pacifist/pp09-137.zip|text=pp09-137.zip}}||
 
|}
 
|}
   
 
==Statistics==
 
==Statistics==
 
===Map data===
 
===Map data===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
|[[Things]]||395
 
|[[Things]]||395
 
|-
 
|-
Line 50: Line 63:
   
 
===Things===
 
===Things===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
Line 71: Line 84:
 
|[[Revenant]]s||4||8||15
 
|[[Revenant]]s||4||8||15
 
|-
 
|-
|[[Mancubus]]es||1||2||8
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|[[Mancubus|Mancubi]]||1||2||8
 
|-
 
|-
 
|[[Arachnotron]]s||0||5||1
 
|[[Arachnotron]]s||0||5||1
Line 93: Line 106:
 
|[[Invulnerability|Invulnerabilities]]||1||1||1
 
|[[Invulnerability|Invulnerabilities]]||1||1||1
 
|-
 
|-
|[[Invisibility|Invisibilities]]||1||1||1
+
|[[Partial invisibility|Invisibilities]]||1||1||1
 
|-
 
|-
 
!Weapons||ITYTD and HNTR||HMP||UV and NM
 
!Weapons||ITYTD and HNTR||HMP||UV and NM
Line 130: Line 143:
 
|-
 
|-
 
|[[Exploding barrel]]s||8||8||8
 
|[[Exploding barrel]]s||8||8||8
|-
 
 
|}
 
|}
   
 
==External links==
 
==External links==
* [http://www.doom2.net/compet-n/database/cn.cgi?map:plut:09 MAP09 demos from the Compet-N database]
+
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:plut:09 MAP09 demos from the Compet-N database]
  +
[[Category:Levels]]
 
 
{{Navbox Plutonia}}
  +
  +
[[Category:Levels by name|Abattoire (The Plutonia Experiment)]]

Revision as of 04:36, 23 March 2020

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

MAP09: Abattoire is the ninth map of The Plutonia Experiment. It uses the music track "Deep Into The Code" from Doom. Abattoir is a French word that means slaughterhouse. The e at the end of the level name is a typo.

Plutonia MAP09 map

Map of MAP09

Walkthrough

At the start, collect shells from the long path, then go to North-east where there is a Super Shotgun, by stepping over the pad, lower the lift to underground and go to the Teleporter.

You will arrive to the hiding place, go the stairs at the edge and click both switches left and right to enable access to the blue key, and the switch behind it will lower the Teleporter down.

After getting back with the blue key, go to the North-west of the main area and open the door. Click the metal switch to rise a bridge to continue. After rising go through it and to the door near the yellow one, open it and go left or right, up the stairs and run down to the yellow key.

Open the yellow key door and take the red key, the trap has a fake wall marked by metal texture. Go back to the main area and open the triple doors, step over the Teleporter (there is no way to get back).

Get close to the wooden floor that has monsters on it to lower it, there is a Soulsphere behind you with a door. Open the last brown door. And to the hard ending, run through the circular way until you find a switch, drop yourself onto it and click it, the bridge will be risen to enable the access to the exit.

Secrets

  1. From the starting area, head down the stairs and lift in the southwest. At the bottom is a room with a teleport surrounded by several lion-faced columns. Instead of teleporting, try opening the columns until you find the one that contains a soul sphere.
  2. At the far end of the room with the two crushers is a raised platform with two skull switches on it. Press both switches, one which reveals the blue keycard and one which raises a bridge to it. There are three red openings in the wall on the far side of the bridge. The easily reachable center opening holds the blue key, of course. The outer openings (which are circuitous with one another) lead to a secret area. Simply run into either from the raised bridge.

Screenshots

Speedrunning

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:15 Xit Vono 2002-08-06 pl09-115.zip
NM speed 02:01 Drew "stx-Vile" DeVore 2002-04-21 pn09-201.zip
UV max 04:12 Anders Johnsen 1998-12-09 pl09-412.zip
NM100S 02:01 Drew "stx-Vile" DeVore 2002-04-21 pn09-201.zip
UV -fast 07:49 Xit Vono 2002-09-10 pf09-749.zip
UV -respawn 05:19 Xit Vono 2002-09-15 pr09-519.zip
UV Tyson
UV pacifist 01:37 Xit Vono 2002-08-06 pp09-137.zip

Statistics

Map data

Things 395
Vertices 1250
Linedefs 1281
Sidedefs 1941
Sectors 148

Things

Monsters ITYTD and HNTR HMP UV and NM
Spectres 8 8 8
Imps 76 91 99
Demons 6 6 6
Barons of Hell 0 0 2
Cacodemons 1 2 5
Lost Souls 6 6 2
Arch-Viles 1 1 1
Chaingunners 19 19 19
Revenants 4 8 15
Mancubi 1 2 8
Arachnotrons 0 5 1
Hell Knights 4 2 4
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 11 11 11
Medikits 17 17 17
Soul spheres 2 2 2
Green armors 1 1 0
Blue armors 0 0 1
Invulnerabilities 1 1 1
Invisibilities 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 4 4 4
Shells 13 13 13
Rockets 14 14 14
Rocket boxes 16 16 16
Energy cells 10 10 10
Shell boxes 11 11 11
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Yellow cards 1 1 1
Red cards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 8 8 8

External links