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This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: The Reactor is the eighth map of Requiem. It was designed by Iikka Keränen, and uses the music track "Under Death" by Mark Klem. The objective is to escape from jail, make your way through six floors of a mining facility to reach the titular reactor, and activate its self-destruct sequence.

Description[]

There is no description provided for this level in both the text file and the Requiem info pack.

Walkthrough[]

Requiem MAP08

Map of MAP08

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets[]

  1. At the entrance to Floor 1, jump into the ravine. After that, look north to find rusted metal paneling. Push it to activate a lift with a Demon on it (on Hurt Me Plenty or higher,) and take it up to find a hidden room. (sector 56) Press the metal paneling in the east wall to return to Floor 0.
  2. At the entrance to Floor 2, look south to find a soul sphere. Jump to it to obtain this secret. (sector 52)
  3. On Floor 4, immediately after crossing the bridge, enter the southern tunnel. Inside the metal room at the end, there are two sets of four panels with grates on them. Push the southeast set, and the other will open to reveal a super shotgun. (sector 162)

Bugs[]

The Reject lump for this level is one byte too short. However, this is not large enough to affect demo recording and playback.

At the east of the map, if you run onto sector 333 (a lift with a chaingunner on it) when it lowers, and do not get off before it rises again, you will be unable to escape unless you activate the noclip cheat.

This map is unplayable in multiplayer, as when a player spawns in sector 10 (via thing 35) and attempts to leave the compartment they are in, they will trigger a walkover linedef (linedef 2431) that causes the floors of every untagged sector in the level to rise to their ceilings, preventing anyone from moving. The Deathmatch Repair File created by Steve Terry will remove the action of this linedef and allow the level to be playable.

Areas / screenshots[]

Speedrunning[]

Current records[]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 06:47 Xit Vono 2002-12-23 rq08-647.zip
NM speed
UV max 09:17 Xit Vono 2001-11-14 rq08-917.zip
NM100S
UV -fast 14:37 Tomas "DeDo" Kollár 2003-08-27 rf081437.zip
UV -respawn 11:26 Tomas "DeDo" Kollár 2003-08-31 rr081126.zip
UV Tyson 22:31 Xit Vono 2003-02-02 rt082231.zip
UV pacifist

Miscellaneous demos[]

Run Time Player Date File Notes
.zip

Statistics[]

Map data[]

Things 333
Vertexes 1940
Linedefs 2488
Sidedefs 3566
Sectors 334

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 0 3
Barons of hell 0 2
Cacodemons 9 10
Chaingunners 5 10 15
Demons 12 19 23
Hell knights 5 6
Imps 36 51 61
Mancubi 1 5 7
Revenants 1 6 11
Romero's head 2
Sergeants 10 17 27
Spectres 1 3 7
Troopers 3 6 9
Weapons ITYTD and HNTR HMP UV and NM
BFG 9000s 1
Chainguns 2
Chainsaws 1
Plasma guns 1
Rocket launchers 2
Shotguns 6
Super shotguns 4
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1
Berserks 3
Green armors 4
Medikits 11
Radiation suits 2
Soul spheres 4
Ammunition ITYTD and HNTR HMP UV and NM
Ammo boxes 2
Ammo clips 1
Bulk cells 1
Rocket boxes 2
Shell boxes 10
Shells 19
Keys ITYTD and HNTR HMP UV and NM
Blue keycards 1
Yellow keycards 1

External links[]

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