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This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Stigmata is the eighth level of Memento Mori II. It was designed by Denis Möller and uses the music track "Unsteady Ground" by David "Tolwyn" Shaw. It contains a separate area for multiplayer competition.

The word "stigmata" refers to the wounds that, according to the Bible, were inflicted on Jesus during his crucifixion.

Mission briefing[]

According to both the text file and the Infopack:

Civilians have reported that the hordes changed their Drinking Water Supply to a slime producing machine. The slime is now used to eliminate all human lifeform [sic] in this region. The civilians locked some of the doors to stop the demonic invasion, unfortunately it was too late.
Your mission target: find the keys, kill all demons and stop the slime machine. Then find the way back to your mission control and report what you've found. Don't come back without deactivating the machine!
Good luck.

Walkthrough[]

MM2 MAP08 map

Map of MAP08

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets[]

Official[]

  1. Enter the northern and smaller of the two visibly yellow doors to reach the platform east of the power switch for the slime machine. There is a section of wall with an inverted cross and a pentagram drawn with blood. Open this wall to find two troopers on easy, sergeants on medium or chaingunners on hard skill levels, two stimpacks and a rocket launcher (sector 345).
  2. After opening the path to the exit by using the switch mentioned in secret #1 and exiting the switch room, walk westwards. There is a lit section of the northern wall with a vertical strip of metal on it just before the stairs. Open it to find a compartment (sector 297) containing a barrel, four clips, four shotguns and four stimpacks.
    Coop players note: Opening this secret requires the possession of the yellow key.

Non-official[]

  1. After gotten ambushed by approaching the yellow key, open the western part of this cave's northern wall to reveal a passage up to the green armor.

Bugs[]

Speedrunning[]

Current records[]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 02:16 Xit Vono 2003-01-09 m208-216.zip
NM speed
UV max 05:16 Peo Sjoblom 1998-05-15 m208-516.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[]

Run Time Player Date File Notes
.zip

Statistics[]

Map data[]

Things 500
Vertexes 1476
Linedefs 1875
Sidedefs 2699
Sectors 390

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 1 2 2
Barons of Hell 0 1 1
Cacodemons 2 4 6
Chaingunners 5 13 25
Demons 3 5 6
Hell Knights 3 2 2
Imps 34 61 84
Revenants 0 1 3
Sergeants 7 16 16
Spectres 3 6 8
Troopers 21 24 31
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 40 40 40
Green armors 1 1 1
Health bonuses 18 18 18
Medikits 5 5 5
Radiation suits 4 4 4
Stimpacks 37 37 37
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 13 13 13
Super shotguns 5 5 5
Rocket launchers 2 2 2
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 30 30 30
Bullet boxes 4 4 4
Shells 30 30 30
Shell boxes 4 4 4
Rockets 2 2 2
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Yellow skulls 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 63 63 63

External links[]

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