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- This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
Template:Scythe 2 1-10
MAP08: Graverobbers is the eighth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track “Great Pyramid ” from Illusion of Gaia.
Strategy
[[Image: |thumb|300px|Map of **]]
Walkthrough
Secrets
- As you fight your way from the start to the outside big area there will be a set of stairs going to the Temple, there are some side ways/roads to your left and right as u go up the stairs, head left on the second one, at the end you will find a wall stone tablet thing, hit it with your Use/Open key (default space) then head over to the opposet side aka the right side and there will be a wall open with a monster in it (Reward: Bulk cell)
- Now head up the stairs into the Temple, once youre in there will be a small window do your right side where u will see some kind of a room with water in it and on the other side of the wall u will see a switch, shoot it with your gun and a door will open to your left giving u access to this room (Reward: Blue armor and a Health Bonus)
- Continue the map until you reach a big room in the Temple and at the very end you find a Super Shotgun, once u take it some walls will lower with an ambush, once youve dealt with them check the small holes that lowered from the ambush as one of them will have a bloody wall use your Use/Open key (default Space) on it and a wall should open near by in the same room (Reward: N/A)
- Continueing where 3. left off as you go trough the small hallway you will end up at the start of the map but to your right side a wall will open with a Switch inside (Reward: Four boxes of rockets)
- Continueing from where (3. 4.) left off backtrack to where you found the Super Shotgun and got ambushed and head over to the big room, turn right where there are red fire torches and small barred windows that show the start area, in the middle you will see a broken wall has opened up (Reward: Red Keycard)
- Contineuing from where (3. to 5.) left off head back to the big staircase that goes up to the Temple but dont go up the stairs, instead keep going forward, until you see a big tower like thing with Red Torches and alot of small Candles surrounding it, to the right side of the tower is the Red Door (Reward: Bulk Cell and a Soul Sphere
- Continueing from where (3. to 6.) left off as you are in the Red Door room one of the 3 walls in the room is fake and will lower if you can find it (Reward: BFG 9000)
- Continue playing the map until you reach the Switch that lowers the Yellow Keycard, which is located near the start, once you press the switch and head over to the small windows from where u can drop down back to the starting zone, dont just fall instead get some speed going and try to land on the water fountain in the middle of the starting zone (Reward: Berserk pack)
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | Template:Competnftp | ||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Statistics
Map data
Things | |
Vertices | |
Linedefs | |
Sidedefs | |
Sectors |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV |
---|---|---|---|---|
Arch-Viles | 1 | 1 | 5 | 8 |
Arachnotrons | 1 | 1 | 0 | 0 |
Barons of Hell | 0 | 1 | 2 | 2 |
Cacodemons | 0 | 0 | 4 | 4 |
Chaingunners | 1 | 3 | 14 | 14 |
Cyberdemons | 0 | 0 | 1 | 2 |
Demons | 6 | 10 | 10 | 10 |
Hell Knights | 3 | 6 | 8 | 8 |
Imps | 48 | 71 | 79 | 79 |
Mancubi | 4 | 4 | 10 | 13 |
Revenants | 3 | 7 | 9 | 24 |
Sergeants | 10 | 17 | 18 | 18 |
Spider Masterminds | 1 | 1 | 1 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Backpacks | 1 | 1 | 1 | 1 |
Berserk packs | 1 | 1 | 1 | 1 |
Health bonuses | 1 | 1 | 1 | 1 |
Blue armors | 2 | 2 | ||
Green armors | 2 | 2 | ||
Medikits | 10 | 18 | ||
Soul Spheres | 0 | 0 | 1 | 2 |
Stimpacks | 14 | 14 | ||
Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Shotguns | 2 | 2 | ||
Super shotguns | 1 | 1 | ||
Chainguns | 1 | 1 | ||
Rocket launchers | 1 | 2 | ||
Plasma rifles | 1 | 1 | ||
BFG 9000s | 1 | 1 | ||
Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Ammo clips | 2 | 2 | ||
Bullet boxes | 8 | 8 | ||
Shells | 25 | 25 | ||
Shell boxes | 5 | 6 | ||
Rockets | 16 | 16 | ||
Rocket boxes | 9 | 18 | ||
Bulk cells | 2 | 2 | 4 | 4 |
Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Red cards | 1 | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 | 1 |