Doom Wiki
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{{stub|article}}
 
{{map|slot=MAP08}}
 
{{map|slot=MAP08}}
{{Scythe 2 1-10}}
 
   
'''MAP08: Graverobbers''' is the eighth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[ music|music]] track “Great Pyramid from Illusion of Gaia.
+
'''MAP08: Graverobbers''' is the eighth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[music]] track "Great Pyramid " from Illusion of Gaia.
   
  +
[[file: |thumb|300px|Map of **]] <br clear="left"/>
==Strategy==
 
 
==Walkthrough==
 
[[Image: |thumb|300px|Map of **]] <br clear="left"/>
+
[[file:Scythe2-map08-start.png|thumb|300px|MAP08, start]]
 
 
===Walkthrough===
 
[[Image:Scythe2-map08-start.png|thumb|300px|MAP08, start]]
 
   
 
===Secrets===
 
===Secrets===
   
# As you fight your way from the start to the outside big area there will be a set of stairs going to the Temple, there are some side ways/roads to your left and right as u go up the stairs, head left on the second one, at the end you will find a wall stone tablet thing, hit it with your Use/Open key (default space) then head over to the opposet side aka the right side and there will be a wall open with a monster in it (Reward: Bulk cell)
+
# As you fight your way from the start to the outside area there will be a set of stairs leading up a structure that resembles a step pyramid and ending in a temple-like building. On the second step/terrace: Head left; at the end you will find a wall stone tablet/placque, hit it with your Use/Open key (default space) then head over to the opposite side (i.e. the right side) and you will see that a section of the wall will have opened, revealing a small secret room with a monster in it (Reward: Bulk cell).
#Now head up the stairs into the Temple, once youre in there will be a small window do your right side where u will see some kind of a room with water in it and on the other side of the wall u will see a switch, shoot it with your gun and a door will open to your left giving u access to this room (Reward: Blue armor and a Health Bonus)
+
#Now head up the stairs into the temple. Once you're inside, you will see a small window to your right, through which a room with water in it can be seen, which has a switch on the opposite wall. Shoot it and a door will open to your left giving you access to said room (Reward: Blue armor and a Health Bonus).
#Continue the map until you reach a big room in the Temple and at the very end you find a Super Shotgun, once u take it some walls will lower with an ambush, once youve dealt with them check the small holes that lowered from the ambush as one of them will have a bloody wall use your Use/Open key (default Space) on it and a wall should open near by in the same room (Reward: N/A)
+
#Continue the map until you reach a big room in the temple where a Super Shotgun is located. Once you pick it up some walls will lower revealing an ambush. Once you have dealt with the enemies, check the small niches that have just opened. The middle one has a bloody wall texture which is actually a switch. Use your Use/Open key (default Space) on it and a wall should open nearby in the same room (Reward: N/A).
#Continueing where 3. left off as you go trough the small hallway you will end up at the start of the map but to your right side a wall will open with a Switch inside (Reward: Four boxes of rockets)
+
#Continuing where 3. left off as you go trough the small hallway you will end up at the start of the map but to your right side a wall will have opened, revealing a switch (Reward: Four boxes of rockets).
#Continueing from where (3. 4.) left off backtrack to where you found the Super Shotgun and got ambushed and head over to the big room, turn right where there are red fire torches and small barred windows that show the start area, in the middle you will see a broken wall has opened up (Reward: Red Keycard)
+
#Continuing from where (3. 4.) left off, backtrack to where you found the Super Shotgun and got ambushed and head over to the big room. Turn right where the red torches and small barred windows that show the start area are. You will see that a broken wall in the middle has opened up (Reward: Red Keycard).
#Contineuing from where (3. to 5.) left off head back to the big staircase that goes up to the Temple but dont go up the stairs, instead keep going forward, until you see a big tower like thing with Red Torches and alot of small Candles surrounding it, to the right side of the tower is the Red Door (Reward: Bulk Cell and a Soul Sphere
+
#Continuing from where (3. to 5.) left off, head back to the big staircase that leads to the temple but don't go up the stairs. Keep going forward instead, until you see a big tower-like structure with red torches and a lot of small Candles surrounding it. To the right side of the tower the red door can be found (Reward: Bulk Cell and a Soul Sphere).
#Continueing from where (3. to 6.) left off as you are in the Red Door room one of the 3 walls in the room is fake and will lower if you can find it (Reward: BFG 9000)
+
#Continuing from (3. to 6.), standing in the red door room, facing the its back wall, a section of the left wall (right behind the second candle, counting from the entrance) can be opened to reveal another secret (Reward: BFG 9000)
#Continue playing the map until you reach the Switch that lowers the Yellow Keycard, which is located near the start, once you press the switch and head over to the small windows from where u can drop down back to the starting zone, dont just fall instead get some speed going and try to land on the water fountain in the middle of the starting zone (Reward: Berserk pack)
+
#Continue playing the map until you reach the room containing the switch that lowers the yellow keycard, which is located near the start. Once you activate the switch and head over to the window-like openings from which you can drop down to the starting zone, don't just drop. Run and jump through the right window instead and try to land on the fountain in the middle of the starting zone (Reward: Berserk pack)
   
 
==Speedrunning==
 
==Speedrunning==
   
 
===Routes and tricks===
 
===Routes and tricks===
[[Image:Scythe2-map08-ensemble.png|thumb|300px|MAP08, ensemble]]
+
[[file:Scythe2-map08-ensemble.png|thumb|300px|MAP08, ensemble]]
   
 
===Records===
 
===Records===
Line 32: Line 28:
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
+
|[[UV speed]]|| || || ||{{External Link|site=competnftp|file_path=**|**}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
Line 56: Line 52:
 
===Map data===
 
===Map data===
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
|[[Things]]||
+
|[[Things]]||227
 
|-
 
|-
|[[Vertices]]||
+
|[[Vertices]]||3109
 
|-
 
|-
|[[Linedefs]]||
+
|[[Linedefs]]||3059
 
|-
 
|-
|[[Sidedefs]]||
+
|[[Sidedefs]]||4776
 
|-
 
|-
|[[Sectors]]||
+
|[[Sectors]]||538
 
|}
 
|}
   
 
===Things===
 
===Things===
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] on [[Ultra-Violence|UV]]
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] on [[Ultra-Violence|UV]]
 
|-
 
|-
|[[Arch-Vile]]s|| || || ||8
+
|[[Arch-Vile]]s||1 ||1 ||5 ||8
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]|| || || ||2
+
|[[Arachnotron]]s||1 ||1 ||0 ||0
 
|-
 
|-
|[[Cacodemon]]s|| || || ||4
+
|[[Baron of Hell|Barons of Hell]]||0 ||1 ||2 ||2
 
|-
 
|-
|[[Chaingunner]]s|| || || ||14
+
|[[Cacodemon]]s||0 ||0 ||4 ||4
 
|-
 
|-
|[[Cyberdemon]]s|| || || ||2
+
|[[Chaingunner]]s||1 ||3 ||14 ||14
 
|-
 
|-
|[[Demon]]s|| || || ||10
+
|[[Cyberdemon]]s||0 ||0 ||1 ||2
 
|-
 
|-
|[[Hell Knight]]s|| || || ||8
+
|[[Demon]]s||6 ||10 ||10 ||10
 
|-
 
|-
|[[Imp]]s|| || || ||79
+
|[[Hell Knight]]s||3 ||6 ||8 ||8
 
|-
 
|-
|[[Mancubus|Mancubi]]|| || || ||9
+
|[[Imp]]s||48 ||71 ||79 ||79
 
|-
 
|-
|[[Revenant]]s|| || || ||24
+
|[[Mancubus|Mancubi]]||4 ||4 ||10 ||13
 
|-
 
|-
|[[Sergeant]]s|| || || ||18
+
|[[Revenant]]s||3 ||7 ||9 ||24
 
|-
 
|-
|[[Spider Mastermind]]s|| || || ||1
+
|[[Sergeant]]s||10 ||17 ||18 ||18
 
|-
  +
|[[Spider Mastermind]]s||1 ||1 ||1 ||1
 
|-
 
|-
 
!Powerups||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
!Powerups||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|-
|[[Backpack]]s|| || || ||1
+
|[[Backpack]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Berserk pack]]s|| || || ||1
+
|[[Berserk pack]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Blue armor]]s|| || || ||2
+
|[[Health potion|Health bonuses]]||1 ||1 ||1 ||1
 
|-
 
|-
|[[Green armor]]s|| || || ||2
+
|[[Blue armor]]s||2 ||2 ||2 ||2
 
|-
 
|-
|[[Medikit]]s|| || || ||18
+
|[[Green armor]]s||2 ||2 ||2 ||2
 
|-
 
|-
|[[Soul Sphere]]s|| || || ||2
+
|[[Medikit]]s||10 ||10 ||10 ||18
 
|-
 
|-
|[[Stimpack]]s|| || || ||12
+
|[[Soul Sphere]]s||0 ||0 ||1 ||2
  +
|-
  +
|[[Stimpack]]s||14 ||14 ||14 ||14
 
|-
 
|-
 
!Weapons||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
!Weapons||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|-
|[[Shotgun]]s|| || || ||2
+
|[[Shotgun]]s||2 ||2 ||2 ||2
 
|-
 
|-
|[[Super shotgun]]s|| || || ||1
+
|[[Super shotgun]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Chaingun]]s|| || || ||1
+
|[[Chaingun]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Rocket launcher]]s|| || || ||2
+
|[[Rocket launcher]]s||1 ||1 ||1 ||2
 
|-
 
|-
|[[Plasma rifle]]s|| || || ||1
+
|[[Plasma rifle]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[BFG 9000]]s|| || || ||1
+
|[[BFG 9000]]s||1 ||1 ||1 ||1
 
|-
 
|-
 
!Ammunition||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
!Ammunition||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|-
|[[Ammo clip]]s|| || || ||2
+
|[[Ammo clip]]s||2 ||2 ||2 ||2
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]|| || || ||6
+
|[[Box of ammo|Bullet boxes]]||8 ||8 ||8 ||8
 
|-
 
|-
|[[Shell]]s|| || || ||25
+
|[[Shell]]s||25 ||25 ||25 ||25
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || || ||6
+
|[[Box of shells|Shell boxes]]||5 ||5 ||5 ||6
 
|-
 
|-
|[[Rocket]]s|| || || ||16
+
|[[Rocket]]s||16 ||16 ||16 ||16
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| || || ||18
+
|[[Box of rockets|Rocket boxes]]||9 ||9 ||9 ||18
 
|-
 
|-
|[[Bulk cell]]s|| || || ||4
+
|[[Bulk cell]]s||2 ||2 ||4 ||4
 
|-
 
|-
 
!Keys||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
!Keys||ITYTD and HNTR||HMP||UV and NM||MP on UV
Line 148: Line 148:
 
|-
 
|-
 
|[[Yellow keycard|Yellow cards]]||1 ||1 ||1 ||1
 
|[[Yellow keycard|Yellow cards]]||1 ||1 ||1 ||1
|-
 
 
|}
 
|}
   
 
{{Navbox Scythe 2}}
==Trivia==
 
 
 
==See also==
 
 
*
 
 
==External links==
 
   
 
[[Category:Levels by name|Graverobbers (Scythe 2)]]
 
[[Category:Levels by name|Graverobbers (Scythe 2)]]

Revision as of 04:36, 23 March 2020

StubIcon
This article is a stub. Please help the Doom Wiki by expanding it.
This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Graverobbers is the eighth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track "Great Pyramid " from Illusion of Gaia.

[[file: |thumb|300px|Map of **]]

Walkthrough

Scythe2-map08-start

MAP08, start

Secrets

  1. As you fight your way from the start to the outside area there will be a set of stairs leading up a structure that resembles a step pyramid and ending in a temple-like building. On the second step/terrace: Head left; at the end you will find a wall stone tablet/placque, hit it with your Use/Open key (default space) then head over to the opposite side (i.e. the right side) and you will see that a section of the wall will have opened, revealing a small secret room with a monster in it (Reward: Bulk cell).
  2. Now head up the stairs into the temple. Once you're inside, you will see a small window to your right, through which a room with water in it can be seen, which has a switch on the opposite wall. Shoot it and a door will open to your left giving you access to said room (Reward: Blue armor and a Health Bonus).
  3. Continue the map until you reach a big room in the temple where a Super Shotgun is located. Once you pick it up some walls will lower revealing an ambush. Once you have dealt with the enemies, check the small niches that have just opened. The middle one has a bloody wall texture which is actually a switch. Use your Use/Open key (default Space) on it and a wall should open nearby in the same room (Reward: N/A).
  4. Continuing where 3. left off as you go trough the small hallway you will end up at the start of the map but to your right side a wall will have opened, revealing a switch (Reward: Four boxes of rockets).
  5. Continuing from where (3. 4.) left off, backtrack to where you found the Super Shotgun and got ambushed and head over to the big room. Turn right where the red torches and small barred windows that show the start area are. You will see that a broken wall in the middle has opened up (Reward: Red Keycard).
  6. Continuing from where (3. to 5.) left off, head back to the big staircase that leads to the temple but don't go up the stairs. Keep going forward instead, until you see a big tower-like structure with red torches and a lot of small Candles surrounding it. To the right side of the tower the red door can be found (Reward: Bulk Cell and a Soul Sphere).
  7. Continuing from (3. to 6.), standing in the red door room, facing the its back wall, a section of the left wall (right behind the second candle, counting from the entrance) can be opened to reveal another secret (Reward: BFG 9000)
  8. Continue playing the map until you reach the room containing the switch that lowers the yellow keycard, which is located near the start. Once you activate the switch and head over to the window-like openings from which you can drop down to the starting zone, don't just drop. Run and jump through the right window instead and try to land on the fountain in the middle of the starting zone (Reward: Berserk pack)

Speedrunning

Routes and tricks

Scythe2-map08-ensemble

MAP08, ensemble

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed [1]
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Statistics

Map data

Things 227
Vertices 3109
Linedefs 3059
Sidedefs 4776
Sectors 538

Things

Monsters ITYTD and HNTR HMP UV and NM MP on UV
Arch-Viles 1 1 5 8
Arachnotrons 1 1 0 0
Barons of Hell 0 1 2 2
Cacodemons 0 0 4 4
Chaingunners 1 3 14 14
Cyberdemons 0 0 1 2
Demons 6 10 10 10
Hell Knights 3 6 8 8
Imps 48 71 79 79
Mancubi 4 4 10 13
Revenants 3 7 9 24
Sergeants 10 17 18 18
Spider Masterminds 1 1 1 1
Powerups ITYTD and HNTR HMP UV and NM MP on UV
Backpacks 1 1 1 1
Berserk packs 1 1 1 1
Health bonuses 1 1 1 1
Blue armors 2 2 2 2
Green armors 2 2 2 2
Medikits 10 10 10 18
Soul Spheres 0 0 1 2
Stimpacks 14 14 14 14
Weapons ITYTD and HNTR HMP UV and NM MP on UV
Shotguns 2 2 2 2
Super shotguns 1 1 1 1
Chainguns 1 1 1 1
Rocket launchers 1 1 1 2
Plasma rifles 1 1 1 1
BFG 9000s 1 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM MP on UV
Ammo clips 2 2 2 2
Bullet boxes 8 8 8 8
Shells 25 25 25 25
Shell boxes 5 5 5 6
Rockets 16 16 16 16
Rocket boxes 9 9 9 18
Bulk cells 2 2 4 4
Keys ITYTD and HNTR HMP UV and NM MP on UV
Red cards 1 1 1 1
Yellow cards 1 1 1 1