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This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Beast Island is the eighth map of the megawad Alien Vendetta. Most of the level was designed by Jan Endre Jansen, with the final island fortress area designed by Anders Johnsen.

Jansen's portion of this map was originally intended for a project of his own, and was designed in 1998. The castle area in the original map was replaced by the island fortress, which was originally a standalone map designed by Johnsen in 1996.

AlienVendetta-map08-start

The ruins in the beginning

AlienVendetta-map08-grid

The rocket launcher is on the right

AlienVendetta-map08-cliff

The cliff and the gate

Description

AV MAP08 map

Automap view of MAP08: Beast Island

Walkthrough

Secrets

  1. In the first tunnel you pass through, you need to press a skull-faced switch to clear some rocks blocking a further passage in the tunnel. If you look on the backside of the skull switch, you'll see a second switch. Press it to open a gate blocking access to a rocket launcher in the room adjacent to the switch.
  2. After emerging from the first tunnel, you'll be able to see out into the "ocean". In this area you'll see a bunch of armor bonuses lined up against the wall. Open the wall behind them to reveal a teleporter. Go through and you'll be teleported on top of one of the dilapidated structures in the starting area. Follow the wall you stand on around to get a berserk pack, then drop into the "well" to get the soul sphere inside.
  3. Once you reach the big fortress at the end of the level, follow the outer wall to the northwest corner of the structure. Here you'll see a free-standing, tall, rectangular platform. It can be lowered like a lift so the goodies on top can be collected.
  4. Make your way around to the backside of the fortress. There's an opening in the wall that you can drop down, with a blue teleporter at the bottom. Step through it to be taken to a raised platform at the southwest corner of the fortress, similar to the one from secret 3.
  5. From secret 4, look at the fortress' south outer wall. You can see an extremely narrow ledge on it at the same level you're at. Follow the ledge along to the parapet at the far side. Use the gargoyle switch to lower a lift, letting you access the inside of the southeast turret.
  6. Once inside the fortress's courtyard, open the baron-faced wall to get inside the fortress itself. Inside, turn right immediately. You can see a small red arrow on the floor pointing to the wall nearby. Open this wall to get a soul sphere.
  7. A bit farther on in the fortress, you come across a room with three bookcases in it. One of them lowers, revealing a chaingun and a hidden room beyond.
  8. Inside secret 7, press the gargoyle-faced switch to lower a nearby lift holding a combat armor vest.
  9. Keep going through the fortress until you get to a room with a black-and-white tiled floor. There are two alcoves with rockets in them here; the back wall of the left-hand alcove opens, revealing a teleporter. Step through and you'll arrive on top of the northern parapet of the fortress. Like secret 5, use the gargoyle switch to lower a lift leading inside the nearby turret.
AlienVendetta-map08-castle

The castle's courtyard

AlienVendetta-map08-inside

Inside the castle

Speedrunning

See:

Statistics

Map data

Things 572
Vertices 2644
Linedefs 2602
Sidedefs 4159
Sectors 361

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 30 37 40
Cyberdemons 0 1 1
Spectres 3 4 5
Arch-Viles 1 2 4
Chaingunners 12 21 30
Revenants 5 6 7
Mancubi 1 2 3
Arachnotrons 3 3 3
Hell Knights 3 4 6
Pain Elementals 1 4 4
Imps 49 83 87
Demons 20 31 33
Barons of Hell 1 3 3
Troopers 17 17 17
Cacodemons 7 8 10
Lost Souls 6 8 8
Powerups ITYTD and HNTR HMP UV and NM
Stimpacks 10 12 12
Medikits 11 14 16
Soul spheres 2 2 2
Health bonuses 29 29 29
Armor bonuses 13 13 13
Green armors 1 1 1
Blue armors 1 1 1
Berserk packs 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 2 4 4
Bulk cells 3 6 6
Shells 10 10 13
Rockets 11 11 11
Rocket boxes 2 2 2
Energy cells 0 5 6
Shell boxes 6 8 9
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