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This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: To Hell and Back is the seventh map of Community Chest 2. It was designed by Ian "The Flange Peddler" Cunnings.

It begins in a techbase, until the player enters a portal, upon which they are whisked away to a structure in Hell filled with a yellow haze. The final key must be found in this location before you can return and exit the map.

Walkthrough[]

Cchest2 MAP07 map

Map of MAP07

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets[]

  1. On the gray border east of the crates in the first room, the light shining onto the northeast and southeast corners when you go through either one of the two, northern doorways is a single sector. (sector 189) This generalized sector is marked as both a secret and a damaging floor for no apparent reason. Unfortunately, the sector is close to the ledge and is too small for the secret to be registered by the player, making 100% secrets impossible unless the noclip cheat is used.
  2. Also in the first room, there is security armor sitting behind a wide crate and a stack of crates. Once you get onto the walkway east of them, drop down there to trigger the secret. (sector 302) The crate stack will lower a moment later, allowing you to leave. Secret #1 can also be triggered from this location.
  3. At the southwest of the map, entering the southern passage in the green-walled room will cause a computer panel in the northern, adjacent room to briefly lower. Quickly run in there to find a switch, flip it, and quickly run onto the lift that lowers directly nearby. You will find a plasma rifle, and (on Hurt Me Plenty or higher) two cells. (sector 124)
  4. At the pit in Hell, the wall opposite the teleporter can be walked through. It leads into a secret passage (sector 851) containing a soul sphere, and another teleporter back to the beginning of the segment.

Speedrunning[]

Current records[]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 16:42 Mark Anders (Marco) 2004-12-31 cc2lmps.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[]

Run Time Player Date File Notes
.zip

Statistics[]

Map data[]

Things 602
Vertexes 8961
Linedefs 10714
Sidedefs 18497
Sectors 990

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Trivia[]

The special effect for the transition between the techbase and Hell would later resurface as the introduction to Community Chest 3 MAP24: Amalgamation, albeit without the yellow haze.

External links[]