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!Weapons||ITYTD and HNTR||HMP||UV and NM||MP on UV |
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!Keys||ITYTD and HNTR||HMP||UV and NM||MP on UV |
!Keys||ITYTD and HNTR||HMP||UV and NM||MP on UV |
Revision as of 07:41, 26 September 2012
Template:Scythe 2 1-10
- This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
MAP07: Temple of Isis is the seventh map of the megawad Scythe 2. It was designed by Erik Alm and uses a track from Hexen II, which in turn is a modified version of the Heretic music track from E1M1: The Docks.
Strategy
[[Image: |thumb|300px|Map of **]]
Walkthrough
Secrets
- At the start of the map as u head over to the door leading outside to the big area but dont open it yet, as u stand infront of the door that leads out, to your left is a wall that appears to be broken, that wall is fake and you can open it (or break it down so to speak) (Reward: Chaingun and a Berserk pack)
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | Template:Competnftp | ||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Statistics
Map data
Things | 99 |
Vertices | 1203 |
Linedefs | 1240 |
Sidedefs | 2060 |
Sectors | 134 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV |
---|---|---|---|---|
Arachnotrons | 6 | 8 | 14 | 14 |
Barons of Hell | 0 | 0 | 1 | 1 |
Chaingunners | 1 | 1 | 1 | 1 |
Cyberdemons | 0 | 0 | 0 | 2 |
Demons | 0 | 4 | 4 | 4 |
Imps | 4 | 7 | 10 | 10 |
Mancubi | 4 | 6 | 8 | 8 |
Spider Masterminds | 0 | 0 | 0 | 2 |
Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Backpacks | 1 | 1 | 1 | 1 |
Berserk packs | 1 | 1 | 1 | 1 |
Blue armors | 1 | 1 | 1 | 1 |
Green armors | 1 | 1 | 1 | 1 |
Medikits | 4 | 4 | 4 | 7 |
Soul Spheres | 1 | 1 | 1 | 3 |
Stimpacks | 4 | 4 | 4 | 4 |
Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Chainguns | 1 | 1 | 1 | 1 |
Shotguns | 1 | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 | 1 |
Plasma rifles | 0 | 0 | 0 | 2 |
Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Bullet boxes | 2 | 2 | 2 | 2 |
Shells | 6 | 6 | 6 | 6 |
Shell boxes | 6 | 6 | 6 | 14 |
Rockets | 14 | 14 | 14 | 14 |
Rocket boxes | 5 | 5 | 5 | 5 |
Bulk cells | 0 | 0 | 0 | 4 |
Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Blue skulls | 1 | 1 | 1 | 1 |