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{{Scythe 2 1-10}}
 
 
{{map|slot=MAP07}}
 
{{map|slot=MAP07}}
 
'''MAP07: Temple of Isis''' is the seventh map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the music track "Temple of Horus" from ''Hexen II'', which in turn is a modified version of the [[Heretic music]] track from [[E1M1: The Docks]].
 
'''MAP07: Temple of Isis''' is the seventh map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the music track "Temple of Horus" from ''Hexen II'', which in turn is a modified version of the [[Heretic music]] track from [[E1M1: The Docks]].
   
  +
[[file: |thumb|300px|Map of **]] <br clear="left"/>
==Strategy==
 
 
==Walkthrough==
 
[[Image: |thumb|300px|Map of **]] <br clear="left"/>
+
[[file:Scythe2-map07-ensemble.png|thumb|300px|MAP07, looks like something?]]
 
 
===Walkthrough===
 
[[Image:Scythe2-map07-ensemble.png|thumb|300px|MAP07, looks like something?]]
 
   
 
===Secrets===
 
===Secrets===
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==Speedrunning==
 
==Speedrunning==
 
===Routes and tricks===
 
 
 
===Records===
 
===Records===
 
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
+
|[[UV speed]]|| || || ||{{External Link|site=competnftp|file_path=**|**}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
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===Map data===
 
===Map data===
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
|[[Things]]||99
 
|[[Things]]||99
 
|-
 
|-
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===Things===
 
===Things===
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] on [[Ultra-Violence|UV]]
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] on [[Ultra-Violence|UV]]
 
|-
 
|-
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|-
 
|-
 
|[[Blue skull key|Blue skulls]]||1 ||1 ||1 ||1
 
|[[Blue skull key|Blue skulls]]||1 ||1 ||1 ||1
|-
 
 
|}
 
|}
   
 
{{Navbox Scythe 2}}
==Trivia==
 
 
 
==See also==
 
 
*
 
   
==External links==
 
 
[[Category:Levels by name|Temple of Isis (Scythe 2)]]
 
[[Category:Levels by name|Temple of Isis (Scythe 2)]]

Latest revision as of 04:36, 23 March 2020

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Temple of Isis is the seventh map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track "Temple of Horus" from Hexen II, which in turn is a modified version of the Heretic music track from E1M1: The Docks.

[[file: |thumb|300px|Map of **]]

Walkthrough

Scythe2-map07-ensemble

MAP07, looks like something?

Secrets

  1. In the very first room, directly left of the door that leads to the open area, there is a piece of wall which has a texture that differs slightly from the other wall textures in that room, giving it a somewhat "cracked" appearance. Open the wall to reveal a Chaingun and a Berserk Pack.

Speedrunning

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed [1]
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Statistics

Map data

Things 99
Vertices 1203
Linedefs 1240
Sidedefs 2060
Sectors 134

Things

Monsters ITYTD and HNTR HMP UV and NM MP on UV
Arachnotrons 6 8 14 14
Barons of Hell 0 0 1 1
Chaingunners 1 1 1 1
Cyberdemons 0 0 0 2
Demons 0 4 4 4
Imps 4 7 10 10
Mancubi 4 6 8 8
Spider Masterminds 0 0 0 2
Powerups ITYTD and HNTR HMP UV and NM MP on UV
Backpacks 1 1 1 1
Berserk packs 1 1 1 1
Blue armors 1 1 1 1
Green armors 1 1 1 1
Medikits 4 4 4 7
Soul Spheres 1 1 1 3
Stimpacks 4 4 4 4
Weapons ITYTD and HNTR HMP UV and NM MP on UV
Chainguns 1 1 1 1
Shotguns 1 1 1 1
Super shotguns 1 1 1 1
Rocket launchers 1 1 1 1
Plasma rifles 0 0 0 2
Ammunition ITYTD and HNTR HMP UV and NM MP on UV
Bullet boxes 2 2 2 2
Shells 6 6 6 6
Shell boxes 6 6 6 14
Rockets 14 14 14 14
Rocket boxes 5 5 5 5
Bulk cells 0 0 0 4
Keys ITYTD and HNTR HMP UV and NM MP on UV
Blue skulls 1 1 1 1