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==Trivia==
 
==Trivia==
   
Because the normal route through the map involves killing all of the monsters on the level, it was for long time believed that a [[UV pacifist]] run of this map was impossible. However, [[Drew "stx-Vile" DeVore]] proved this wrong in 2005 by releasing a {{competnftp|doom2/pacifist/pa07-041.zip|demo}} demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.
+
* Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a [[UV pacifist]] run of this map was impossible. However, [[Drew "stx-Vile" DeVore]] proved this wrong in 2005 by releasing a {{competnftp|doom2/pacifist/pa07-041.zip|demo}} demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.
   
The alcove in the northwest corner contains a [[BFG9000]], a [[bulk cell]] and an additional exit switch (as the central exit is usually not reachable when using -nomonsters on deathmatch mode). However, this alcove is accessible only in [[deathmatch]] mode, after a player spawns inside and opens the door.
+
* The alcove in the northwest corner contains a [[BFG9000]], a [[bulk cell]] and an additional exit switch (as the central exit is usually not reachable when using -nomonsters on deathmatch mode). However, this alcove is accessible only in [[deathmatch]] mode, after a player spawns inside and opens the door.
   
 
==See also==
 
==See also==

Revision as of 14:21, December 22, 2008

Template:Doom II 1-10

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Dead Simple is the seventh map of Doom II. It was designed by American McGee and Sandy Petersen. The map uses the music track "Shawn's Got The Shotgun".

Strategy

MAP07 map

Map of MAP07


Walkthrough

Press the switch to lower the walls. Kill the 4-6 Mancubi and more walls will lower, revealing Arachnotrons (A). Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map (B). Use the blur spheres to avoid the monsters. Before you exit, hit the switches in this room and the platforms the Mancubi were on will lower, revealing health and weapons. Also, get the ammo/health from where the Arachnotrons came. Now go back to the center of the map and exit.

Secret

The only secret in this level is the area surrounding the exit switch. Therefore, it is impossible to exit the level without triggering the secret.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed00:06Marijo "Sedlo" Sedlic2002-05-01Template:Competnftp
NM speed00:48Adam Hegyi2001-11-26Template:Competnftp
UV max00:46Adam Hegyi2000-06-21Template:Competnftp
UV -fast00:51Adam Hegyi1999-11-19Template:Competnftp
UV -respawn00:48Adam Hegyi2000-03-21Template:Competnftp
UV Tyson07:12Xit Vono2003-04-02Template:Competnftp
UV pacifist00:41Drew "stx-Vile" DeVore2005-04-21 Template:Competnftp

Statistics

Map data

Things98
Vertices195
Linedefs188
Sidedefs283
Sectors29

Things

MonstersITYTD and HNTRHMPUV and NM
Mancubi247
Arachnotrons4812
PowerupsITYTD and HNTRHMPUV and NM
Backpacks101010
Medikits444
Berserks111
Invisibilities444
Megasphere111
WeaponsITYTD and HNTRHMPUV and NM
Chainguns111
Rocket launchers111
Plasma guns111
BFG 9000s111
Super shotguns111
AmmunitionITYTD and HNTRHMPUV and NM
Bulk Cells111
Ammo clips222
Rockets131313
Energy cells444
Ammo boxes444
Shell boxes888
KeysITYTD and HNTRHMPUV and NM

Trivia

  • Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a UV pacifist run of this map was impossible. However, Drew "stx-Vile" DeVore proved this wrong in 2005 by releasing a Template:Competnftp demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.
  • The alcove in the northwest corner contains a BFG9000, a bulk cell and an additional exit switch (as the central exit is usually not reachable when using -nomonsters on deathmatch mode). However, this alcove is accessible only in deathmatch mode, after a player spawns inside and opens the door.

See also

External links

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