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{{Doom II 1-10}}
 
 
{{map|slot=MAP07}}
 
{{map|slot=MAP07}}
  +
{{map|slot=MAP37}}
'''MAP07: Dead Simple''' is the seventh map of [[Doom II]]. It was designed by [[American McGee]] and [[Sandy Petersen]], uses the [[Doom II music|music]] track "Shawn's Got The Shotgun" and introduces two new enemies, the [[Mancubus]] and the [[Arachnotron]].
 
  +
{{Infobox_Map|title = MAP07: Dead Simple|game = [[Doom II]]|map_number = 7|entry_from = [[MAP06: The Crusher (Doom II)|The Crusher]]|exits_to = [[MAP08: Tricks and Traps (Doom II)|Tricks and Traps]]}}
 
'''MAP07: Dead Simple (MAP37 in [[Sony PlayStation|PSX]]/[[Sega Saturn|Saturn]])''' is the seventh map of [[Doom II]]. It was designed by [[American McGee]] and [[Sandy Petersen]], uses the [[Doom II music|music]] track "Shawn's Got The Shotgun" and introduces two new enemies, the [[Mancubus]] and the [[Arachnotron]].
   
 
[[file:MAP07 map.png|thumb|300px|Map of MAP07]]<br clear="left" />
==Strategy==
 
 
==Walkthrough==
[[Image:MAP07 map.png|thumb|300px|Map of MAP07]]<br clear="left" />
 
 
Press the switch to lower the walls. Kill 2, 4 or 7 [[Mancubus|Mancubi]] you see and more walls will lower, revealing 4, 8 or 12 [[Arachnotron]]s (A). Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map (B). Use the [[blur sphere]]s to avoid the monsters.
===Walkthrough===
 
Press the switch to lower the walls. Kill 2,4 or 7 [[Mancubus|Mancubi]] you see and more walls will lower, revealing 4,8 or 12 [[Arachnotron]]s (A). Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map (B). Use the [[blur sphere]]s to avoid the monsters.
 
   
 
Before you exit, hit the switches in this room and the platforms the Mancubi were on will lower, revealing health and weapons. Also, get the [[ammo]] and [[health]] items in the areas where the Arachnotrons came from. Now go back to the center of the map and exit.[[File:Screenshot_Doom_20121125_002917_modified.png|thumb|A group of Mancubi.]]
 
Before you exit, hit the switches in this room and the platforms the Mancubi were on will lower, revealing health and weapons. Also, get the [[ammo]] and [[health]] items in the areas where the Arachnotrons came from. Now go back to the center of the map and exit.[[File:Screenshot_Doom_20121125_002917_modified.png|thumb|A group of Mancubi.]]
Line 15: Line 15:
   
 
====Non-official====
 
====Non-official====
# The northwest corner of the map has a secret alcove, housing a [[BFG9000]] and an [[energy cell pack]], along with another exit switch. In single-player or coop, it is inaccessible; it is only opened when a deathmatch player spawns in that location. This is usually discovered when a player uses the <tt>iddt</tt> or <tt>idclip</tt> [[cheat code]]s. If a player enters the region through noclip cheat, it can be disabled safely because the wall can be opened from inside. '''Note:''' this sector is the same one as the "secret" sector surrounding the open exit, due to the fact that sectors in Doom have no strict need of being contiguous.
+
# The northwest corner of the map has a secret alcove, housing a [[BFG9000]] and an [[energy cell pack]], along with another exit switch. In single-player or coop, it is inaccessible; it is only opened when a deathmatch player spawns in that location. This is usually discovered when a player uses the <tt>iddt</tt> or <tt>idclip</tt> [[cheat code]]s. If a player enters the region through the noclip cheat, the cheat can be disabled safely because the wall can be opened from inside. '''Note:''' this sector is the same one as the "secret" sector surrounding the open exit, due to the fact that sectors in Doom do not need to be contiguous.
   
 
===Bugs===
 
===Bugs===
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# Not really a bug, but more of a warning. If this level is played on Nightmare difficulty and/or with the <tt>-respawn</tt> parameter set, the arachnotrons that endlessly respawn may cause the stair step that surrounds the center exit to continuously rise each time all of them die, making the exit in the center inaccessible.
 
# Not really a bug, but more of a warning. If this level is played on Nightmare difficulty and/or with the <tt>-respawn</tt> parameter set, the arachnotrons that endlessly respawn may cause the stair step that surrounds the center exit to continuously rise each time all of them die, making the exit in the center inaccessible.
   
===Trivia===
+
== Trivia ==
# Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a [[UV pacifist]] run of this map was impossible. However, [[Drew "stx-Vile" DeVore]] proved this wrong in 2005 by releasing a {{competnftp|doom2/pacifist/pa07-041.zip|demo}} demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.
+
*Because the normal route through the map involves killing all of the monsters on the level, it was long believed that a [[UV pacifist]] run of this map was impossible. However, [[Drew "stx-Vile" DeVore]] proved this wrong in 2005 by releasing a {{External Link|site=competnftp|file_path=doom2/pacifist/pa07-041.zip|text=demo}} demonstrating that it is possible to complete the level if the player [[Rocket_jumping|propels himself to the exit switch with a rocket launcher]].
# The alcove in the northwest corner contains a [[BFG9000]], a [[bulk cell]] and an additional exit switch (as the central exit is usually not reachable when using -nomonsters on deathmatch mode). However, this alcove is accessible only in [[deathmatch]] mode, after a player spawns inside and opens the door.
+
*The alcove in the northwest corner contains a [[BFG9000]], a [[bulk cell]] and an additional exit switch (as the central exit is usually not reachable when using -nomonsters on deathmatch mode). However, this alcove is accessible only in [[deathmatch]] mode, after a player spawns inside and opens the door.
  +
*The music for this level is inspired by the track "[[wikipedia:South_of_Heaven|South of Heaven]]" by [[wikipedia:Slayer|Slayer]].
  +
*There are actually 10 Backpacks in the starting room, placed in the same XY position, thus giving the illusion of a single backpack.
  +
*The [[Doom (2016)|Doom reboot]] features a recreation of this level as a room in [[The Necropolis]], with almost the exact same level layout, as a tribute to Doom II.
  +
*The 2015 Arena Shooter [[wikipedia:Toxikk|TOXIKK]] featured a map called "Cube" that is a direct copy of Dead Simple.
   
 
==Speedrunning==
 
==Speedrunning==
===Routes and tricks===
 
 
 
===Records===
 
===Records===
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]||00:06||[[Marijo "Sedlo" Sedlic]]||2002-05-01||{{competnftp|doom2/speed/lv07-006.zip|lv07-006.zip}}||
+
|[[UV speed]]||00:06||[[Marijo "Sedlo" Sedlic]]||2002-05-01||{{External Link|site=competnftp|file_path=doom2/speed/lv07-006.zip|text=lv07-006.zip}}||
 
|-
 
|-
|[[NM speed]]||00:48||[[Adam Hegyi]]||2001-11-26||{{competnftp|doom2/nmare/nm07-048.zip|nm07-048.zip}}||
+
|[[NM speed]]||00:48||[[Adam Hegyi]]||2001-11-26||{{External Link|site=competnftp|file_path=doom2/nmare/nm07-048.zip|text=nm07-048.zip}}||
 
|-
 
|-
|[[UV max]]||00:46||[[Adam Hegyi]]||2000-06-21||{{competnftp|doom2/max/lv07-046.zip|lv07-046.zip}}||
+
|[[UV max]]||00:46||[[Adam Hegyi]]||2000-06-21||{{External Link|site=competnftp|file_path=doom2/max/lv07-046.zip|text=lv07-046.zip}}||
 
|-
 
|-
|[[UV -fast]]||00:51||[[Adam Hegyi]]||1999-11-19||{{competnftp|doom2/fast/fa07-051.zip|fa07-051.zip}}||
+
|[[UV -fast]]||00:51||[[Adam Hegyi]]||1999-11-19||{{External Link|site=competnftp|file_path=doom2/fast/fa07-051.zip|text=fa07-051.zip}}||
 
|-
 
|-
|[[UV -respawn]]||00:48||[[Adam Hegyi]]||2000-03-21||{{competnftp|doom2/respawn/re07-048.zip|re07-048.zip}}||
+
|[[UV -respawn]]||00:48||[[Adam Hegyi]]||2000-03-21||{{External Link|site=competnftp|file_path=doom2/respawn/re07-048.zip|text=re07-048.zip}}||
 
|-
 
|-
|[[UV Tyson]]||07:12||[[Xit Vono]]||2003-04-02||{{competnftp|doom2/tyson/ty07-712.zip|ty07-712.zip}}||
+
|[[UV Tyson]]||07:12||[[Xit Vono]]||2003-04-02||{{External Link|site=competnftp|file_path=doom2/tyson/ty07-712.zip|text=ty07-712.zip}}||
 
|-
 
|-
|[[UV pacifist]]||00:41||[[Drew "stx-Vile" DeVore]]||2005-04-21|| {{competnftp|doom2/pacifist/pa07-041.zip|pa07-041.zip}}||
+
|[[UV pacifist]]||00:41||[[Drew "stx-Vile" DeVore]]||2005-04-21|| {{External Link|site=competnftp|file_path=doom2/pacifist/pa07-041.zip|text=pa07-041.zip}}||
 
|}
 
|}
   
 
==Statistics==
 
==Statistics==
 
===Map data===
 
===Map data===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
|[[Things]]||98
 
|[[Things]]||98
 
|-
 
|-
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===Things===
 
===Things===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
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|-
 
|-
 
!Keys||ITYTD and HNTR||HMP||UV and NM
 
!Keys||ITYTD and HNTR||HMP||UV and NM
|-
 
 
|}
 
|}
   
==See also==
+
==Video==
  +
<gallery widths="500" position="center" hideaddbutton="true" spacing="small" bordersize="medium" captionalign="center">
  +
File:Doom II (1994) - MAP07 Dead Simple 4K 60FPS
  +
</gallery>
  +
  +
== See also ==
 
* [[Tag 666]]
 
* [[Tag 666]]
 
* [[Tag 667]]
 
* [[Tag 667]]
Line 119: Line 125:
 
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:doom2:07 MAP07 demos from the Compet-n database]
 
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:doom2:07 MAP07 demos from the Compet-n database]
 
* [http://ian-albert.com/misc/doom2maps.php Top-down perspective view of all Doom II levels] by Ian Albert
 
* [http://ian-albert.com/misc/doom2maps.php Top-down perspective view of all Doom II levels] by Ian Albert
  +
  +
{{S-start}}
  +
{{L-bef|before=[[MAP06: The Crusher (Doom II)|The Crusher]]}}
  +
{{S-ttl|title=[[Doom II]] Level}}
  +
{{L-aft|after=[[MAP08: Tricks and Traps (Doom II)|Tricks and Traps]]}}
  +
{{S-end}}
  +
 
{{Doom II maps}}
 
[[Category:Levels by name|Dead Simple (Doom II)]]
 
[[Category:Levels by name|Dead Simple (Doom II)]]
 
[[Category:American McGee levels]]
 
[[Category:American McGee levels]]
 
[[Category:Sandy Petersen levels]]
 
[[Category:Sandy Petersen levels]]
  +
[[Category:Doom II levels]]

Revision as of 14:53, 28 June 2020

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
This level occupies the map slot MAP37. For other maps which occupy this slot, see Category:MAP37.

MAP07: Dead Simple (MAP37 in PSX/Saturn) is the seventh map of Doom II. It was designed by American McGee and Sandy Petersen, uses the music track "Shawn's Got The Shotgun" and introduces two new enemies, the Mancubus and the Arachnotron.

MAP07 map

Map of MAP07


Walkthrough

Press the switch to lower the walls. Kill 2, 4 or 7 Mancubi you see and more walls will lower, revealing 4, 8 or 12 Arachnotrons (A). Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map (B). Use the blur spheres to avoid the monsters.

Before you exit, hit the switches in this room and the platforms the Mancubi were on will lower, revealing health and weapons. Also, get the ammo and health items in the areas where the Arachnotrons came from. Now go back to the center of the map and exit.

Screenshot Doom 20121125 002917 modified

A group of Mancubi.

Secrets

Official

  1. The only secret in this level is the area surrounding the exit switch. Therefore, it is impossible to exit the level without triggering the secret.

Non-official

  1. The northwest corner of the map has a secret alcove, housing a BFG9000 and an energy cell pack, along with another exit switch. In single-player or coop, it is inaccessible; it is only opened when a deathmatch player spawns in that location. This is usually discovered when a player uses the iddt or idclip cheat codes. If a player enters the region through the noclip cheat, the cheat can be disabled safely because the wall can be opened from inside. Note: this sector is the same one as the "secret" sector surrounding the open exit, due to the fact that sectors in Doom do not need to be contiguous.

Bugs

  1. A possible bug or warning that occurs is that if the last 2 arachnotrons die at the same time, it may cause the stair step surrounding the exit in the center to rise twice, making the exit in the center become seemingly inaccessible, but if this happens, you can still access the exit by running across from the lowered northwest or northeast platforms.
  2. Not really a bug, but more of a warning. If this level is played on Nightmare difficulty and/or with the -respawn parameter set, the arachnotrons that endlessly respawn may cause the stair step that surrounds the center exit to continuously rise each time all of them die, making the exit in the center inaccessible.

Trivia

  • Because the normal route through the map involves killing all of the monsters on the level, it was long believed that a UV pacifist run of this map was impossible. However, Drew "stx-Vile" DeVore proved this wrong in 2005 by releasing a demo demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.
  • The alcove in the northwest corner contains a BFG9000, a bulk cell and an additional exit switch (as the central exit is usually not reachable when using -nomonsters on deathmatch mode). However, this alcove is accessible only in deathmatch mode, after a player spawns inside and opens the door.
  • The music for this level is inspired by the track "South of Heaven" by Slayer.
  • There are actually 10 Backpacks in the starting room, placed in the same XY position, thus giving the illusion of a single backpack.
  • The Doom reboot features a recreation of this level as a room in The Necropolis, with almost the exact same level layout, as a tribute to Doom II.
  • The 2015 Arena Shooter TOXIKK featured a map called "Cube" that is a direct copy of Dead Simple.

Speedrunning

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:06 Marijo "Sedlo" Sedlic 2002-05-01 lv07-006.zip
NM speed 00:48 Adam Hegyi 2001-11-26 nm07-048.zip
UV max 00:46 Adam Hegyi 2000-06-21 lv07-046.zip
UV -fast 00:51 Adam Hegyi 1999-11-19 fa07-051.zip
UV -respawn 00:48 Adam Hegyi 2000-03-21 re07-048.zip
UV Tyson 07:12 Xit Vono 2003-04-02 ty07-712.zip
UV pacifist 00:41 Drew "stx-Vile" DeVore 2005-04-21 pa07-041.zip

Statistics

Map data

Things 98
Vertices 195
Linedefs 188
Sidedefs 283
Sectors 29

Things

Monsters ITYTD and HNTR HMP UV and NM
Mancubi 2 4 7
Arachnotrons 4 8 12
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 10 10 10
Medikits 4 4 4
Berserks 1 1 1
Invisibilities 4 4 4
Megasphere 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG 9000s 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 1 1 1
Ammo clips 2 2 2
Rockets 13 13 13
Energy cells 4 4 4
Ammo boxes 4 4 4
Shell boxes 8 8 8
Keys ITYTD and HNTR HMP UV and NM

Video

See also

External links

Entry from
The Crusher
Doom II Level Exit to
Tricks and Traps