Template:Plutonia 1-10
- This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
MAP07: Caughtyard is the seventh map of The Plutonia Experiment. It uses the music track "I Sawed The Demons" from Doom. This is the first Plutonia map to feature former human enemies.
Strategy
Walkthrough
The beginning task of this level is similar to the beginning MAP07 from Doom II; all the mancubi at ground level need to be killed before the rest of the level opens up.
Secrets
- At the end of the level, enter the room in the immediate vicinity of the exit teleporter, but DO NOT walk into the teleporter itself. Crossing into this room causes a pair of secret rooms to open at the opposite end of the green-walled corridor.
Screenshots
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:23 | Vincent Catalaá | 1999-10-31 | Template:Competnftp | |
NM speed | 00:29 | Adam Hegyi | 2000-12-18 | Template:Competnftp | |
UV max | 01:53 | Adam Hegyi | 1998-10-12 | Template:Competnftp | |
NM100S | 00:36 | Drew "stx-Vile" DeVore | 2002-04-15 | Template:Competnftp | |
UV -fast | 02:31 | Daniel "Demonlord" Lindgren | 1996-11-26 | Template:Competnftp | |
UV -respawn | 02:37 | Casey Alvis | 2002-05-09 | Template:Competnftp | |
UV Tyson | |||||
UV pacifist |
Statistics
Map data
Things | 130 |
Vertices | 514 |
Linedefs | 515 |
Sidedefs | 774 |
Sectors | 47 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 3 | 0 | 0 |
Imps | 2 | 0 | 0 |
Barons of Hell | 0 | 2 | 2 |
Troopers | 4 | 4 | 4 |
Arch-Viles | 0 | 1 | 1 |
Chaingunners | 2 | 5 | 7 |
Revenants | 4 | 7 | 9 |
Mancubi | 3 | 4 | 5 |
Arachnotrons | 4 | 4 | 5 |
Hell Knights | 1 | 2 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Stim packs | 4 | 4 | 4 |
Medikits | 8 | 8 | 8 |
Green armors | 1 | 1 | 1 |
Blue armors | 1 | 1 | 1 |
Megasphere | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Rocket launchers | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 0 | 1 | 1 |
Rockets | 0 | 1 | 1 |
Rocket boxes | 16 | 15 | 13 |
Energy cells | 2 | 2 | 2 |
Shell boxes | 9 | 7 | 6 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Yellow skulls | 1 | 1 | 1 |