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{{map|slot=MAP07}} |
{{map|slot=MAP07}} |
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'''MAP07: Caughtyard''' is the seventh map of [[Plutonia]]. It uses the music track "I Sawed the Demons" from [[Doom]]. |
'''MAP07: Caughtyard''' is the seventh map of [[Plutonia]]. It uses the music track "I Sawed the Demons" from [[Doom]]. |
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− | ==Overview== |
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− | ==Strategy== |
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[[Image:Plutonia MAP07 map.png|thumb|300px|Map of MAP07]] |
[[Image:Plutonia MAP07 map.png|thumb|300px|Map of MAP07]] |
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===Secrets=== |
===Secrets=== |
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# At the end of the level, enter the room in the immediate vicinity of the exit teleporter, but DO NOT walk into the teleporter itself. Crossing into this room causes a pair of secret rooms to open at the opposite end of the green-walled corridor. |
# At the end of the level, enter the room in the immediate vicinity of the exit teleporter, but DO NOT walk into the teleporter itself. Crossing into this room causes a pair of secret rooms to open at the opposite end of the green-walled corridor. |
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+ | ==Screenshots== |
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+ | <gallery> |
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+ | </gallery> |
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==Speedrunning== |
==Speedrunning== |
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==External links== |
==External links== |
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* [http://www.doom2.net/~compet-n/database/cn.cgi?map:plut:07 MAP07 demos from the Compet-N database] |
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:plut:07 MAP07 demos from the Compet-N database] |
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[[Category:Levels by name|Caughtyard (The Plutonia Experiment)]] |
[[Category:Levels by name|Caughtyard (The Plutonia Experiment)]] |
Revision as of 09:51, 14 July 2010
Template:Plutonia 1-10
- This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
MAP07: Caughtyard is the seventh map of Plutonia. It uses the music track "I Sawed the Demons" from Doom.
Walkthrough
The beginning task of this level is similar to the beginning Map 07 from Doom II; all the Mancubus need to be killed before the rest of the level opens up. Once they are killed, walls will lower revealing lifts up to the battlements.
Secrets
- At the end of the level, enter the room in the immediate vicinity of the exit teleporter, but DO NOT walk into the teleporter itself. Crossing into this room causes a pair of secret rooms to open at the opposite end of the green-walled corridor.
Screenshots
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:23 | Vincent Catalaá | 1999-10-31 | Template:Competnftp | |
NM speed | 00:29 | Adam Hegyi | 2000-12-18 | Template:Competnftp | |
UV max | 01:53 | Adam Hegyi | 1998-10-12 | Template:Competnftp | |
NM100S | 00:36 | Drew "stx-Vile" DeVore | 2002-04-15 | Template:Competnftp | |
UV -fast | 02:31 | Daniel "Demonlord" Lindgren | 1996-11-26 | Template:Competnftp | |
UV -respawn | 02:37 | Casey Alvis | 2002-05-09 | Template:Competnftp | |
UV Tyson | |||||
UV pacifist |
Statistics
Map data
Things | 130 |
Vertices | 514 |
Linedefs | 515 |
Sidedefs | 774 |
Sectors | 47 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 3 | 0 | 0 |
Imps | 2 | 0 | 0 |
Barons of Hell | 0 | 2 | 2 |
Troopers | 4 | 4 | 4 |
Arch-Viles | 0 | 1 | 1 |
Chaingunners | 2 | 5 | 7 |
Revenants | 4 | 7 | 9 |
Mancubi | 3 | 4 | 5 |
Arachnotrons | 4 | 4 | 5 |
Hell Knights | 1 | 2 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Stim packs | 4 | 4 | 4 |
Medikits | 8 | 8 | 8 |
Green armors | 1 | 1 | 1 |
Blue armors | 1 | 1 | 1 |
Megasphere | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Rocket launchers | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 0 | 1 | 1 |
Rockets | 0 | 1 | 1 |
Rocket boxes | 16 | 15 | 13 |
Energy cells | 2 | 2 | 2 |
Shell boxes | 9 | 7 | 6 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Yellow skulls | 1 | 1 | 1 |