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==External links== |
==External links== |
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* [http://www.doom2.net/~compet-n/database/cn.cgi?map:plut:07 MAP07 demos from the Compet-N database] |
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:plut:07 MAP07 demos from the Compet-N database] |
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+ | [[es:MAP07: Caughtyard (FD-P)]] |
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[[Category:Levels by name|Caughtyard (The Plutonia Experiment)]] |
[[Category:Levels by name|Caughtyard (The Plutonia Experiment)]] |
Revision as of 20:28, 8 February 2017
Template:Plutonia 1-10
- This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
MAP07: Caughtyard is the seventh map of The Plutonia Experiment. It uses the music track "I Sawed The Demons" from Doom.
Strategy
Walkthrough
The beginning task of this level is similar to the beginning MAP07 from Doom II; all the mancubi at ground level need to be killed before the rest of the level opens up. After killing them, lifts will be revealed. Go to anyone and lower it, travel along the way until you find a gap leads to the Megasphere and the yellow key. Run fast toward it (an Archvile will appear which keeps teleporting between two cages), go back again to any of the lifts and find the yellow door, open it and click the switch (instant Hell Knight will teleport).
Go back to the gap, again lower the lifts but do not go up, bridges are connected with the outer area now. Go and find a brown door, open it and clear your way down to the exit.
Secrets
- At the end of the level, enter the room in the immediate vicinity of the exit teleporter, but DO NOT walk into the teleporter itself. Crossing into this room causes a pair of secret rooms to open at the opposite end of the green-walled corridor.
Screenshots
Speedrunning
Routes and tricks
Rather than collect the yellow key and raise the bridges, it's quite possible to leap the castle's moat by jumping from one of the elevators just as it begins its ascent.
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:23 | Vincent Catalaá | 1999-10-31 | Template:Competnftp | |
NM speed | 00:29 | Adam Hegyi | 2000-12-18 | Template:Competnftp | |
UV max | 01:53 | Adam Hegyi | 1998-10-12 | Template:Competnftp | |
NM100S | 00:36 | Drew "stx-Vile" DeVore | 2002-04-15 | Template:Competnftp | |
UV -fast | 02:31 | Daniel "Demonlord" Lindgren | 1996-11-26 | Template:Competnftp | |
UV -respawn | 02:37 | Casey Alvis | 2002-05-09 | Template:Competnftp | |
UV Tyson | |||||
UV pacifist |
Statistics
Map data
Things | 130 |
Vertices | 514 |
Linedefs | 515 |
Sidedefs | 774 |
Sectors | 47 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 3 | 0 | 0 |
Imps | 2 | 0 | 0 |
Barons of Hell | 0 | 2 | 2 |
Troopers | 4 | 4 | 4 |
Arch-Viles | 0 | 1 | 1 |
Chaingunners | 2 | 5 | 7 |
Revenants | 4 | 7 | 9 |
Mancubi | 3 | 4 | 5 |
Arachnotrons | 4 | 4 | 5 |
Hell Knights | 1 | 2 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Stim packs | 4 | 4 | 4 |
Medikits | 8 | 8 | 8 |
Green armors | 1 | 1 | 1 |
Blue armors | 1 | 1 | 1 |
Megasphere | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Rocket launchers | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 0 | 1 | 1 |
Rockets | 0 | 1 | 1 |
Rocket boxes | 16 | 15 | 13 |
Energy cells | 2 | 2 | 2 |
Shell boxes | 9 | 7 | 6 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Yellow skulls | 1 | 1 | 1 |
Trivia
- Both Plutonia 2 and Plutonia Revisited, unofficial sequel WADs to The Plutonia Experiment, have MAP07 named and themed similarly to Caughtyard: "Enemy Caught" and "Caughtisle" respectively.