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This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

Bloodsea Keep (MAP03 in Xbox is a map that is part of the Master Levels for Doom II. It was designed by Sverre Andre Kvernmo (Cranium), and is contained in the file BLOODSEA.WAD.

Walkthrough

Map of Bloodsea Keep for the Master Levels for Doom II.

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

  1. (sector 224) - above the library. The door switch is behind a curtain in the library.
  2. (sector 234) - access from north end of hallway behind the red door.
  3. (sector 284) - in the middle of hallway, behind a figure.
  4. (sector 322) - a mancubus needs to be killed to enable tag 666 and open secret door in the NW corner of the castle. Get the radsuit first!

Bugs

On the easiest skill setting the level does not have any Mancubi, thus the 666 tag -- which requires all the Mancubi on the level to be killed -- never triggers. Because of this the walls to the secret chamber never open, making it impossible to get 100% secrets on the easiest setting.

Speedrunning

Current records

The records for the original map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV max 05:29 Hitherto 2010-06-12 blds-529.zip

Statistics

Map data

Things 399
Vertexes 1538
Linedefs 1907
Sidedefs 2776
Sectors 347

Things

Monsters ITYTD and HNTR HMP UV and NM
Arch-viles 1 1 1
Barons of hell 0 2 2
Cacodemons 3 2 2
Demons 1 7 10
Heavy weapon dudes 1 1 1
Hell knights 1 1 5
Imps 14 24 23
Lost souls 15 17 24
Mancubi 0 1 1
Pain elementals 0 2 4
Revenants 1 1 1
Shotgun guys 6 15 21
Spectres 5 5 6
Zombiemen 13 7 5
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 8 8 8
Berserk packs 2 1 1
Blue armors 1 1 1
Green armors 1 1 1
Health bonuses 64 64 64
Invulnerabilities 1 1 1
Medikits 4 4 4
Radiation suits 1 1 1
Soul Spheres 1 1 1
Stimpacks 5 5 5
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 2 1 1
Super shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 4 4 4
Bullet boxes 3 6 6
Shells 13 11 14
Shell boxes 8 9 9
Rockets 12 13 13
Rocket boxes 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Red skulls 1 1 1
Yellow skulls 1 1 1
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