- This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
- This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
Bloodsea Keep (MAP03 in Xbox) is a map that is part of the Master Levels for Doom II. It was designed by Sverre Andre Kvernmo (Cranium), and is contained in the file BLOODSEA.WAD.
Walkthrough[]
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets[]
- (sector 224) - above the library. The door switch is behind a curtain in the library.
- (sector 234) - access from north end of hallway behind the red door.
- (sector 284) - in the middle of hallway, behind a figure.
- (sector 322) - a mancubus needs to be killed to enable tag 666 and open secret door in the NW corner of the castle. Get the radsuit first!
Bugs[]
On the easiest skill setting the level does not have any Mancubi, thus the 666 tag -- which requires all the Mancubi on the level to be killed -- never triggers. Because of this the walls to the secret chamber never open, making it impossible to get 100% secrets on the easiest setting.
Speedrunning[]
Current records[]
The records for the original map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max | 05:29 | Hitherto | 2010-06-12 | blds-529.zip |
Statistics[]
Map data[]
Things | 399 |
Vertexes | 1538 |
Linedefs | 1907 |
Sidedefs | 2776 |
Sectors | 347 |
Things[]
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arch-viles | 1 | 1 | 1 |
Barons of hell | 0 | 2 | 2 |
Cacodemons | 3 | 2 | 2 |
Demons | 1 | 7 | 10 |
Heavy weapon dudes | 1 | 1 | 1 |
Hell knights | 1 | 1 | 5 |
Imps | 14 | 24 | 23 |
Lost souls | 15 | 17 | 24 |
Mancubi | 0 | 1 | 1 |
Pain elementals | 0 | 2 | 4 |
Revenants | 1 | 1 | 1 |
Shotgun guys | 6 | 15 | 21 |
Spectres | 5 | 5 | 6 |
Zombiemen | 13 | 7 | 5 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | 8 | 8 | 8 |
Berserk packs | 2 | 1 | 1 |
Blue armors | 1 | 1 | 1 |
Green armors | 1 | 1 | 1 |
Health bonuses | 64 | 64 | 64 |
Invulnerabilities | 1 | 1 | 1 |
Medikits | 4 | 4 | 4 |
Radiation suits | 1 | 1 | 1 |
Soul Spheres | 1 | 1 | 1 |
Stimpacks | 5 | 5 | 5 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Shotguns | 2 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | 4 | 4 | 4 |
Bullet boxes | 3 | 6 | 6 |
Shells | 13 | 11 | 14 |
Shell boxes | 8 | 9 | 9 |
Rockets | 12 | 13 | 13 |
Rocket boxes | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skulls | 1 | 1 | 1 |
Red skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |