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{{map|slot=MAP06}} |
{{map|slot=MAP06}} |
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− | [[ |
+ | [[file:Map6.gif|right|thumb|200px|Beware of the many rooms you step into]] |
− | '''MAP06: The Round Crossroads''', designed by [[Yonatan Donner]], is the sixth map of [[Hell Revealed]]. |
+ | '''MAP06: The Round Crossroads''', designed by [[Yonatan Donner]], is the sixth map of [[Hell Revealed]]. It uses "Rise," the theme song of [[Wikipedia:Rise of the Triad|Rise of the Triad]]. |
==Description== |
==Description== |
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:''This level revolves around a central outdoor area, with several areas that are connected to it. Still no heavy resistance.'' |
:''This level revolves around a central outdoor area, with several areas that are connected to it. Still no heavy resistance.'' |
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:''Size: medium'' |
:''Size: medium'' |
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:''Difficulty: easy'' |
:''Difficulty: easy'' |
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− | ==Strategy== |
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===Secrets=== |
===Secrets=== |
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#Upon reaching the circular courtyard, go inside the square structure located in its center. Flip the switch inside to open three pathways leading out of the courtyard. Go through the eastern opening, where there are three rusty metal "fences" with chaingunners behind them. Lower the one to the north, then open the wall with the inverted cross design on it. Flip the switch in the room behind, then return to the previous room. The inverted cross wall opposite the one you entered the switch room from has opened; lower the fence in front of it, and follow the pathway beyond up to a ledge overlooking the courtyard. |
#Upon reaching the circular courtyard, go inside the square structure located in its center. Flip the switch inside to open three pathways leading out of the courtyard. Go through the eastern opening, where there are three rusty metal "fences" with chaingunners behind them. Lower the one to the north, then open the wall with the inverted cross design on it. Flip the switch in the room behind, then return to the previous room. The inverted cross wall opposite the one you entered the switch room from has opened; lower the fence in front of it, and follow the pathway beyond up to a ledge overlooking the courtyard. |
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==Statistics== |
==Statistics== |
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===Map data=== |
===Map data=== |
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+ | {| class="WikiaTable" |
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− | {| {{prettytable}} |
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|[[Things]]||228 |
|[[Things]]||228 |
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===Things=== |
===Things=== |
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+ | {| class="WikiaTable" |
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− | {| {{prettytable}} |
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− | !Monsters |
+ | !Monsters!![[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]!![[Hurt Me Plenty|HMP]]!![[Ultra-Violence|UV]] and [[Nightmare!|NM]] |
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|[[Sergeant]]s||8||13||13 |
|[[Sergeant]]s||8||13||13 |
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|[[Lost Soul]]s||0||1||1 |
|[[Lost Soul]]s||0||1||1 |
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|- |
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− | !Powerups |
+ | !Powerups!!ITYTD and HNTR!!HMP!!UV and NM |
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|[[Stimpack]]s||10||10||10 |
|[[Stimpack]]s||10||10||10 |
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|[[Computer map]]s||1||1||1 |
|[[Computer map]]s||1||1||1 |
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|- |
|- |
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− | !Weapons |
+ | !Weapons!!ITYTD and HNTR!!HMP!!UV and NM |
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|[[Super shotgun]]s||1||1||1 |
|[[Super shotgun]]s||1||1||1 |
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|[[Plasma gun]]s||1||1||1 |
|[[Plasma gun]]s||1||1||1 |
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− | !Ammunition |
+ | !Ammunition!!ITYTD and HNTR!!HMP!!UV and NM |
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|[[Backpack]]s||2||2||2 |
|[[Backpack]]s||2||2||2 |
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|[[Box of shells|Shell boxes]]||6||6||6 |
|[[Box of shells|Shell boxes]]||6||6||6 |
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|- |
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+ | !Key color |
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+ | !Key type |
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+ | !Quantity |
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+ | !Total |
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+ | |- |
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+ | |Blue || Keycard || 1 || rowspan="2"|2 |
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+ | |- |
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+ | |Red || Keycard || 1 |
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[[Category:Levels by name|Round Crossroads (Hell Revealed)]] |
[[Category:Levels by name|Round Crossroads (Hell Revealed)]] |
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+ | [[Category:Yonatan Donner levels]] |
Latest revision as of 01:36, 15 December 2019
- This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
MAP06: The Round Crossroads, designed by Yonatan Donner, is the sixth map of Hell Revealed. It uses "Rise," the theme song of Rise of the Triad.
Description
According to the Hell Revealed info pack:
- This level revolves around a central outdoor area, with several areas that are connected to it. Still no heavy resistance.
- Size: medium
- Difficulty: easy
Walkthrough
Secrets
- Upon reaching the circular courtyard, go inside the square structure located in its center. Flip the switch inside to open three pathways leading out of the courtyard. Go through the eastern opening, where there are three rusty metal "fences" with chaingunners behind them. Lower the one to the north, then open the wall with the inverted cross design on it. Flip the switch in the room behind, then return to the previous room. The inverted cross wall opposite the one you entered the switch room from has opened; lower the fence in front of it, and follow the pathway beyond up to a ledge overlooking the courtyard.
- At the south end of the map, beyond the red skull barrier, is a room with a lowering lift upon which is a shotgun. Open the wall directly across from the lift to get a soul sphere.
Speedrunning
See:
Statistics
Map data
Things | 228 |
Vertices | 588 |
Linedefs | 701 |
Sidedefs | 907 |
Sectors | 147 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 8 | 13 | 13 |
Spectres | 3 | 4 | 4 |
Arch-Viles | 1 | 1 | 1 |
Chaingunners | 7 | 14 | 14 |
Revenants | 1 | 2 | 2 |
Mancubi | 0 | 1 | 1 |
Hell Knights | 7 | 6 | 6 |
Pain Elementals | 1 | 1 | 1 |
Imps | 27 | 40 | 40 |
Demons | 5 | 12 | 12 |
Barons of Hell | 1 | 8 | 8 |
Troopers | 17 | 21 | 21 |
Cacodemons | 1 | 2 | 2 |
Lost Souls | 0 | 1 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Stimpacks | 10 | 10 | 10 |
Medikits | 6 | 6 | 6 |
Soul spheres | 1 | 1 | 1 |
Health bonuses | 8 | 8 | 8 |
Armor bonuses | 1 | 1 | 1 |
Green armors | 1 | 1 | 1 |
Berserk packs | 0 | 1 | 1 |
Invisibilities | 1 | 1 | 1 |
Computer maps | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Super shotguns | 1 | 1 | 1 |
Shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 2 | 2 | 2 |
Bulk cells | 2 | 2 | 2 |
Shells | 11 | 11 | 11 |
Rockets | 6 | 6 | 6 |
Rocket boxes | 2 | 2 | 2 |
Ammo boxes | 2 | 2 | 2 |
Shell boxes | 6 | 6 | 6 |
Key color | Key type | Quantity | Total |
Blue | Keycard | 1 | 2 |
Red | Keycard | 1 |