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{{Hell Revealed 1-10}}
 
 
{{map|slot=MAP06}}
 
{{map|slot=MAP06}}
[[Image:Map6.gif|right|thumb|200px|Beware of the many rooms you step into]]
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[[file:Map6.gif|right|thumb|200px|Beware of the many rooms you step into]]
'''MAP06: The Round Crossroads''', designed by [[Yonatan Donner]], is the sixth map of [[Hell Revealed]]. It uses "Rise," the theme song of [[Wikipedia:Rise of the Triad|Rise of the Triad]].
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'''MAP06: The Round Crossroads''', designed by [[Yonatan Donner]], is the sixth map of [[Hell Revealed]]. It uses "Rise," the theme song of [[Wikipedia:Rise of the Triad|Rise of the Triad]].
   
 
==Description==
 
==Description==
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:''This level revolves around a central outdoor area, with several areas that are connected to it. Still no heavy resistance.''
 
:''This level revolves around a central outdoor area, with several areas that are connected to it. Still no heavy resistance.''
 
 
:''Size: medium''
 
:''Size: medium''
 
:''Difficulty: easy''
 
:''Difficulty: easy''
   
 
[[file:HR MAP06 map.png|thumb|300px|Automap view of MAP06: The Round Crossroads]]
==Strategy==
 
 
==Walkthrough==
[[Image:HR MAP06 map.png|thumb|300px|Automap view of MAP06: The Round Crossroads]]
 
===Walkthrough===
 
 
===Secrets===
 
===Secrets===
 
#Upon reaching the circular courtyard, go inside the square structure located in its center. Flip the switch inside to open three pathways leading out of the courtyard. Go through the eastern opening, where there are three rusty metal "fences" with chaingunners behind them. Lower the one to the north, then open the wall with the inverted cross design on it. Flip the switch in the room behind, then return to the previous room. The inverted cross wall opposite the one you entered the switch room from has opened; lower the fence in front of it, and follow the pathway beyond up to a ledge overlooking the courtyard.
 
#Upon reaching the circular courtyard, go inside the square structure located in its center. Flip the switch inside to open three pathways leading out of the courtyard. Go through the eastern opening, where there are three rusty metal "fences" with chaingunners behind them. Lower the one to the north, then open the wall with the inverted cross design on it. Flip the switch in the room behind, then return to the previous room. The inverted cross wall opposite the one you entered the switch room from has opened; lower the fence in front of it, and follow the pathway beyond up to a ledge overlooking the courtyard.
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==Statistics==
 
==Statistics==
 
===Map data===
 
===Map data===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
|[[Things]]||228
 
|[[Things]]||228
 
|-
 
|-
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|}
 
|}
 
===Things===
 
===Things===
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{| class="WikiaTable"
{| {{prettytable}}
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
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!Monsters!![[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]!![[Hurt Me Plenty|HMP]]!![[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
 
|[[Sergeant]]s||8||13||13
 
|[[Sergeant]]s||8||13||13
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|[[Lost Soul]]s||0||1||1
 
|[[Lost Soul]]s||0||1||1
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
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!Powerups!!ITYTD and HNTR!!HMP!!UV and NM
 
|-
 
|-
 
|[[Stimpack]]s||10||10||10
 
|[[Stimpack]]s||10||10||10
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|[[Computer map]]s||1||1||1
 
|[[Computer map]]s||1||1||1
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
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!Weapons!!ITYTD and HNTR!!HMP!!UV and NM
 
|-
 
|-
 
|[[Super shotgun]]s||1||1||1
 
|[[Super shotgun]]s||1||1||1
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|[[Plasma gun]]s||1||1||1
 
|[[Plasma gun]]s||1||1||1
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
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!Ammunition!!ITYTD and HNTR!!HMP!!UV and NM
 
|-
 
|-
 
|[[Backpack]]s||2||2||2
 
|[[Backpack]]s||2||2||2
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|[[Box of shells|Shell boxes]]||6||6||6
 
|[[Box of shells|Shell boxes]]||6||6||6
 
|-
 
|-
  +
!Key color
  +
!Key type
  +
!Quantity
  +
!Total
  +
|-
  +
|Blue || Keycard || 1 || rowspan="2"|2
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|-
  +
|Red || Keycard || 1
 
|}
 
|}
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{{Navbox Hell Revealed}}
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[[Category:Levels by name|Round Crossroads (Hell Revealed)]]
 
[[Category:Levels by name|Round Crossroads (Hell Revealed)]]
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[[Category:Yonatan Donner levels]]

Latest revision as of 01:36, 15 December 2019

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
Map6

Beware of the many rooms you step into

MAP06: The Round Crossroads, designed by Yonatan Donner, is the sixth map of Hell Revealed. It uses "Rise," the theme song of Rise of the Triad.

Description

According to the Hell Revealed info pack:

This level revolves around a central outdoor area, with several areas that are connected to it. Still no heavy resistance.
Size: medium
Difficulty: easy
HR MAP06 map

Automap view of MAP06: The Round Crossroads

Walkthrough

Secrets

  1. Upon reaching the circular courtyard, go inside the square structure located in its center. Flip the switch inside to open three pathways leading out of the courtyard. Go through the eastern opening, where there are three rusty metal "fences" with chaingunners behind them. Lower the one to the north, then open the wall with the inverted cross design on it. Flip the switch in the room behind, then return to the previous room. The inverted cross wall opposite the one you entered the switch room from has opened; lower the fence in front of it, and follow the pathway beyond up to a ledge overlooking the courtyard.
  2. At the south end of the map, beyond the red skull barrier, is a room with a lowering lift upon which is a shotgun. Open the wall directly across from the lift to get a soul sphere.

Speedrunning

See:

Statistics

Map data

Things 228
Vertices 588
Linedefs 701
Sidedefs 907
Sectors 147

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 8 13 13
Spectres 3 4 4
Arch-Viles 1 1 1
Chaingunners 7 14 14
Revenants 1 2 2
Mancubi 0 1 1
Hell Knights 7 6 6
Pain Elementals 1 1 1
Imps 27 40 40
Demons 5 12 12
Barons of Hell 1 8 8
Troopers 17 21 21
Cacodemons 1 2 2
Lost Souls 0 1 1
Powerups ITYTD and HNTR HMP UV and NM
Stimpacks 10 10 10
Medikits 6 6 6
Soul spheres 1 1 1
Health bonuses 8 8 8
Armor bonuses 1 1 1
Green armors 1 1 1
Berserk packs 0 1 1
Invisibilities 1 1 1
Computer maps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 2 2 2
Bulk cells 2 2 2
Shells 11 11 11
Rockets 6 6 6
Rocket boxes 2 2 2
Ammo boxes 2 2 2
Shell boxes 6 6 6
Key color Key type Quantity Total
Blue Keycard 1 2
Red Keycard 1