Doom Wiki
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{{map|slot=MAP06}}
 
{{map|slot=MAP06}}
{{Hell Revealed II 01-10}}
 
 
'''MAP06: Revival''' is the sixth map of [[Hell Revealed II]]. It was designed by [[Mike Watson (Cyb)|Mike Watson]] and uses the music track "Dance of Death" by [[Sam Woodman (Metabolist)|Sam Woodman]].
 
'''MAP06: Revival''' is the sixth map of [[Hell Revealed II]]. It was designed by [[Mike Watson (Cyb)|Mike Watson]] and uses the music track "Dance of Death" by [[Sam Woodman (Metabolist)|Sam Woodman]].
   
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== External links ==
 
== External links ==
 
* [http://doomedsda.us/wad586.html Hell Revealed II demos at the Doomed Speed Demos Archive]
 
* [http://doomedsda.us/wad586.html Hell Revealed II demos at the Doomed Speed Demos Archive]
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{{Navbox Hell Revealed II}}
   
 
[[Category:Levels by name|Revival (Hell Revealed 2)]]
 
[[Category:Levels by name|Revival (Hell Revealed 2)]]

Latest revision as of 01:49, 15 December 2019

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Revival is the sixth map of Hell Revealed II. It was designed by Mike Watson and uses the music track "Dance of Death" by Sam Woodman.

Walkthrough

HR2 MAP06

Map of MAP06

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

  1. In the hallway east of the yellow key, look through the window to the east and shoot the lion face. This will enable access to a supercharge. (sector 40)
  2. In the hallway west of the yellow key, aim through the western window and shoot the lion face. This will allow access to megaarmor. (sector 41)
  3. After taking out the cyberdemon, jump into the alcove where it stood to obtain a megasphere. (sector 68)

Bugs

From the south, the blue door can only be opened once. In cooperative multiplayer, once the door closes, any player south of the door will become trapped. If every player on the other side of the door dies and respawns, it will become impossible to finish the level.

At the north of the level, the teleporters in the nukage pits, rather than rescuing you from damage, will warp you into the larger nukage pit, killing you if you teleported at low health, or if the metal bridge has not been raised yet.

Speedrunning

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 02:21 Radek Pecka 2004-02-05 hr2lmps.zip
NM100S
UV -fast 03:18 Jochen "Angus" Schneidau 2005-10-24 h206f318.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
UV speed nomo 00:45 Brian "Anima Zero" Nesser 2004-10-28 h2nomo.zip

Statistics

Map data

Things 79
Vertexes 491
Linedefs 545
Sidedefs 300
Sectors 73

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM MP on UV
Arch-Viles 0 0 2 2
Barons of Hell 0 2 4 4
Cacodemons 3 3 5 5
Cyberdemons 0 1 1 1
Demons 2 1 1 1
Hell Knights 3 4 0 0
Imps 14 22 28 28
Lost Souls 2 4 10 10
Pain Elementals 0 2 4 4
Revenants 2 2 4 4
Sergeants 3 11 15 15
Troopers 2 0 0 0
Powerups ITYTD and HNTR HMP UV and NM MP on UV
Backpacks 1 1 1 1
Blue armors 2 2 2 2
Medikits 10 10 10 10
Megaspheres 1 1 1 1
Soul Spheres 1 1 1 1
Stimpacks 4 4 4 4
Weapons ITYTD and HNTR HMP UV and NM MP on UV
Shotguns 1 1 1 1
Super shotguns 1 1 1 1
Rocket launchers 1 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM MP on UV
Bullet boxes 3 3 3 3
Shells 2 2 2 2
Shell boxes 10 10 10 10
Rockets 2 2 2 2
Rocket boxes 14 14 14 14
Cells 4 4 4 4
Keys ITYTD and HNTR HMP UV and NM MP on UV
Blue cards 1 1 1 1
Yellow cards 1 1 1 1

External links