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'''MAP06: Revival''' is the sixth map of [[Hell Revealed II]]. It was designed by [[Mike Watson (Cyb)|Mike Watson]] and uses the music track "Dance of Death" by [[Sam Woodman (Metabolist)|Sam Woodman]]. |
'''MAP06: Revival''' is the sixth map of [[Hell Revealed II]]. It was designed by [[Mike Watson (Cyb)|Mike Watson]] and uses the music track "Dance of Death" by [[Sam Woodman (Metabolist)|Sam Woodman]]. |
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== External links == |
== External links == |
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* [http://doomedsda.us/wad586.html Hell Revealed II demos at the Doomed Speed Demos Archive] |
* [http://doomedsda.us/wad586.html Hell Revealed II demos at the Doomed Speed Demos Archive] |
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[[Category:Levels by name|Revival (Hell Revealed 2)]] |
[[Category:Levels by name|Revival (Hell Revealed 2)]] |
Latest revision as of 01:49, 15 December 2019
- This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
MAP06: Revival is the sixth map of Hell Revealed II. It was designed by Mike Watson and uses the music track "Dance of Death" by Sam Woodman.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets
- In the hallway east of the yellow key, look through the window to the east and shoot the lion face. This will enable access to a supercharge. (sector 40)
- In the hallway west of the yellow key, aim through the western window and shoot the lion face. This will allow access to megaarmor. (sector 41)
- After taking out the cyberdemon, jump into the alcove where it stood to obtain a megasphere. (sector 68)
Bugs
From the south, the blue door can only be opened once. In cooperative multiplayer, once the door closes, any player south of the door will become trapped. If every player on the other side of the door dies and respawns, it will become impossible to finish the level.
At the north of the level, the teleporters in the nukage pits, rather than rescuing you from damage, will warp you into the larger nukage pit, killing you if you teleported at low health, or if the metal bridge has not been raised yet.
Speedrunning
Current records
The records for the map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 02:21 | Radek Pecka | 2004-02-05 | hr2lmps.zip | |
NM100S | |||||
UV -fast | 03:18 | Jochen "Angus" Schneidau | 2005-10-24 | h206f318.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed nomo | 00:45 | Brian "Anima Zero" Nesser | 2004-10-28 | h2nomo.zip |
Statistics
Map data
Things | 79 |
Vertexes | 491 |
Linedefs | 545 |
Sidedefs | 300 |
Sectors | 73 |
Things
This level contains the following numbers of things per skill level:
Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV |
---|---|---|---|---|
Arch-Viles | 0 | 0 | 2 | 2 |
Barons of Hell | 0 | 2 | 4 | 4 |
Cacodemons | 3 | 3 | 5 | 5 |
Cyberdemons | 0 | 1 | 1 | 1 |
Demons | 2 | 1 | 1 | 1 |
Hell Knights | 3 | 4 | 0 | 0 |
Imps | 14 | 22 | 28 | 28 |
Lost Souls | 2 | 4 | 10 | 10 |
Pain Elementals | 0 | 2 | 4 | 4 |
Revenants | 2 | 2 | 4 | 4 |
Sergeants | 3 | 11 | 15 | 15 |
Troopers | 2 | 0 | 0 | 0 |
Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Backpacks | 1 | 1 | 1 | 1 |
Blue armors | 2 | 2 | 2 | 2 |
Medikits | 10 | 10 | 10 | 10 |
Megaspheres | 1 | 1 | 1 | 1 |
Soul Spheres | 1 | 1 | 1 | 1 |
Stimpacks | 4 | 4 | 4 | 4 |
Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Shotguns | 1 | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Bullet boxes | 3 | 3 | 3 | 3 |
Shells | 2 | 2 | 2 | 2 |
Shell boxes | 10 | 10 | 10 | 10 |
Rockets | 2 | 2 | 2 | 2 |
Rocket boxes | 14 | 14 | 14 | 14 |
Cells | 4 | 4 | 4 | 4 |
Keys | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Blue cards | 1 | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 | 1 |