Template:Alien Vendetta 1-10
- This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
MAP06: Hillside Siege is the sixth map of the megawad Alien Vendetta. It was designed jointly by Lee Szymanski and Anthony Soto and constructed with Deepsea 11.30.
Description
The basic architecture was designed by myself for a project by Adam Windsor. Design progress was however too slow to be included, this is a recurring theme in my mapping 'career'.
Anthony had been providing feedback on the map design, an area where I was still limited technically. I hadn't touched the map for some time when Anthony informed me he'd submitted it to a project called Alien Vendetta.
This was worrying, I didn't want to let the project down. The northern area was completely redesigned to remove an annoying jumping puzzle, and to make it more open. Anthony took over the design, his many changes include adding the gallows to the start area and retexturing the map (from mostly BROWNGRN).
Gameplay difficulty was increased by Anthony and Anders, my ability not quite matching compet-n level. The cyberdemon being a particularly inspired idea. - Lee
Strategy
Walkthrough
Secrets
- Directly east of the blue keycard is a recessed section of brown stone wall. Pressing the use key on it will cause the floor below you to lower, revealing a secret room with a blur sphere in it.
- Behind the blue door is a shaft leading down to a pool of nukage. At the south end of the pool is a grey stone structure. At the west end of this structure are a couple of very narrow raised platforms next to a dead tree. You need to run up these stairs, across a gap and into a cave within the stone structure. Once inside, follow the stairway up and across the nukage flow to get a soul sphere.
- Get to the room with the bloody, massacred corpse hanging on the wall (which overlooks the Cyberdemon courtyard) - if you look on the automap, you'll see an arrow pointing to this room (along with "R.I.P. Adam" if you're using the IDDT cheat), in case you can't find it. The arrow points directly to a bloody, massacred corpse hanging on a wall. Look out the nearby window and you'll see a pair of wooden/iron columns fairly close to the window. There is a switch on the left-hand one. Shoot it and the corpse wall will open up, revealing an invul sphere and a teleporter. Go through the teleporter and you'll be taken to the Cyberdemon's platform high above the courtyard, where you can grab a BFG9000.
Speedrunning
See:
Statistics
Map data
Things | 371 |
Vertices | 2074 |
Linedefs | 2202 |
Sidedefs | 3490 |
Sectors | 411 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 9 | 10 | 10 |
Cyberdemons | 1 | 1 | 1 |
Arch-Viles | 2 | 2 | 2 |
Chaingunners | 1 | 2 | 3 |
Revenants | 10 | 14 | 20 |
Mancubi | 10 | 12 | 21 |
Arachnotrons | 2 | 4 | 4 |
Hell Knights | 14 | 18 | 31 |
Imps | 32 | 35 | 49 |
Demons | 8 | 9 | 11 |
Barons of Hell | 3 | 3 | 5 |
Troopers | 11 | 11 | 11 |
Cacodemons | 8 | 10 | 19 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Stimpacks | 4 | 4 | 4 |
Medikits | 15 | 15 | 15 |
Soul spheres | 1 | 1 | 1 |
Health bonuses | 5 | 5 | 5 |
Armor bonuses | 20 | 20 | 20 |
Green armors | 1 | 1 | 1 |
Invulnerabilities | 1 | 1 | 1 |
Berserk packs | 1 | 1 | 1 |
Invisibilities | 1 | 1 | 1 |
Radiation suits | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Super shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Bulk cells | 0 | 0 | 1 |
Rocket boxes | 8 | 10 | 12 |
Energy cells | 4 | 6 | 6 |
Ammo boxes | 4 | 4 | 4 |
Shell boxes | 10 | 11 | 15 |