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Gameplay difficulty was increased by Anthony and Anders, my ability not quite matching compet-n level. The cyberdemon being a particularly inspired idea.
 
Gameplay difficulty was increased by Anthony and Anders, my ability not quite matching compet-n level. The cyberdemon being a particularly inspired idea.
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[[Category:Levels]]

Revision as of 02:29, 6 July 2005

Hillside Siege is a collaboration between Lee Szymanski and Anthony Soto.

A brief history of AV06 - Lee

The basic architecture was designed by myself for a project by Adam Windsor. Design progress was however too slow to be included, this is a recuring theme in my mapping 'career'.

Anthony had been providing feedback on the map design, an area where I was still limited technically. I hadn't touched the map for some time when Anthony informed me he'd submitted it to a project called Alien Vendetta.

This was worrying, I didn't want to let the project down. The northern area was completely redesigned to remove an annoying jumping puzzle, and to make it more open. Anthony took over the design, his many changes include adding the gallows to the start area and retexturing the map (from mostly BROWNGRN).

Gameplay difficulty was increased by Anthony and Anders, my ability not quite matching compet-n level. The cyberdemon being a particularly inspired idea.