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{{Alien Vendetta 1-10}}
 
 
{{map|slot=MAP06}}
 
{{map|slot=MAP06}}
   
'''MAP06: Hillside Siege''' is the sixth map of the [[megawad]] [[Alien Vendetta]]. It was designed jointly by [[Lee Szymanski]] and [[Anthony Soto]] and constructed with [[Deepsea 11.30]].
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'''MAP06: Hillside Siege''' is the sixth map of the [[megawad]] [[Alien Vendetta]]. It was designed jointly by [[Lee Szymanski]] and [[Anthony Soto]] and constructed with [[Deepsea 11.30]]. It uses the music track "Excalibur" from [[Wikipedia:Rise of the Triad|Rise of the Triad]].
[[image:AlienVendetta-map06-start.png|right|thumb|Map start]]
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[[file:AlienVendetta-map06-start.png|right|thumb|Map start]]
[[image:AlienVendetta-map06-inside.png|right|thumb|After the yellow door]]
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[[file:AlienVendetta-map06-inside.png|right|thumb|After the yellow door]]
   
 
==Description==
 
==Description==
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Gameplay difficulty was increased by Anthony and Anders, my ability not quite matching compet-n level. The cyberdemon being a particularly inspired idea. - Lee
 
Gameplay difficulty was increased by Anthony and Anders, my ability not quite matching compet-n level. The cyberdemon being a particularly inspired idea. - Lee
   
 
[[file:AV MAP06 map.png|thumb|300px|Automap view of MAP06: Hillside Siege]]
==Strategy==
 
[[Image:AV MAP06 map.png|thumb|300px|Automap view of MAP06: Hillside Siege]]
 
   
===Walkthrough===
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==Walkthrough==
 
===Secrets===
 
===Secrets===
 
# Directly east of the blue keycard is a recessed section of brown stone wall. Pressing the use key on it will cause the floor below you to lower, revealing a secret room with a blur sphere in it.
 
# Directly east of the blue keycard is a recessed section of brown stone wall. Pressing the use key on it will cause the floor below you to lower, revealing a secret room with a blur sphere in it.
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# Get to the room with the bloody, massacred corpse hanging on the wall (which overlooks the Cyberdemon courtyard) - if you look on the automap, you'll see an arrow pointing to this room (along with "R.I.P. Adam" if you're using the IDDT cheat), in case you can't find it. The arrow points directly to a bloody, massacred corpse hanging on a wall. Look out the nearby window and you'll see a pair of wooden/iron columns fairly close to the window. There is a switch on the left-hand one. Shoot it and the corpse wall will open up, revealing an invul sphere and a teleporter. Go through the teleporter and you'll be taken to the Cyberdemon's platform high above the courtyard, where you can grab a BFG9000.
 
# Get to the room with the bloody, massacred corpse hanging on the wall (which overlooks the Cyberdemon courtyard) - if you look on the automap, you'll see an arrow pointing to this room (along with "R.I.P. Adam" if you're using the IDDT cheat), in case you can't find it. The arrow points directly to a bloody, massacred corpse hanging on a wall. Look out the nearby window and you'll see a pair of wooden/iron columns fairly close to the window. There is a switch on the left-hand one. Shoot it and the corpse wall will open up, revealing an invul sphere and a teleporter. Go through the teleporter and you'll be taken to the Cyberdemon's platform high above the courtyard, where you can grab a BFG9000.
   
[[image:AlienVendetta-map06-stairs.png|right|thumb|There is a secret soulsphere on the right]]
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[[file:AlienVendetta-map06-stairs.png|right|thumb|There is a secret soulsphere on the right]]
[[image:AlienVendetta-map06-cyber.png|right|thumb|Dead cyberdemon]]
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[[file:AlienVendetta-map06-cyber.png|right|thumb|Dead cyberdemon]]
   
 
==Speedrunning==
 
==Speedrunning==
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==Statistics==
 
==Statistics==
 
===Map data===
 
===Map data===
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{| class="WikiaTable"
{| {{prettytable}}
 
 
|[[Things]]||371
 
|[[Things]]||371
 
|-
 
|-
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===Things===
 
===Things===
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{| class="WikiaTable"
{| {{prettytable}}
 
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
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|-
 
|-
 
|[[Box of shells|Shell boxes]]||10||11||15
 
|[[Box of shells|Shell boxes]]||10||11||15
|-
 
 
|}
 
|}
   
 
{{Navbox Alien Vendetta}}
[[Category:Levels]]
 
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[[Category:MAP06]]
 
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[[Category:Levels by name|Hillside Siege (Alien Vendetta)]]

Latest revision as of 05:41, 22 September 2019

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Hillside Siege is the sixth map of the megawad Alien Vendetta. It was designed jointly by Lee Szymanski and Anthony Soto and constructed with Deepsea 11.30. It uses the music track "Excalibur" from Rise of the Triad.

AlienVendetta-map06-start

Map start

AlienVendetta-map06-inside

After the yellow door

Description

The basic architecture was designed by myself for a project by Adam Windsor. Design progress was however too slow to be included, this is a recurring theme in my mapping 'career'.

Anthony had been providing feedback on the map design, an area where I was still limited technically. I hadn't touched the map for some time when Anthony informed me he'd submitted it to a project called Alien Vendetta.

This was worrying, I didn't want to let the project down. The northern area was completely redesigned to remove an annoying jumping puzzle, and to make it more open. Anthony took over the design, his many changes include adding the gallows to the start area and retexturing the map (from mostly BROWNGRN).

Gameplay difficulty was increased by Anthony and Anders, my ability not quite matching compet-n level. The cyberdemon being a particularly inspired idea. - Lee

AV MAP06 map

Automap view of MAP06: Hillside Siege

Walkthrough

Secrets

  1. Directly east of the blue keycard is a recessed section of brown stone wall. Pressing the use key on it will cause the floor below you to lower, revealing a secret room with a blur sphere in it.
  2. Behind the blue door is a shaft leading down to a pool of nukage. At the south end of the pool is a grey stone structure. At the west end of this structure are a couple of very narrow raised platforms next to a dead tree. You need to run up these stairs, across a gap and into a cave within the stone structure. Once inside, follow the stairway up and across the nukage flow to get a soul sphere.
  3. Get to the room with the bloody, massacred corpse hanging on the wall (which overlooks the Cyberdemon courtyard) - if you look on the automap, you'll see an arrow pointing to this room (along with "R.I.P. Adam" if you're using the IDDT cheat), in case you can't find it. The arrow points directly to a bloody, massacred corpse hanging on a wall. Look out the nearby window and you'll see a pair of wooden/iron columns fairly close to the window. There is a switch on the left-hand one. Shoot it and the corpse wall will open up, revealing an invul sphere and a teleporter. Go through the teleporter and you'll be taken to the Cyberdemon's platform high above the courtyard, where you can grab a BFG9000.
AlienVendetta-map06-stairs

There is a secret soulsphere on the right

AlienVendetta-map06-cyber

Dead cyberdemon

Speedrunning

See:

Statistics

Map data

Things 371
Vertices 2074
Linedefs 2202
Sidedefs 3490
Sectors 411

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 9 10 10
Cyberdemons 1 1 1
Arch-Viles 2 2 2
Chaingunners 1 2 3
Revenants 10 14 20
Mancubi 10 12 21
Arachnotrons 2 4 4
Hell Knights 14 18 31
Imps 32 35 49
Demons 8 9 11
Barons of Hell 3 3 5
Troopers 11 11 11
Cacodemons 8 10 19
Powerups ITYTD and HNTR HMP UV and NM
Stimpacks 4 4 4
Medikits 15 15 15
Soul spheres 1 1 1
Health bonuses 5 5 5
Armor bonuses 20 20 20
Green armors 1 1 1
Invulnerabilities 1 1 1
Berserk packs 1 1 1
Invisibilities 1 1 1
Radiation suits 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Bulk cells 0 0 1
Rocket boxes 8 10 12
Energy cells 4 6 6
Ammo boxes 4 4 4
Shell boxes 10 11 15