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- This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
Dreamscape is the sixth map of Speed of Doom. It was designed by Darkwave0000 and uses the track Lastday BGM from The Legend of Zelda: Majora's Mask. The par time is unknown.
Walkthrough[]
General view
The trapped blue key
The green nukage is harmless, but not the brown one.
Other points of interest[]
A secret nearby
View from the downside
Secrets[]
- Down the lift, go right in the crate room, find the switch (linedef #1999) that opens a crate with an energy cell pack.
- Nearby, south in the L-shaped blue corridor, archie-jump through the window down in the blue room.
- South east, just when you enter the long corridor with lone health bonuses and revenants on your right, turn back and find a computer area map and a partial invisibility.
- When you grabbed the trapped blue key, the nearest wall that opens and shows various monsters AND an arachnotron has a clickable wall. Go down and see the pillar with a supercharge.
- There, use the left wall to go down and reveal a megaarmor.
- After the blue door, where grates cover the brown slime, go on your left, open the door, use the switch and run.
- When you grab the red key, instead of turning back or falling down, jump on your left, fight barons of hell and hell knights with your reward: the backpack, the BFG9000 and cells.
Speedrunning[]
Current records[]
The Compet-n records for the map are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | [1] | ||||
| NM speed | [2] | ||||
| UV max | [3] | ||||
| NM100S | [4] | ||||
| UV -fast | [5] | ||||
| UV -respawn | [6] | ||||
| UV Tyson | [7] | ||||
| UV pacifist | [8] |
Miscellaneous demos[]
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| .zip |
Statistics[]
Map data[]
| Things | 624 |
| Vertices | 5425 |
| Linedefs | 4988 |
| Sidedefs | 8204 |
| Sectors | 812 |
Things[]
| Monsters | ITYTD and HNTR | HMP | UV and NM |
|---|---|---|---|
| Arachnotrons | 7 | 9 | |
| Arch-viles | 6 | ||
| Barons of hell | 10 | ||
| Cacodemons | 11 | ||
| Chaingunners | 12 | 16 | 24 |
| Cyberdemons | 0 | 1 | 2 |
| Demons | 8 | 14 | |
| Hell knights | 19 | 30 | 38 |
| Imps | 76 | 92 | 111 |
| Mancubi | 0 | 1 | |
| Pain elementals | 7 | 9 | |
| Revenants | 20 | 26 | 35 |
| Sergeants | 1 | ||
| Weapons | ITYTD and HNTR | HMP | UV and NM |
| BFG 9000s | 1 | ||
| Chainguns | 1 | ||
| Plasma guns | 1 | ||
| Rocket launchers | 1 | ||
| Shotguns | 1 | ||
| Super shotguns | 1 | ||
| Powerups | ITYTD and HNTR | HMP | UV and NM |
| Armor bonuses | 31 | ||
| Backpacks | 2 | ||
| Berserks | 1 | ||
| Blue armors | 1 | ||
| Computer maps | 1 | ||
| Green armors | 2 | ||
| Health bonuses | 88 | ||
| Invisibilities | 2 | ||
| Medikits | 8 | ||
| Soul spheres | 1 | ||
| Stim packs | 30 | ||
| Ammunition | ITYTD and HNTR | HMP | UV and NM |
| Ammo boxes | 6 | ||
| Ammo clips | 12 | ||
| Bulk cells | 7 | ||
| Energy cells | 12 | ||
| Rocket boxes | 14 | ||
| Rockets | 23 | ||
| Shell boxes | 10 | ||
| Shells | 32 | ||
| Keys | ITYTD and HNTR | HMP | UV and NM |
| Blue keycards | 1 | ||
| Red keycards | 1 | ||