- This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.Template:Plutonia 2 1-10
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Other points of interest
1 - In then red door section, after getting the blue key, in one of the corners in the corridors where the chaingunners come out, use the wall to reveal a secret niche with mega armor.
2 - Immediately after walking through the blue door, take any of the two corridors and return quickly to the blue door for a lowered wall revealing a secret room.
3 - In the same section, on the lower floor, facing the stairs, in the room with the teleporter on the right, behind the lowered curtain, trigger a demon face: it will open a secret staircase in the other teleporter room.
4 - after passing the yellow door, on the narrow staircase on the right side of the room with the Hell Knights, use the wall to reveal a secret room. Take the goods, including a blur artifact, and be sure to trigger the demon's head: it will give you access to the megasphere you saw in the crate depot early in the level.
5 - On the opposite narrow staircase, using the correspondent wall will reveal a teleporter to the BFG standing on the pillar in the centre of the main room.
Areas / screenshots
Routes and tricks
Inspiration and development
- During development this map was called Complex.