- This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.Template:Plutonia 2 1-10
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Other points of interest
1 - In then red door section, after getting the blue key, in one of the corners in the corridors where the chaingunners come out, use the wall to reveal a secret niche with mega armor.
2 - Immediately after walking through the blue door, take any of the two corridors and return quickly to the blue door for a lowered wall revealing a secret room.
3 - In the same section, on the lower floor, facing the stairs, in the room with the teleporter on the right, behind the lowered curtain, trigger a demon face: it will open a secret staircase in the other teleporter room.
4 - after passing the yellow door, on the narrow staircase on the right side of the room with the Hell Knights, use the wall to reveal a secret room. Take the goods, including a blur artifact, and be sure to trigger the demon's head: it will give you access to the megasphere you saw in the crate depot early in the level.
5 - On the opposite narrow staircase, using the correspondent wall will reveal a teleporter to the BFG standing on the pillar in the centre of the main room.
Areas / screenshots
Routes and tricks
|Monsters||ITYTD and HNTR||HMP||UV and NM|
|Barons of hell||2||5||9|
|Weapons||ITYTD and HNTR||HMP||UV and NM|
|Ammunition||ITYTD and HNTR||HMP||UV and NM|
|Powerups||ITYTD and HNTR||HMP||UV and NM|
|Keys||ITYTD and HNTR||HMP||UV and NM|
|Barrels||ITYTD and HNTR||HMP||UV and NM|
Inspiration and development
- During development this map was called Complex.
- This map shares three commonalities with its predecessor, MAP06: Baron's Lair of The Plutonia Experiment: both levels (1) are arranged with the player starting in a central "hub" sector surrounded by four doors leading to surrounding sectors, (2) use the music track "Sign of Evil" from the Classic Doom soundtrack, and (3) mark the player's first encounter with a Cyberdemon in the episode.