FANDOM


(Secrets: Improved secrets descriptions)
(Undo revision 96077 by 213.73.117.1 (talk))
Line 13: Line 13:
   
 
===Secrets===
 
===Secrets===
# In the red door section, after getting the blue key, in the southwestern corner of the corridor where the [[chaingunner]]s came out, use the southern wall to reveal a secret niche containing a [[blue armor]].
+
1 - In then red door section, after getting the blue key, in one of the corners in the corridors where the chaingunners come out, use the wall to reveal a secret niche with mega armor.
# After entering the blue door, take any of the two corridors and descent the stairs. As you leave the last step, a secret room across the blue door opens temporarily. There are a [[bulk cell]], a [[box of rockets]], two [[medikit]]s, a [[soul sphere]] and a blue armor.
+
# After entering the blue door, take the left (northern) corridor, descent the stairs, make an hairpin turn to the left, enter the room with the teleporter and the monster hideout. Push the demon-faced wall to reveal a switch. Using it will open a stairway in the southern teleporter room that leads to a secret room, containing twelve [[health bonus]]es, 16 [[armor bonus]]es, two [[backpack]]s , two bulk cells and a teleporter to the map start.
+
2 - Immediately after walking through the blue door, take any of the two corridors and return quickly to the blue door for a lowered wall revealing a secret room.
# After passing the yellow door, on the narrow staircase on the right side of the room with the [[Hell knight]]s, push the wall with the lantern on it to reveal a secret room, containing three rocket boxes, two [[energy cell]]s, a bulk cell and an [[Partial invisibility|invisibility sphere]]. Push the face on top of the stairs at the northern wall to access to the [[megasphere]] you saw in the crate depot early in the level.
+
# On the opposite narrow staircase, using the corresponding wall will reveal a teleporter to the [[BFG9000]] standing on the pillar in the centre of the main room.
+
3 - In the same section, on the lower floor, facing the stairs, in the room with the teleporter on the right, behind the lowered curtain, trigger a demon face: it will open a secret staircase in the other teleporter room.
  +
  +
4 - after passing the yellow door, on the narrow staircase on the right side of the room with the Hell Knights, use the wall to reveal a secret room. Take the goods, including a blur artifact, and be sure to trigger the demon's head: it will give you access to the megasphere you saw in the crate depot early in the level.
  +
  +
5 - On the opposite narrow staircase, using the correspondent wall will reveal a teleporter to the BFG standing on the pillar in the centre of the main room.
   
 
===Bugs===
 
===Bugs===

Revision as of 15:06, December 30, 2014

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.Template:Plutonia 2 1-10

MAP06: Collider Complex is the sixth map of Plutonia 2. It was designed by Sam Woodman and Vincent Catalaá, and uses the music track "Sign of Evil" by Robert Prince.

Walkthrough

PL2 MAP06 map

Map of MAP06

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

1 - In then red door section, after getting the blue key, in one of the corners in the corridors where the chaingunners come out, use the wall to reveal a secret niche with mega armor.

2 - Immediately after walking through the blue door, take any of the two corridors and return quickly to the blue door for a lowered wall revealing a secret room.

3 - In the same section, on the lower floor, facing the stairs, in the room with the teleporter on the right, behind the lowered curtain, trigger a demon face: it will open a secret staircase in the other teleporter room.

4 - after passing the yellow door, on the narrow staircase on the right side of the room with the Hell Knights, use the wall to reveal a secret room. Take the goods, including a blur artifact, and be sure to trigger the demon's head: it will give you access to the megasphere you saw in the crate depot early in the level.

5 - On the opposite narrow staircase, using the correspondent wall will reveal a teleporter to the BFG standing on the pillar in the centre of the main room.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

Miscellaneous demos

Deathmatch

Statistics

Map data

Things

MonstersITYTD and HNTRHMPUV and NM
Sergeants71115
Troopers622
Chaingunners113354
Pain elementals226
Cyberdemons001
Arch-viles132
Demons222326
Spectres6410
Imps395671
Cacodemons41216
Hell knights5917
Barons of hell259
Revenants183154
Arachnotrons324
Mancubi41016
WeaponsITYTD and HNTRHMPUV and NM
Shotguns222
Super shotguns111
Chainguns222
Rocket launchers111
Plasma guns111
BFG9000s111
AmmunitionITYTD and HNTRHMPUV and NM
Bullet boxes666
Shells282828
Shell boxes141414
Rocket boxes262626
Energy cells141414
Bulk cells555
PowerupsITYTD and HNTRHMPUV and NM
Backpacks333
Berserks111
Medikits353535
Stimpacks343434
Health bonuses727272
Soul spheres111
Megaspheres111
Green armors111
Blue armors222
Armor bonuses646464
Invisibilities111
KeysITYTD and HNTRHMPUV and NM
Blue skulls111
Yellow skulls111
Red skulls111
BarrelsITYTD and HNTRHMPUV and NM
Exploding barrels151515

Technical information

Inspiration and development

Trivia

  • During development this map was called Complex.
  • This map shares three commonalities with its predecessor, MAP06: Baron's Lair of The Plutonia Experiment: both levels (1) are arranged with the player starting in a central "hub" sector surrounded by four doors leading to surrounding sectors, (2) use the music track "Sign of Evil" from the Classic Doom soundtrack, and (3) mark the player's first encounter with a Cyberdemon in the episode.

See also

Sources

External links

Community content is available under CC-BY-SA unless otherwise noted.