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Uacultra06

UAC Ultra MAP06: Collapsys

This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.

MAP06: Collapsys is the sixth map of UAC Ultra. It uses the music track "Bergschrund" by James Paddock.

Walkthrough[]

Uacultra MAP06

Map of MAP06

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[]

Due to the length of the map, and to speed up gameplay in cooperative mode, halfway through the map there is a walkover line that activates a door revealing a teleport in the starting room that players can enter to skip the first half of the map and get right back into the action after they are killed and respawn.

Secrets[]

  1. In the starting room, if you turn around and walk into the the gate of which it appears you came in through, there is an invulnerability sphere behind it.

Speedrunning[]

Current records[]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[]

Run Time Player Date File Notes
.zip

Statistics[]

Map data[]

vertexes 4084
linedefs 4989
sidedefs 7921
sectors 850
things 920

Things[]

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Final Boss 0 0 0
Powerups 1-2 3 4-5
Armor bonus 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Megasphere 0 0 0
Supercharge 0 0 0
Medikit 0 0 0
Stimpack 0 0 0
Health bonus 0 0 0
Berserk 0 0 0
Backpack 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0

Inspiration and development[]

This map was originally planned for the MAP03 slot until being almost entirely redesigned due to the negative feedback of the playtesters. The redesign still features some salvaged rooms but is heavily concentrated of fresh new areas, and extended in length compared to its original counterpart. Much of the mapping had been done by Jon Vail, save for the exit room which was done by Super Jamie. Jamie is also creditted for handling the majority (about 95% of it) of the item and monster placement seen in this map.

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