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Template:No Rest for the Living

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: Vivisection is the fifth map of No Rest for the Living. It was designed by Richard Heath and uses the music track "Into Sandy's City". The par time is 3:30.

Walkthrough

No Rest for the Living Map05

Map of *MAP05*

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Open the door in front of your starting position, following the corridor to the right, and then the left. On making the second corner, a tripwire is activated. Make a 180 turn and run back to the starting room. The eastern wall is now open, leading to a supercharge.
  2. Follow the instructions in Secret 1, but don't turn left following the corridor. Open the door, and immediately bear right. Push the candlelit wall to reveal a passageway outside leading to security armor, ammunition, and a rocket launcher which can be reached by pressing a switch to the east of it's plinth. Follow the valley counter-clockwise to reveal health bonuses and a berserk pack guarded by a revenant. Carefully run along the outcrops to reach it.
  3. Collect the yellow keycard, and turn around. In front of you is a panel with a demonic illustration, press it and it will lower slowly. Step inside the wallspace to find a medikit, shotgun shells, and armor bonuses.
  4. Collect the blue keycard, and turn around; there will be two switches either side of the corridor. Press the right switch, dropping you in from of an imp's cage. Swing around 180 degrees and press the switch before the platform raises again. This opens a wall at the end of the blue keycard hallway, revealing a chainsaw, health bonuses, armor bonuses, and stimpacks.
  5. Return to the two switches seen at Secret 3. Now the far wall is open, hit the left switch and run to the computer map before the plinth pushes it back out of reach.
  6. Through the blue door, a platform will lower unleashing a string of imps and hell knights, among other monsters. The first wall insignia to the left can be opened to reveal a passage outside. A switch in the northwest corner will lower the megaarmor plinth and activate a monster closet beyond, containing health bonuses.
  7. Facing the exit chamber, the second tortured soul on the wall to the right can be pressed to reveal rockets, health bonuses, and armor bonuses.

Bugs

Demo files

Areas / screenshots


Speedrunning

Routes and tricks

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Template:Mapdata

Things

This level contains the following numbers of things per skill level:

Template:Things

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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