- This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
MAP05: Flipside is the fifth level of Icarus: Alien Vanguard. It takes place in a simulation of an upside-down world (hence the name), and makes use of Wolfenstein 3D graphics for reasons unknown. It was designed by Mark "Kram Llens" Snell (credited as "Kram Llens").
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
- In the red brick room west of the yellow door, the western computer panel in the western wall's northern inset is not blinking. Open it to find a green armor (sector 168).
- In the same room as secret #1, the southern computer panel west of the southern wall has a stable light too. Open it for two medikits on easy and medium skills or a soul sphere on hard skills (sector 166).
Areas / screenshots
Routes and tricks
As with many other levels in Icarus that have "teleporter" or "begin simulation" exits, a death slide can be performed on this level in the exit hall. Because the only rocket launcher on this level is multiplayer-only, you must let a monster kill you to pull it off. It is possible to lead imps from the final, wooden room through the simulation portal, and let them damage you heavily, before running toward the exit as they throw fireballs at you, making sure one kills you. If done correctly, your corpse will slide under the barrier, and into the teleporter, ending the level.
The records for the map on the Doomed Speed Demos Archive are:
|UV speed||01:25||Brad Spencer||1999-06-26||icar_bs.zip|
|NM speed||00:24||Graham "Grazza" Burgess||2004-01-06||icar_gb1.zip|
|UV max||06:33||George Bell||1996-06-20||icuvdemo.zip|
|UV -fast||10:26||Roger Moraga||1997-02-28||icgmdemo.zip|
|UV max TAS||03:14||Andy Olivera||1999-12-29||icuvlmps.zip|
|Monsters||ITYTD and HNTR||HMP||UV and NM|
|Barons of hell||0||0||1|
|Weapons||ITYTD and HNTR||HMP||UV and NM|
|Ammunition||ITYTD and HNTR||HMP||UV and NM|
|Powerups||ITYTD and HNTR||HMP||UV and NM|
|Keys||ITYTD and HNTR||HMP||UV and NM|
|Barrels||ITYTD and HNTR||HMP||UV and NM|