- This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
Template:Memento Mori 1-10 MAP04: The Stand is the fourth map of Memento Mori. It was designed by Jens Nielsen, and uses the music track "Scary 1" by Mark Klem. Although designed for cooperative multiplayer gameplay, a switch at the beginning of the level allows it to be completed in single player gameplay as well.
Description
According to Memento Mori info pack:
Watch those corners guys :) Work together guys and it will be a walk in the park. You need to work together to get the fanciest of the secrets.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
- Single player:
Flip the switch behind you. Open the door to the south, and go down the southwest stairway. Enter the western opening, and flip the switch when it is revealed. Get on the eastern lift before it rises, and flip the switch in the southeast corner. Go to the northwest lift before it rises. Open the northern door, and enter the teleporter inside the hallway. Open the eastern door, and walk out to reveal a passage in the northeast. Walk (not run) into the alcove to grab the blue key, and open the eastern door. Backtrack to the blue door, go through it, and enter the eastern hall.
Open the wall the arrow on the floor is pointing to, and flip the switch. Take the lift up, and open the west door. Go to the end of the hallway, and flip the switch. Go back to the entrance into the hallway, and grab the red key. Reenter the eastern hallway, and take the southern teleporter. Go east, open the door, head down the stairs, lower the southern wall, and flip the switch south of the door. Open the next door, and grab the yellow key at the center of the next room. Head out through the southern door, and use one of the teleporters around the slime pit. Return through the blue door, and open the yellow door in the southwest.
Upon entering, the entire room will turn dark. Flip the eastern switch, and go through the northeast opening. At the end of the hall, flip the switch. Exit the hall, and press the eastern switch again. Enter the southern alcove and hit the switch.
- Cooperative multiplayer:
(To be written eventually...)
Other points of interest
Secrets
- In the room south of the blue key, open the northwest wall with pipes on it to reveal a secret alcove containing a box of shells, a box of ammo, and some medikits. (sector 99)
- Upon grabbing the blue key, open the wall with the lightning bolt on it to reveal a secret compartment with a combat armor. (sector 107)
- The room accessed from the wall the arrow on the floor is pointing to in the blue key-accessed hallway counts as a secret. (sector 138)
- At the switch that lowers the platform the red keycard is on, open the wall with the lightning bolt on it to reveal two separate compartments containing a backpack and a berserk pack. Only the one with the backpack counts as a secret. (sector 158)
- At the west of the slime pit, there is a skull switch on a wall. Flip it, and return to the southern hallway to find that a wall has lowered to the east. Enter the lift to be taken down to a lookout point with a switch. Flip the switch, and backtrack to the room where you found the red key to find that a wall has lowered to the west. Step inside the alcove to find a computer map and a blur artifact. (sector 317) Press the switch to lower the northern wall, leading into the alcove where you will eventually find the exit.
- At the north of the slime pit, press on the wooden wall south of the eastern, grey door to reveal a passageway (sector 200) to the northeast battlement, as well as a security armor and medikits.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 02:35 | Casey Alvis | 2003-06-06 | Template:Competnftp | |
NM speed | |||||
UV max | 05:55 | Oyvind Stenhaug | 2003-05-28 | Template:Competnftp | |
NM100S | |||||
UV -fast | 07:01 | Oyvind Stenhaug | 2003-07-30 | Template:Competnftp | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 329 |
Vertices | 1200 |
Linedefs | 1531 |
Sidedefs | 2085 |
Sectors | 322 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Barons of hell | 0 | 0 | 4 |
Cacodemons | 0 | 0 | 3 |
Demons | 7 | 7 | 7 |
Heavy weapon dudes | 1 | 12 | 15 |
Hell knights | 5 | 11 | 18 |
Imps | 30 | 39 | 32 |
Shotgun guys | 20 | 37 | 42 |
Spectres | 0 | 0 | 2 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 2 | 2 | 2 |
Berserk packs | 1 | 1 | 1 |
Blue armors | 1 | 1 | 1 |
Computer maps | 1 | 1 | 1 |
Green armors | 3 | 3 | 3 |
Invisibilities | 1 | 1 | 1 |
Medikits | 10 | 10 | 10 |
Soul Spheres | 2 | 2 | 2 |
Stimpacks | 26 | 26 | 26 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Shotguns | 4 | 4 | 4 |
Super shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bullet boxes | 11 | 11 | 11 |
4 shotgun shells | 8 | 12 | 16 |
Shell boxes | 5 | 5 | 5 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 |