m (Reverted edits by 68.204.198.205 (talk) to last version by TheGreenHerring) |
|||
Line 17: | Line 17: | ||
# Near the center of the map is a room with a "window" with glowing green walls and an all-seeing-eye decoration in it. Go through the silver door directly across the from the eye, then open a nearby computer panel wall (right of the switch). Follow the secret path to reach a balcony holding a berserk pack, combat armor vest and soul sphere. |
# Near the center of the map is a room with a "window" with glowing green walls and an all-seeing-eye decoration in it. Go through the silver door directly across the from the eye, then open a nearby computer panel wall (right of the switch). Follow the secret path to reach a balcony holding a berserk pack, combat armor vest and soul sphere. |
||
# There is a room adjacent to the walkway the red keycard can be found on, with some wooden crates in it. On the eastern side of the room is a section of wall that has some grates near the ceiling. Open this part of the wall to reveal a secret room with a teleport in it. Take the teleport and you'll arrive in a narrow hallway lined with goodies. Follow it to the end, where it loops back to the secret room. |
# There is a room adjacent to the walkway the red keycard can be found on, with some wooden crates in it. On the eastern side of the room is a section of wall that has some grates near the ceiling. Open this part of the wall to reveal a secret room with a teleport in it. Take the teleport and you'll arrive in a narrow hallway lined with goodies. Follow it to the end, where it loops back to the secret room. |
||
− | # At the far west end of the big outdoor |
+ | # At the far west end of the big outdoor area near the end of the level, there's a deep pit with water at the bottom. Drop into the water, then turn around and lower the left-hand section of the ledge like a lift. The floor lowers, revealing a secret alcove with a backpack in the process. |
[[image:AlienVendetta-map04-grass.png|right|thumb|Grass]] |
[[image:AlienVendetta-map04-grass.png|right|thumb|Grass]] |
Revision as of 21:24, 28 July 2008
Template:Alien Vendetta 1-10
- This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
MAP04: Seclusion is the fourth map of the megawad Alien Vendetta. It was designed by Mattias Berggren in spring 2000 and constructed with DETH. It was known as Seclution [sic] in the first release of the megawad. It uses a MIDI rendition of a music track from the PC game Fire Fight by an unknown author.
Description
Strategy
Walkthrough
Secrets
- At the very beginning of the level, turn right and you will see a cave in the wall. The inside, which contains a super shotgun and some ammo, counts as a secret.
- Near the center of the map is a room with a "window" with glowing green walls and an all-seeing-eye decoration in it. Go through the silver door directly across the from the eye, then open a nearby computer panel wall (right of the switch). Follow the secret path to reach a balcony holding a berserk pack, combat armor vest and soul sphere.
- There is a room adjacent to the walkway the red keycard can be found on, with some wooden crates in it. On the eastern side of the room is a section of wall that has some grates near the ceiling. Open this part of the wall to reveal a secret room with a teleport in it. Take the teleport and you'll arrive in a narrow hallway lined with goodies. Follow it to the end, where it loops back to the secret room.
- At the far west end of the big outdoor area near the end of the level, there's a deep pit with water at the bottom. Drop into the water, then turn around and lower the left-hand section of the ledge like a lift. The floor lowers, revealing a secret alcove with a backpack in the process.
Speedrunning
See:
Statistics
Map data
Things | 592 |
Vertices | 2327 |
Linedefs | 2418 |
Sidedefs | 3768 |
Sectors | 305 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 34 | 50 | 45 |
Spectres | 11 | 11 | 11 |
Arch-Viles | 1 | 1 | 2 |
Chaingunners | 8 | 14 | 29 |
Revenants | 2 | 4 | 4 |
Hell Knights | 5 | 3 | 7 |
Imps | 70 | 91 | 111 |
Demons | 19 | 20 | 23 |
Barons of Hell | 2 | 4 | 5 |
Troopers | 53 | 46 | 48 |
Cacodemons | 2 | 2 | 2 |
Lost Souls | 2 | 2 | 2 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Megaspheres | 1 | 1 | 1 |
Stimpacks | 18 | 18 | 18 |
Medikits | 22 | 22 | 22 |
Health bonuses | 34 | 34 | 34 |
Blue armors | 2 | 2 | 2 |
Invisibilities | 2 | 2 | 2 |
Computer maps | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Super shotguns | 1 | 1 | 1 |
Shotguns | 4 | 4 | 4 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
Chainsaws | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Bulk cells | 1 | 1 | 1 |
Ammo clips | 12 | 12 | 12 |
Shells | 26 | 26 | 26 |
Rockets | 2 | 2 | 2 |
Rocket boxes | 4 | 4 | 4 |
Energy cells | 3 | 3 | 3 |
Ammo boxes | 2 | 2 | 2 |
Shell boxes | 5 | 5 | 5 |