Doom Wiki
Line 67: Line 67:
 
===Map data===
 
===Map data===
 
{| {{prettytable}}
 
{| {{prettytable}}
|[[Things]]||
+
|[[Things]]||88
 
|-
 
|-
|[[Vertex]]es||
+
|[[Vertex]]es||815
 
|-
 
|-
|[[Linedefs]]||
+
|[[Linedefs]]||946
 
|-
 
|-
|[[Sidedefs]]||
+
|[[Sidedefs]]||549
 
|-
 
|-
|[[Sectors]]||
+
|[[Sectors]]||143
 
|}
 
|}
   
Line 83: Line 83:
   
 
{| {{prettytable}}
 
{| {{prettytable}}
  +
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] on [[Ultra-Violence|UV]]
![[Monsters]]||1-2||3||4-5
 
 
|-
 
|-
|[[Zombieman]]|| || ||
+
|[[Arch-Vile]]s||1 ||3 ||4 ||4
 
|-
 
|-
|[[Shotgun guy]]|| || ||
+
|[[Baron of Hell|Barons of Hell]]||2 ||1 ||0 ||0
 
|-
 
|-
|[[Heavy weapon dude]]|| || ||
+
|[[Cacodemon]]s||3 ||2 ||1 ||1
 
|-
 
|-
|[[Imp]]|| || ||
+
|[[Chaingunner]]s||6 ||8 ||14 ||14
 
|-
 
|-
|[[Lost soul]]|| || ||
+
|[[Demon]]s||1 ||2 ||2 ||2
 
|-
 
|-
|[[Demon]]|| || ||
+
|[[Hell Knight]]s||5 ||4 ||5 ||5
 
|-
 
|-
|[[Spectre]]|| || ||
+
|[[Imp]]s||3 ||5 ||6 ||6
 
|-
 
|-
|[[Revenant]]|| || ||
+
|[[Lost Soul]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Cacodemon]]|| || ||
+
|[[Pain Elemental]]s||0 ||1 ||2 ||2
 
|-
 
|-
|[[Pain elemental]]|| || ||
+
|[[Revenant]]s||0 ||6 ||6 ||6
 
|-
 
|-
|[[Hell knight]]|| || ||
+
|[[Sergeant]]s||15 ||24 ||24 ||24
 
|-
 
|-
|[[Arch-vile]]|| || ||
+
|[[Trooper]]s||20 ||3 ||0 ||0
 
|-
 
|-
  +
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM||MP on UV
![[Item|Powerups]]||1-2||3||4-5
 
 
|-
 
|-
|[[Armor bonus]]|| || ||
+
|[[Backpack]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Armor]]|| || ||
+
|[[Berserk pack]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Megaarmor]]|| || ||
+
|[[Combat armor|Blue armor]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Megasphere]]|| || ||
+
|[[Security armor|Green armor]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Supercharge]]|| || ||
+
|[[Medikit]]s||6 ||6 ||4 ||4
 
|-
 
|-
|[[Medikit]]|| || ||
+
|[[Megasphere]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Stimpack]]|| || ||
+
|[[Soul Sphere]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Health bonus]]|| || ||
+
|[[Stimpack]]s||2 ||2 ||4 ||4
 
|-
 
|-
|[[Berserk]]|| || ||
+
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|-
|[[Backpack]]|| || ||
+
|[[Shotgun]]s||1 ||1 ||1 ||1
 
|-
 
|-
![[Weapon]]s||1-2||3||4-5
+
|[[Super shotgun]]s||1 ||1 ||1 ||1
 
|-
 
|-
|[[Shotgun]]|| || ||
+
|[[Chaingun]]s||0 ||0 ||0 ||1
 
|-
 
|-
|[[Super shotgun]]|| || ||
+
|[[Rocket launcher]]s||1 ||1 ||1 ||2
 
|-
 
|-
|[[Chaingun]]|| || ||
+
|[[BFG 9000]]s||0 ||0 ||0 ||1
 
|-
 
|-
|[[Rocket launcher]]|| || ||
+
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM||MP on UV
 
|-
 
|-
![[Ammunition]]||1-2||3||4-5
+
|[[Shotgun shells|Shell]]s||5 ||5 ||5 ||5
 
|-
 
|-
|[[Clip]]|| || ||
+
|[[Box of shells|Shell boxes]]||1 ||1 ||1 ||1
 
|-
 
|-
|[[Box of bullets]]|| || ||
+
|[[Rocket]]s||9 ||9 ||9 ||9
 
|-
 
|-
|[[4 shotgun shells]]|| || ||
+
|[[Box of rockets|Rocket boxes]]||3 ||3 ||3 ||3
 
|-
 
|-
  +
![[Keys]]||ITYTD and HNTR||HMP||UV and NM||MP on UV
|[[Box of shotgun shells]]|| || ||
 
 
|-
 
|-
|[[Rocket]]|| || ||
+
|Blue skulls||1 ||1 ||1 ||1
 
|-
 
|-
|[[Box of rockets]]|| || ||
+
|Red skulls||1 ||1 ||1 ||1
 
|-
 
|-
![[Keys]]||1-2||3||4-5
+
|Yellow skulls||1 ||1 ||1 ||1
|-
 
|Blue keycard|| || ||
 
|-
 
|Red keycard|| || ||
 
|-
 
|Yellow keycard|| || ||
 
 
|-
 
|-
 
|}
 
|}

Revision as of 06:58, 9 June 2013

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

Template:Hell Revealed II 01-10 MAP04: Reluctant Pain is the fourth map of Hell Revealed II. It was designed by Jonas Feragen and uses the music track "Nyctophobia" by Sam Woodman.

Walkthrough

HR2 MAP04

Map of MAP04

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the start of the level, there is a small recess in the wall northeast of the red key, wthin the nukage pit. Open it to find a box of rockets. (sector 134)
  2. In the area where the blue key is, cross the edge of the platform in front of it far enough so that the alcove to the west opens, but you don't fall off. Following this, perform an arch-vile jump into that alcove. This may take several tries and quite a bit of luck to pull off. If successful, you will be able to access two rocket boxes, as well as a megasphere on the pillar below. (sector 116)

Bugs

Demo files

Areas / screenshots


Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:45 Kimo Xvirus 2009-02-10 h204-045.zip
NM speed
UV max 03:07 Donatas Tamonis 2004-02-16 hr2lmps.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
UV speed nomo 00:38 Brian "Anima Zero" Nesser 2004-10-28 h2nomo.zip

Deathmatch

Statistics

Map data

Things 88
Vertexes 815
Linedefs 946
Sidedefs 549
Sectors 143

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM MP on UV
Arch-Viles 1 3 4 4
Barons of Hell 2 1 0 0
Cacodemons 3 2 1 1
Chaingunners 6 8 14 14
Demons 1 2 2 2
Hell Knights 5 4 5 5
Imps 3 5 6 6
Lost Souls 1 1 1 1
Pain Elementals 0 1 2 2
Revenants 0 6 6 6
Sergeants 15 24 24 24
Troopers 20 3 0 0
Powerups ITYTD and HNTR HMP UV and NM MP on UV
Backpacks 1 1 1 1
Berserk packs 1 1 1 1
Blue armors 1 1 1 1
Green armors 1 1 1 1
Medikits 6 6 4 4
Megaspheres 1 1 1 1
Soul Spheres 1 1 1 1
Stimpacks 2 2 4 4
Weapons ITYTD and HNTR HMP UV and NM MP on UV
Shotguns 1 1 1 1
Super shotguns 1 1 1 1
Chainguns 0 0 0 1
Rocket launchers 1 1 1 2
BFG 9000s 0 0 0 1
Ammunition ITYTD and HNTR HMP UV and NM MP on UV
Shells 5 5 5 5
Shell boxes 1 1 1 1
Rockets 9 9 9 9
Rocket boxes 3 3 3 3
Keys ITYTD and HNTR HMP UV and NM MP on UV
Blue skulls 1 1 1 1
Red skulls 1 1 1 1
Yellow skulls 1 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links