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Uacultra04

UAC Ultra MAP04: Pyrolysis

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Pyrolysis is the fourth map of UAC Ultra. It uses a music track by Nick Baker which originally appeared on MAP41 of Crucified Dreams.

Walkthrough[]

Uacultra MAP04

Map of MAP04

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[]

The crushing ceilings indicated by the bold danger signs which are used to hinder the player later in the map can be utilized in combat. It is very effective to use the Super Shotgun to propel the cacodemons into the crushing ceilings. The crushing ceilings hanging over seperated columns that the player must leap across is UAC Ultra's most grueling natural obstacle. The best way to get past it is to stand under the crushers as they are lowering, and leap across just before you get crushed so that you land on the edge of the next pillar after the crusher has gone below the players height to avoid getting caught under it.

Speedrunning[]

Current records[]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[]

Run Time Player Date File Notes
.zip

Statistics[]

Map data[]

vertexes 2374
linedefs 2770
sidedefs 4278
sectors 431
things 496

Things[]

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Final Boss 0 0 0
Powerups 1-2 3 4-5
Armor bonus 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Megasphere 0 0 0
Supercharge 0 0 0
Medikit 0 0 0
Stimpack 0 0 0
Health bonus 0 0 0
Berserk 0 0 0
Backpack 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0

Inspiration and development[]

The design of this map had taken step-by-step development in which almost every other room was either Jon Vail's mapping or Super Jamie's mapping. The two mapper's repeatedly passed the map back and forth working on it bit by bit until it was a suitable length to give it an exit.

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