Bijesnazaba (talk | contribs) (→Trivia) |
m (→Current records: clean up) |
||
(9 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
⚫ | |||
{{map|slot=MAP04}} |
{{map|slot=MAP04}} |
||
− | '''MAP04: Fireworks''' is the fourth map of [[Requiem]]. |
+ | '''MAP04: Fireworks''' is the fourth map of [[Requiem]]. It was designed by [[Matthias Worch]], and uses the music track "Somewhere Over the Horizon" by [[Mark Klem]]. |
== Description == |
== Description == |
||
Line 10: | Line 9: | ||
== Walkthrough == |
== Walkthrough == |
||
− | [[ |
+ | [[file:Requiem_MAP04_map.png|thumb|300px|Map of MAP04]] |
− | : Letters in ''italics'' refer to marked spots on the map. |
+ | : Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
− | |||
− | ===Essentials=== |
||
− | |||
− | ===Other points of interest=== |
||
===Secrets=== |
===Secrets=== |
||
− | # When you enter the north of the building, look behind the [[spectre]]s at the east, and you will notice a skull switch on the wall. |
+ | # When you enter the north of the building, look behind the [[spectre]]s at the east, and you will notice a skull switch on the wall. Shoot it, and a door will open to the west, leading to a [[backpack]]. ('''sector 99''') Note that if you raise the stairway and reach the switch at the apex, the other switch will be closed off, and this secret will become inaccessible if you have not opened it already. |
− | # At the east of the building, in the corridor where the switch to access the blue skull is found, the sides of the corridor have metal plates bearing a pentagram, a devil face, and an upside-down cross. |
+ | # At the east of the building, in the corridor where the switch to access the blue skull is found, the sides of the corridor have metal plates bearing a pentagram, a devil face, and an upside-down cross. The northwest portion of the wall, however, does not. Open it to find a secret passageway, and then open the wall at the end to access the [[chaingunner]]s' cage from earlier, as well as [[security armor]]. ('''sector 55''') |
===Bugs=== |
===Bugs=== |
||
Because a [[berserk pack]] is locked away in the inaccessible Deathmatch portion of the level, it is impossible to get 100% items on this map. |
Because a [[berserk pack]] is locked away in the inaccessible Deathmatch portion of the level, it is impossible to get 100% items on this map. |
||
− | |||
− | ===Demo files=== |
||
− | * |
||
== Areas / screenshots == |
== Areas / screenshots == |
||
Line 41: | Line 33: | ||
== Speedrunning == |
== Speedrunning == |
||
− | |||
− | ===Routes and tricks=== |
||
− | |||
===Current records=== |
===Current records=== |
||
The [[Compet-N]] records for the map are: |
The [[Compet-N]] records for the map are: |
||
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
!Run||Time||Player||Date||File||Notes |
!Run||Time||Player||Date||File||Notes |
||
|- |
|- |
||
− | |[[UV speed]]||01:29||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-12-14||{{competnftp|pwads/requiem/speed/rq04-129.zip|rq04-129.zip}}|| |
+ | |[[UV speed]]||01:29||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-12-14||{{External Link|site=competnftp|file_path=pwads/requiem/speed/rq04-129.zip|text=rq04-129.zip}}|| |
|- |
|- |
||
|[[NM speed]]|| || || || || |
|[[NM speed]]|| || || || || |
||
|- |
|- |
||
− | |[[UV max]]||04:07||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-07-10||{{competnftp|pwads/requiem/max/rq04-407.zip|rq04-407.zip}}|| |
+ | |[[UV max]]||04:07||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-07-10||{{External Link|site=competnftp|file_path=pwads/requiem/max/rq04-407.zip|text=rq04-407.zip}}|| |
|- |
|- |
||
|[[NM100S]]|| || || || || |
|[[NM100S]]|| || || || || |
||
|- |
|- |
||
− | |[[UV -fast]]||06:59||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-05-01||{{competnftp|pwads/requiem/fast/rf04-659.zip|rf04-659.zip}}|| |
+ | |[[UV -fast]]||06:59||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-05-01||{{External Link|site=competnftp|file_path=pwads/requiem/fast/rf04-659.zip|text=rf04-659.zip}}|| |
|- |
|- |
||
− | |[[UV -respawn]]||12:35||[[Jim "Xit Vono" Leonard|Xit Vono]]||2001-08-25||{{competnftp|pwads/requiem/respawn/rr041235.zip|rr041235.zip}}|| |
+ | |[[UV -respawn]]||12:35||[[Jim "Xit Vono" Leonard|Xit Vono]]||2001-08-25||{{External Link|site=competnftp|file_path=pwads/requiem/respawn/rr041235.zip|text=rr041235.zip}}|| |
|- |
|- |
||
− | |[[UV Tyson]]||31:02||[[Jim "Xit Vono" Leonard|Xit Vono]]||2004-04-05||{{competnftp|pwads/requiem/tyson/rt043102.zip|rt043102.zip}}|| |
+ | |[[UV Tyson]]||31:02||[[Jim "Xit Vono" Leonard|Xit Vono]]||2004-04-05||{{External Link|site=competnftp|file_path=pwads/requiem/tyson/rt043102.zip|text=rt043102.zip}}|| |
|- |
|- |
||
|[[UV pacifist]]|| || || || |
|[[UV pacifist]]|| || || || |
||
Line 68: | Line 57: | ||
===Miscellaneous demos=== |
===Miscellaneous demos=== |
||
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
!Run||Time||Player||Date||File||Notes |
!Run||Time||Player||Date||File||Notes |
||
|- |
|- |
||
| || || || ||[ftp://.zip .zip]|| |
| || || || ||[ftp://.zip .zip]|| |
||
|} |
|} |
||
− | |||
− | == Deathmatch == |
||
== Statistics == |
== Statistics == |
||
− | |||
===Map data=== |
===Map data=== |
||
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
|[[Things]]||330 |
|[[Things]]||330 |
||
|- |
|- |
||
Line 92: | Line 78: | ||
===Things=== |
===Things=== |
||
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]] |
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]] |
||
|- |
|- |
||
Line 162: | Line 148: | ||
|- |
|- |
||
|[[Yellow skull]]s||1||1||1 |
|[[Yellow skull]]s||1||1||1 |
||
− | |- |
||
|} |
|} |
||
− | |||
− | == Technical information == |
||
− | |||
− | == Inspiration and development == |
||
== Trivia == |
== Trivia == |
||
Southeast of the building, the words "Would you die for this?" can be seen on the automap. This phrase also appeared in [[Memento Mori II]] [[MAP10: Clear for Death (Memento Mori II)|MAP10: Clear for Death]]. |
Southeast of the building, the words "Would you die for this?" can be seen on the automap. This phrase also appeared in [[Memento Mori II]] [[MAP10: Clear for Death (Memento Mori II)|MAP10: Clear for Death]]. |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | On the east of the building there is a separate multiplayer part of the map. Because of the [[berserk]] which is placed there, it is impossible to reach 100% ITEMS. |
||
− | |||
− | == See also == |
||
− | |||
− | * |
||
− | |||
− | == Sources == |
||
− | |||
− | * |
||
− | |||
⚫ | |||
− | |||
⚫ | |||
[[Category:Levels by name|Fireworks (Requiem)]] |
[[Category:Levels by name|Fireworks (Requiem)]] |
||
[[Category:Matthias Worch levels]] |
[[Category:Matthias Worch levels]] |
Latest revision as of 04:40, 23 March 2020
- This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
MAP04: Fireworks is the fourth map of Requiem. It was designed by Matthias Worch, and uses the music track "Somewhere Over the Horizon" by Mark Klem.
Description
According to both the text file and the Requiem info pack:
- Another outpost of hell, surrounded by a field of lava. Your mission is as simple as always: Don't die...
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets
- When you enter the north of the building, look behind the spectres at the east, and you will notice a skull switch on the wall. Shoot it, and a door will open to the west, leading to a backpack. (sector 99) Note that if you raise the stairway and reach the switch at the apex, the other switch will be closed off, and this secret will become inaccessible if you have not opened it already.
- At the east of the building, in the corridor where the switch to access the blue skull is found, the sides of the corridor have metal plates bearing a pentagram, a devil face, and an upside-down cross. The northwest portion of the wall, however, does not. Open it to find a secret passageway, and then open the wall at the end to access the chaingunners' cage from earlier, as well as security armor. (sector 55)
Bugs
Because a berserk pack is locked away in the inaccessible Deathmatch portion of the level, it is impossible to get 100% items on this map.
Areas / screenshots
Speedrunning
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:29 | Xit Vono | 2002-12-14 | rq04-129.zip | |
NM speed | |||||
UV max | 04:07 | Xit Vono | 2002-07-10 | rq04-407.zip | |
NM100S | |||||
UV -fast | 06:59 | Xit Vono | 2002-05-01 | rf04-659.zip | |
UV -respawn | 12:35 | Xit Vono | 2001-08-25 | rr041235.zip | |
UV Tyson | 31:02 | Xit Vono | 2004-04-05 | rt043102.zip | |
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Statistics
Map data
Things | 330 |
Vertexes | 2118 |
Linedefs | 2455 |
Sidedefs | 4576 |
Sectors | 293 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Cacodemons | 4 | 5 | 7 |
Chaingunners | 9 | 10 | 12 |
Demons | 7 | 9 | 11 |
Hell Knights | 4 | 6 | 9 |
Imps | 19 | 25 | 29 |
Lost Souls | 6 | 0 | 0 |
Pain Elementals | 0 | 2 | 2 |
Sergeants | 6 | 8 | 6 |
Spectres | 14 | 17 | 17 |
Troopers | 3 | 1 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Berserk packs | 1 | 1 | 1 |
Green armors | 1 | 1 | 1 |
Health bonuses | 4 | 4 | 4 |
Medikits | 6 | 6 | 6 |
Stimpacks | 15 | 15 | 15 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Shotguns | 2 | 2 | 2 |
Super shotguns | 2 | 2 | 2 |
Rocket launchers | 1 | 1 | 1 |
Plasma rifles | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | 13 | 13 | 13 |
Bullet boxes | 2 | 2 | 2 |
Shells | 33 | 33 | 33 |
Shell boxes | 3 | 3 | 3 |
Rockets | 4 | 4 | 4 |
Cells | 2 | 2 | 2 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |
Trivia
Southeast of the building, the words "Would you die for this?" can be seen on the automap. This phrase also appeared in Memento Mori II MAP10: Clear for Death.